The family and indoor entertainment centers market is on a rapid rise, climbing from $28.32 billion in 2023 to $32.55 billion in 2024, with a CAGR of 15.0%. This growth is influenced by changing leisure preferences and urbanization trends. By 2028, the market is expected to reach $55.49 billion, growing at a CAGR of 14.3%, driven by innovative entertainment offerings and community engagement.
The family or indoor entertainment centers market is expected to thrive due to the increasing inclination of the young population towards mobile gaming. Mobile gaming, characterized by games played on portable devices, is gaining popularity among the youth. Family indoor entertainment centers, offering a variety of mobile games, cater to this demographic, leading to heightened demand. According to The Journal of Pediatrics in March 2021, children and youth spend an average of 20 hours per week playing mobile games, constituting approximately 50% of global gaming. The growing preference for mobile gaming among the young population is poised to boost the demand for family or indoor entertainment centers, driving market growth in 2023, 2024, and beyond.
Request A Free Sample Of The Global Family or Indoor Entertainment Centers Market ReportThe Walt Disney Company, Bandai Namco Entertainment, Merlin Entertainments, Dave & Buster’s Inc., Bowlmor AMF Corporation, Main Event Entertainment, KidZania, Amoeba Services, Scene75 Entertainment Centers, Gatti’s Pizza Corporation, Round1 Entertainment, Cinergy Entertainment Group, Sky Zone, Fun Spot America Theme Parks, Tenpin, Timezone Global, Andretti Indoor Karting & Games, iPlay America, Billy Beez, Legoland Discovery Center, Lucky Strike Entertainment, Nickelodeon Universe, Fun City, Funriders Leisure & Amusement, Toy Town, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt. Ltd., Safari Nation, CEC Entertainment Inc.
The family/indoor entertainment centers market covered in this report is segmented –
1) By Activity area: Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Other Activity Areas
2) By Facility Size: Up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres
3) By Revenue Source: Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Other Sources
4) By Visitor: Families with Children (0-8), Families with Children (9-1
2), Teenagers (13-19), Young adults (20-2
5), Adults (Ages 25+)
By Geography:The regions covered in the family/indoor entertainment centers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
North America was the largest region in the family or indoor entertainment centers market in 2023.
The Family or Indoor Entertainment Centers Global Market Report 2024 furnishes information about the global family or indoor entertainment centers market, encompassing details like market size, projections for growth, segmentation across various sectors and regions, and an overview of competitors, including their revenues, profiles, and market shares. Furthermore, the report pinpoints potential opportunities and strategic directions derived from market trends and the strategies adopted by key competitors. The report also offers an assessment of how the COVID-19 pandemic, the Russia-Ukraine conflict, and increasing inflation have affected both global and regional markets, furnishing valuable strategic insights for businesses.