FAQs

Online Microtransaction Global Market Report 2022 – By Type (In-Game Curriencies, Random Chance Puchases, In-Game Items, Expiration), By Device (Mobile, Console, PC), By Model (Prepay Model, Postpay Model) – Market Size, Trends, And Global Forecast 2022-2026

What is the definition of the online microtransaction market?

The online microtransaction market consists of sales of in-game virtual goods and its related services. Microtransactions are in-game purchases of virtual items for small amounts of money. These often appear in free-to-play games that do not have any cost for downloading the game and only includes the online cost for virtual goods. 

How will the online microtransaction market drivers and restraints affect online microtransaction market dynamics? What forces will shape the online microtransaction industry going forward?

The online microtransaction market growth is aided by expansion of the gaming industry. However, some online microtransaction market restraints include stringent regulations

What is the forecast market size of the online microtransaction market?

The online microtransaction market forecast is expected to reach $51.09 billion in 2025 at a compound annual growth rate of 10%.

How is the online microtransaction market segmented?

The global online microtransaction market is segmented -
1) By Type: In-Game Curriencies, Random Chance Puchases, In-Game Items, Expiration
2) By Device: Mobile, Console, PC
3) By Model: Prepay Model, Postpay Model, Others

Which region has largest share, and what is the market size and growth by geography according to the online microtransaction global market report?

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Who are the key players of the global online microtransaction market?

Top competitors in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd., NetEase Inc., Microsoft Co

What are the key trends in the global online microtransaction market?

Major trends influencing the online microtransaction market include adoption of new loot box policies in order to adhere to the guidelines of the U.S. game industry trade group, the Entertainment Software Association

What are the major opportunities in the online microtransaction market and the approaches companies can take to take advantage of them?

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How does the online microtransaction market relate to the overall economy and other similar markets?

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