Video Game Software Global Market Report 2018

Starting Price : $ 4000.00 | Pages : 125 | Published : February 2018 | SKU CODE : 3395 | Format :

Video game software includes companies that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only.

The global video game software market was valued at $58 billion in 2017. Asia Pacific was the largest geographic region accounting for $22.9 billion or 39.5% of the global market. The USA was the largest country accounting for $13.7 billion or 23.7% of the global video game software market.

Virtual Reality (VR) and Augmented Reality (AR) are gaining popularity in the Video game software market. VR allows players to experience being in a three-dimensional environment and interact with that environment. AR is a specific type of VR that aims to duplicate the environment through computer software and displays. AR adds intense graphics, sounds and even smell to the experience. Pokemon GO is one such AR video game where the player can catch and train Pokemon and then fight with other players and their “pets”.

The companies covered are Sony, Activision Blizzard, Microsoft, EA, and Nintendo.

The countries covered are USA, China, Germany, Brazil, Japan, UK, Spain, Russia, France, Australia, Italy, India and rest of the world.

The video game software market is segmented into Browser Games, PC Games, Smart Phone/Tablet Games, and Console Games.

Browser Games include companies in the industry which develop computer game that is played over the internet using a web browser.

PC Games include companies in the industry which develop games that are played offline on PCs.

Smart Phone/Tablet Games include companies in the industry which develop games that are played on tablets or smartphones.

Console Games include companies in the industry which develop interactive multimedia games.

Business Comes First, The Rest Can Be Virtually Provided.

Penetrating The Middle Market To Expand Business.

Internet TV – A Threat To Pay-TV Model.

Offering IPTV And Video On Demand To Increase Revenues.

5G To Support IoT.

The Merger Of The Physical And Online Worlds.

Keeping Your Data In The Cloud.

Personalization Of Data Analysis For Better Results.

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