Global Entertainment Robots Market Size 2024, Forecast To 2033

6 Mar, 2024

The entertainment robots market has witnessed exponential growth, surging from $28.78 billion in 2023 to $36 billion in 2024, reflecting a remarkable compound annual growth rate (CAGR) of 25.1% during the historic period. This growth is attributed to the growing consumer interest in robotics, the integration of augmented reality (AR) and virtual reality (VR), the global popularity of robotics competitions, the rise of AI and machine learning, and the global expansion of Robot-as-a-Service (RaaS). Moving into the future, the market is anticipated to experience exponential growth, reaching $89.42 billion in 2028 at a CAGR of 25.5%. Key drivers for this anticipated growth include rapid advancements in human-robot interaction, the emergence of social robots, the expansion of theme parks and entertainment venues, trends in customization and personalization, and a focus on educational and edutainment robots. Major trends in the forecast period encompass the integration of 5G technology, collaboration between entertainment and technology companies, increasing affordability of robotics technology, technological advancements in robotics, and improvements in human-robot interaction (HRI).

Global Entertainment Robots Market Key Driver

Increasing adoption of robots is expected to propel the growth of the entertainment robots market going forward. The use of robots among children and senior adults refers to educational, therapeutic, and caregiving purposes, including teaching children various subjects such as mathematics, science, and programming and helping adults stay active and engaged. Robotic assistance for older individuals is being developed to help with daily tasks like housekeeping, going to pick up and/or fetching objects, getting into and out of bed, mealtime, and locomotion. For instance, in December 2021, according to the data published by ‘The Association for Advancing Automation’ a US-based non-profit, automation trade association, only North American businesses placed 9,928 robot orders in Q3 2021, totaling $513 million, an increase of 32% and 35% over the same period in 2020, however, the same period in 2020 saw a 37% increase in units sold (increased from 21,072) and a 35% increase in value (up from $1.09 billion), exceeding the previous high benchmark from 2017 by 5.8% and 0.5%, respectively. Therefore, the increasing adoption of robots is driving the growth of the entertainment robots market going forward. In 2023, the entertainment robots market is poised to reflect the upward trend in robot adoption, with a substantial market size anticipated for this segment.

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Global Entertainment Robots Market Segments

The entertainment robots market covered in this report is segmented –
1) By Product: Robot Toys, Educational Robots, Robotic Companion Pets
2) By Component: Software, Hardware
3) By End-User: Media, Education, Retail, Other End Users
By Geography:The regions covered in the entertainment robots market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain Asia-Pacific was the largest region in the entertainment robots market in 2023. North America is expected to be the fastest-growing region in the global entertainment robots market report during the forecast period. The regions covered in the entertainment robots market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Major Entertainment Robots Industry Players

KUKA AG, Hasbro Inc., Modular Robotics Inc., Mattel Inc., Sphero Inc., Blue Frog Robotics, Robobuilder Co Ltd., Sony Corporation, LEGO System A/S, Hanson Robotics Limited, SoftBank Robotics Group, Anybots Inc., Abyss Creation LLC, WowWee Group Limited, UBTECH Robotics Corp Ltd., Boston Dynamics Inc., ABB Group., FANUC Robotics America Corporation, Yaskawa Electric Corporation, Omron Adept Technologies, Epson America Inc., Kawasaki Robotics Ltd., Universal Robots A/s, Rethink Robotics Inc., GreyOrange Pte. Ltd., Fetch Robotics Inc., Locus Robotics Corporation, IAM Robotics, Brain Corp, Savioke Inc., Knightscope Inc., Simbe Robotics Inc.

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Entertainment Robots Market Overview

Entertainment robots are robots designed and programmed to provide enjoyment and amusement to humans. These robots are often used in entertainment industries such as theme parks, cinemas, and game centers, as well as in personal households.

Entertainment Robots Global Market Report 2023 provides data on the global entertainment robots market such as market size, growth forecasts, segments and geographies, competitive landscape including leading competitors’ revenues, profiles and market shares. The entertainment robots market report identifies opportunities and strategies based on market trends and leading competitors’ approaches.