FAQs

In-Flight Entertainment And Connectivity Global Market Report 2022 – By Type (Hardware, Service), By Connectivity Technology (Satellite Technology, Air-To-Ground), By End-User (OEM, Aftermarket) – Market Size, Trends, And Global Forecast 2022-2026

What is the definition of the in-flight entertainment and connectivity market?

The in-flight entertainment and connectivity market consists of sales of in-flight entertainment and connectivity by entities (organizations, sole traders, and partnerships) that refers to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allows passengers to watch movies, games, maps, music, information on the travel route, on-board menu and procedural guidelines and other informative inputs in order to upgrade the experience of passengers during a flight.

How will the in-flight entertainment and connectivity market drivers and restraints affect in-flight entertainment and connectivity market dynamics? What forces will shape the in-flight entertainment and connectivity industry going forward?

The in-flight entertainment and connectivity market growth is aided by the growth in the number of airline passengers.

What is the forecast market size of the in-flight entertainment and connectivity market?

The in-flight entertainment and connectivity market is expected to reach $5.63 billion in 2026 at a rate of 8.60%.

How is the in-flight entertainment and connectivity segmented?

The global in-flight entertainment and connectivity market is segmented -
1) By Type: Hardware, Service 2) By Connectivity Technology: Satellite Technology, Air-to-Ground 3) By End-User: OEM, Aftermarket

Which region has largest share, and what is the market size and growth by geography according to the in-flight entertainment and connectivity global market report?

For more detail on this, request a sample here.

Who are the key players of the in-flight entertainment and connectivity market?

Top competitors in the in-flight entertainment and connectivity market are Global Eagle Entertainment Inc. (Gee), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent International), The Boeing Company, FDS Avionics Corp and Thinkom Solutions Inc.

What are the key trends in the in-flight entertainment and connectivity market?

Major trends influencing the in-flight entertainment and connectivity market include technological advancements. Companies in the market are focusing on developing advanced entertainment modules that are efficient and lighter.

What are the major opportunities in the in-flight entertainment and connectivity market and the approaches companies can take to take advantage of them?

For detail on the future and current opportunities in the global in-flight entertainment and connectivity market, request a sample here. request a sample here

How does the in-flight entertainment and connectivity market relate to the overall economy and other similar markets?

For this and further detailed insights on the market, request a sample here.