The 5g virtual reality vr market has seen considerable growth due to a variety of factors.
• The scale of the 5G virtual reality (VR) market has seen an extraordinary expansion in recent years. It is forecasted to evolve from $6.96 billion in 2024 to $11.39 billion in 2025, showcasing a compound annual growth rate (CAGR) of 63.7%.
The historical surge is tied to factors such as escalating demand for virtual interaction mediums, burgeoning investment in VR, burgeoning necessity for metaverse applications, development in the gaming sector, and the broadening scope of immersive entertainment.
The 5g virtual reality vr market is expected to maintain its strong growth trajectory in upcoming years.
• The market size of 5G virtual reality (VR) is projected to experience significant expansion in the upcoming years, reaching a value of $81.47 billion in 2029, with a compound annual growth rate (CAGR) of 63.5%.
Factors contributing to this predicted growth during the forecast period are increasing smartphone use, the worldwide expansion of 5G networks, growing utilization in healthcare, rising demand for VR content, and the expanding e-sports industry. Projected trends during the forecast period include the development of cloud-based VR services, improvements in digital twin technology, the preference towards subscription-based VR content models, progression in VR headset technology, and the incorporation of 5G.
The increasing adoption of the metaverse is predicted to positively impact the expansion of the 5G virtual reality (VR) market in the future. The metaverse, an amalgamation of physical and digital realms where users communicate through avatars, offers a new level of immersion. This new phenomenon is fueled by factors such as increased investment, technology improvements, the shift towards remote work, and a growing appetite for immersive experiences. 5G VR enhances the metaverse by offering superior speeds, reduced latency, and greater bandwidth, facilitating more engaging real-time experiences. A case in point, in September 2022, Ciena Corporation, a networking firm based in the U.S., conducted a survey involving 15,000 participants. The survey disclosed that 8% of business professionals are ready to engage more deeply with immersive mediums like the metaverse. Furthermore, 96% acknowledge the importance of virtual meetings, and 78% have signaled an inclination to switch to metaverse experiences from traditional video calls. Moreover, 71% feel that the metaverse could be incorporated into existing work procedures, while 40% predict their businesses shifting away from conventional collaboration tools to VR-based platforms within the next two years. Consequently, the escalating adoption of the metaverse is bolstering the advancement of the 5G virtual reality (VR) market.
The 5G virtual reality (vr) market covered in this report is segmented –
1) By Device Type: Head Mounted Display, Gesture Control Device, Projector, Other Device Types
2) By Component: Hardware, Software, Services
3) By Technology: Non-Immersive, Semi-Immersive, Fully Immersive
4) By End Use Industry: Aerospace And Defense, Retail, Gaming And Entertainment, Medical, Commercial, Other End Use Industries
Subsegments:
1) By Head Mounted Display: Tethered VR Headsets, Standalone VR Headsets, Smartphone-Based VR Headsets, Mixed Reality (MR) Headsets, Enterprise VR Headsets
2) By Gesture Control Device: VR Gloves, Haptic Feedback Devices, Motion Tracking Sensors, Handheld Controllers, Eye-Tracking Devices
3) By Projector: VR Dome Projectors, 3D Mapping Projectors, Laser-Based VR Projectors, Short-Throw VR Projectors, Multi-Sensory VR Projectors
4) By Other Device Types: VR Treadmills, VR Suits, Brain-Computer Interface (BCI) Devices, Immersive VR Pods
Major companies operating in the 5G virtual reality (VR) market are focusing on technological advancements such as all-in-one XR headsets to enhance user experience. All-in-one XR headsets refer to devices that combine virtual reality (VR), augmented reality (AR), and mixed reality (MR) into a single headset, offering an immersive, versatile experience. For instance, in January 2023, HTC Corporation, a Taiwan-based consumer electronics company, introduced the VIVE XR Elite, a compact and lightweight headset integrating mixed reality (MR) and virtual reality (VR). Designed for gaming, fitness, productivity, and more, it offers 1920x1920 resolution per eye, four tracking cameras, depth sensing, immersive audio, a 2-hour battery life, and PC connectivity for versatile XR experiences.
Major companies operating in the 5G virtual reality (vr) market are:
• Amazon.com Inc.
• Apple Inc.
• Google LLC
• Samsung Electronics Co Ltd.
• Microsoft Corporation
• Alibaba Group Holding Limited
• Meta Platforms Inc
• Sony Group Corporation
• LG Corporation
• Intel Corporation
• Cisco Systems Inc.
• Qualcomm Incorporated
• NVIDIA Corporation
• Ericsson AB
• ZTE Corporation
• Unity Technologies Inc
• Barco NV
• Penumbra Inc
• Magic Leap Inc
• HTC Corporation
• Matterport Inc.
• PICO Immersive Pte Ltd
• Leap Motion Inc
• Twin Reality Technologies
North America was the largest region in the 5G virtual reality (VR) market in 2024. The regions covered in the 5G virtual reality (vr) market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.