The interactive display market has seen considerable growth due to a variety of factors.
• The market size of the interactive display has significantly expanded in the last few years. It is set to increase from $17.05 billion in 2024 to $18.28 billion in 2025, with a compound annual growth rate (CAGR) of 7.2%.
The growth witnessed in the historical period is primarily due to factors such as the rise of e-commerce and virtual shopping, the adoption of interactive displays in sectors like healthcare, entertainment, and gaming, an increased demand in corporate and business environments, and its growing popularity in the retail and hospitality sector.
The interactive display market is expected to maintain its strong growth trajectory in upcoming years.
• The interactive display market is anticipated to experience substantial expansion in the coming years, with its size predicted to escalate to $27.92 billion by 2029, exemplifying a compound annual growth rate (CAGR) of 11.2%.
This projected expansion during the forecast period can be linked to various global economic and geopolitical aspects, enhancements in security and robustness, the adoption of hybrid and federated learning methodologies, penetration into new industry sectors, increased implementation in healthcare, awareness of environmental concerns and sustainable practices, personalization and customization, the worldwide development of smart cities projects, and a surge in the need for digital education solutions. The prominent tendencies during this forecast timeline involve hybrid working environments, an upswing in touchless and gesture-based engagement, superior collaboration capacities, digital signage advancements, elastic and module-based display solutions, smart cities endeavors.
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The increasing interest in gamification is set to fuel the expansion of the interactive display market. Gamification refers to the method of integrating gameplay elements into non-game contexts like websites, online communities, business intranets, learning management systems, and more to boost participation. The rising demand for gamification primarily stems from the desire to enhance engagement, improve productivity, and boost sales. This will result in a significant demand for interactive displays, as the gamification process requires widespread use of such displays. For instance, the National Institutes of Health (NIH) reported in October 2024 that 24.2% of participants named video games as their primary leisure activity, 4.03% opted for board games, and 71.8% selected other pursuits. Amongst video gamers - individuals who engage in video gaming for at least one hour weekly - 72.2% chose action video games as their preferred genre. Therefore, the escalating demand for gamification will catalyze the growth of the interactive display market.
The interactive display market covered in this report is segmented –
1) By Product: Interactive Kiosk, Interactive Whiteboard, Interactive Table, Interactive Video Wall, Interactive Monitor
2) By Panel Size: 17-32', 32-65', 65' And Above
3) By Panel Type: Flat, Flexible, Transparent
4) By Technology: LCD, LED, OLED, Other Technologies
Subsegments:
1) By Interactive Kiosk: Self-Service Kiosks, Information Kiosks
2) By Interactive Whiteboard: Portable Interactive Whiteboards, Fixed Interactive Whiteboards
3) By Interactive Table: Multi-Touch Interactive Tables, Digital Learning Tables
4) By Interactive Video Wall: LCD Video Walls, LED Video Walls
5) By Interactive Monitor: Touchscreen Monitors, All-in-One Interactive Displays
The integration of cutting-edge technologies is a significant trend in the interactive display market, led by the evolution of technology. Modern interactive displays now incorporate sophisticated technologies such as in-cell touch, which renders displays lighter and brighter than those equipped with conventional LCD technology. These cutting-edge interactive displays boast ergonomic designs, multi-functional controls, superior connectivity, and a crisp panel to boost maximum efficiency. To meet consumer needs and solidify their market standing, key players in the interactive display marketplace are striving to provide these technologically advanced interactive displays. As an example, ViewSonic, an American electronics firm, launched the ViewBoard 52 Series interactive boards in July 2022. These boards, available in 65-inch, 75-inch, and 86-inch screens, are equipped with 15W front-facing speakers, a 15W subwoofer, and eight built-in microphones, which feature audio detection and noise reduction. They also come with easy-to-use USB-C, HDMI, and USB Touch Ports. Aimed at educational needs, the ViewBoard 52 Series is supplemented with a built-in multimedia system.
Major companies operating in the interactive display market include:
• Samsung Display Co. Ltd.
• NEC Display Solutions Ltd.
• LG Display Co. Ltd.
• Leyard Optoelectronic
• Sharp Corporation
• Planar Systems Inc.
• Panasonic Holdings Corporation
• ViewSonic Corporation
• Elo Touch Solutions Inc.
• BenQ Corporation
• Meridian Kiosks
• Promethean Limited
• Box Light corporation
• eyefactive GmbH
• HORIZON DISPLAY INC.
• IDEUM
• Marvel Technology (China) Co. Ltd
• MMT GmbH & Co. KG.
• Cisco Systems Inc.
• Hitachi Ltd.
• TableConnect
• Microsoft Corporation
• Qualcomm Incorporated
• Epson America Inc.
• Google LLC
• Crystal Display Systems Ltd.
• Cleartouch Interactive Displays
• Newline Interactive
North America was the largest region in the interactive display market in 2024 and is expected to be the fastest-growing region in the forecast period. The regions covered in the interactive display market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa