The movies and entertainment market has seen considerable growth due to a variety of factors.
• The sector of movies and entertainment has been experiencing robust growth over the last few years. The market size is predicted to expand from $103.76 billion in 2024 to $112.67 billion in 2025, with a compound annual growth rate (CAGR) of 8.6%.
The surge witnessed in the historical phase is due to factors such as innovative cinema and narrative methods, the power and influence of celebrities, globalization of the film industry, the creation of blockbuster movies, and the development of distribution platforms.
The movies and entertainment market is expected to maintain its strong growth trajectory in upcoming years.
• The market size for movies and entertainment is anticipated to grow robustly in the forthcoming years, reaching a value of $152.09 billion in 2029, at a Compound Annual Growth Rate (CAGR) of 7.8%.
The predicted growth during this period can be credited to factors such as the prevalence of streaming services, the production of unique content, the incorporation of virtual reality (VR), international co-productions and collaborations, and the consumer's preference for convenience. Key trends to watch out for during this time frame are shorter-form content habits, partnerships between filmmakers and streaming services, the use of artificial intelligence (AI) for content suggestions, the implementation of flexible pricing models, and the impact social media platforms have on content discovery.
The increasing trend of 3D cinema is expected to spur the growth of the movie and entertainment industries. 3D films refer to movies with three-dimensional images, providing viewers with an immersive experience. Such movies offer a visual spectacle, improved realism, effective viewer engagement, and an enhanced audience experience. For example, Vidico, a video production firm based in Australia, predicted in June 2024 that the worldwide 3D animation market would likely double, approximating $40 billion by 2028. The visual effects market is also anticipated to see substantial growth, adding a value of $10.50 billion, between 2023 and 2028. This surge is propelled by the growing traction of 3D films, thereby boosting the growth of the movie and entertainment industry. The expanding footprint of online video platforms is expected to stimulate the growth of the movies and entertainment industry. Such platforms, digital services or websites, host a wide array of video content over the internet. These platforms allow movies and entertainment content to be readily available to audiences worldwide. This eliminates geographical constraints and expands the potential viewer market. For instance, the London Economic, a UK-based non-governmental organization revealed in July 2023, that the UK had 24.7 million active online gamblers, an increase of 6.2% from 2022. Online gambling produced record revenues of $6.75 billion (£5.4 billion), with sports betting contributing $2.37 billion (£1.9 billion) and online casinos generating over $4.0 billion (£3.2 billion). Therefore, the escalating presence of online video platforms is stimulating growth in the movies and entertainment industry.
The movies and entertainment market covered in this report is segmented –
1) By Type: Print Media, Digital Media, Streaming Media
2) By Mode Of Watching: Theatres, Over-The-Top Platforms
3) By Application: Residential, Commercial
Subsegments:
1) By Print Media: Newspapers, Magazines, Film Scripts And Publications
2) By Digital Media: Digital Downloads, Video-On-Demand (VOD), Online Rental Services
3) By Streaming Media: Subscription-Based Streaming Services, Ad-Supported Streaming Platforms, Live Streaming Services
Leading businesses in the film and entertainment industry are prioritizing the creation of advanced solutions such as the streaming and playout SaaS (Software as a Service), with the goal of offering dependable services to their clientele. Streaming and playout SaaS are cloud-oriented solutions that provide comprehensive platforms for handling media, facilitating live broadcasting, and playout. For example, Frequency, a cloud video Software as a Service firm based in the US, unveiled its latest service, Fusion, in September 2024. This novel service blends various technologies, processes, and services into a single solution aimed at boosting efficiency, functionalities, and user experience, with a distinct focus on enhancing streaming television workflows. Fusion merges traditional channel creation technologies and cloud-based solutions, simplifying the task for channel creators and easing content management and distribution on over 200 platforms, including but not limited to FAST and OTT services. Fusion also enables seamless integrations of external scheduling such as the Broadcast Exchange Format (BXF), making the shift from traditional broadcasting to cloud-based operations smooth. By incorporating automation and smart business logic, Fusion can cut down on schedule creation time up to 95%, effectively meeting market requirements for rapid and efficient operations.
Major companies operating in the movies and entertainment market report are:
• Amazon.com Inc.
• Apple Inc.
• The Walt Disney Company
• Netflix Inc.
• Twenty-First Century Fox Inc.
• The Cannon Group Inc.
• Paramount Global
• Hulu LLC
• Warner Bros. Entertainment Inc.
• Home Box Office Inc.
• Lions Gate Entertainment Corp.
• Universal Pictures Corporation
• DreamWorks Animation LLC
• Pixar Animation Studios
• Village Roadshow Pictures
• Focus Features LLC
• Twentieth Century Studios Film Corporation
• STX Entertainment LLC
• Miramax LLC
• Constantin Film AG
• Participant Media LLC
• Legendary Entertainment Productions LLC
• A24 Films LLC
• Blumhouse Productions LLC
• Amblin Partners LLC
North America was the largest region in the movies and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa