Global E-Sports Market Report 2021 - Opportunities And Strategies, Market Forecast And Trends

16 Jul, 2021

The e-sports market consists of sales of e-sports and related services. E-sports or electronic sports are team-based sports played online and are supported by electronic systems in which all the functions are performed through a human-computer interface. E-sports are played by professional gamers that are sponsored by business organizations, or from sporting organizations.

Global E-Sports Market Size And Drivers:

The global e-sports market is expected grow from $0.97 billion in 2020 to $1.28 billion in 2021 at a compound annual growth rate (CAGR) of 32%. The growth is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2.89 billion in 2025 at a CAGR of 23%. The rising demand for video games and increasing awareness of esports contribute to the growth of the esports market.

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Trends In The Global E-Sports Market

Esports companies are investing in innovative new esports platform for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals.

Global E-Sports Market Segments:
The global e-sports market is further segmented based on game, platform, revenue source and geography.
By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
By Platform: PC, Console, Mobile, Others
By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights
By Geography: The global e-sports market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

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E-Sports Global Market Report 2021 is one of a series of new reports from The Business Research Company that provides e-sports market overviews, analyzes and forecasts market size and growth for the global e-sports market, e-sports market share, e-sports market players, e-sports market segments and geographies, e-sports market’s leading competitors’ revenues, profiles and market shares. The e-sports market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.