The game streaming market has expanded significantly, from $9.07 billion in 2023 to $10.33 billion in 2024, achieving a CAGR of 13.8%. The rise of subscription-based models, availability of high-speed internet, and increasing prominence of content creators have been key growth drivers. Forecasts indicate the market will grow to $17.4 billion by 2028 at a CAGR of 13.9%, fueled by 5G deployment, cloud gaming services, and VR/AR integration. Emerging trends include cloud gaming adoption, cross-platform gaming, AI applications, and sustainability initiatives within the global gaming industry.
The popularity of esports tournaments is driving the growth of the game streaming market. Competitive video gaming and its widespread appeal, bolstered by global internet access, are enhancing game streaming. Newzoo International B.V. reported in August 2022 that the global esports audience grew by 8.7% annually to 532 million, with gaming live-streaming audiences nearing 810 million in 2021. The game streaming market, valued at approximately $6 billion in 2023, is expected to reach $7 billion in 2024 and surpass $9 billion by 2028.
Request A Free Sample Of The Games Streaming Market ReportApple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.
In the game streaming market, companies are focusing on integrating with smart TVs and gaming hubs to enhance the gaming experience. Gaming hubs facilitate better connection and interaction between streamers and viewers. For instance, in September 2023, Samsung Electronics Co. Ltd. and Blacknut launched the Free Game Pilot initiative on the Samsung Gaming Hub. This program allows users in the United States to play various games for free on compatible Samsung Smart TVs powered by Blacknut, without needing a subscription or sign-in. The initiative offers eleven full games accessible via a Bluetooth controller, simplifying access and gameplay.
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The games streaming market covered in this report is segmented –
1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer
By Geography:The regions covered in the games streaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
North America was the largest region in the games streaming market in 2023.
The Games Streaming Global Market Report 2024 furnishes information about the global games streaming market, encompassing details like market size, projections for growth, segmentation across various sectors and regions, and an overview of competitors, including their revenues, profiles, and market shares. Furthermore, the report pinpoints potential opportunities and strategic directions derived from market trends and the strategies adopted by key competitors. The report also offers an assessment of how the COVID-19 pandemic, the Russia-Ukraine conflict, and increasing inflation have affected both global and regional markets, furnishing valuable strategic insights for businesses.