Amusements Market Global Briefing 2018

Starting Price : $ 1000.00 $ 670.00 | Pages : 33 | Published : January 2018 | SKU CODE : 2759 | Format :

The amusements market includes establishments involved in providing facilities for recreation, amusement, and gambling activities, and operating sports teams, clubs, or leagues, involved in playing games for recreational purposes. It includes companies offering participant games and sports facilities. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry.  

Amusements Global Market Size

The global amusements market was valued at $254.5 billion in 2017. Asia Pacific was the largest geographic region in the amusements market in 2017, accounting for $111.26 billion or 43.72% market share. The USA was the largest country in the market in 2017, accounting for $101.69 billion or 39.96% market share.

Amusements Global Market Trend

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

The companies covered are The Walt Disney Company, Las Vegas Sands Corp., Universal Studios, Inc., MGM Resorts, and Merlin Entertainment Group.

The countries covered are USA, China, Germany, Brazil, Japan, UK, Spain, Russia, France, Australia, Italy, India and rest of the world.

Amusements Global Market Segmentation

The amusements market is segmented into Amusement Parks, and Gambling.

Amusement Parks include sub sections of amusement parks and arcades and other amusement and recreation industries.

-Amusement Parks And Arcades include companies involved in operating amusement parks and theme parks. These companies operate mechanical rides, water rides, games, shows, theme exhibits, and picnic grounds. Amusement arcades include electronic game arcades, family fun centers, game rooms, indoor play areas, pinball arcades, and video game arcades.

-Other Amusement And Recreation Industries include establishments primarily involved in operating golf courses, country clubs, skiing facilities, marinas, fitness and recreational sport centers, and bowling centers. It also includes archery ranges, aviation clubs, baseball clubs, basketball clubs, dance halls, fishing clubs, racetracks, and shooting clubs.

Gambling includes establishments involved in operating gambling facilities, such as casinos, bingo halls, video gaming terminals, lotteries, and off-track betting. Bingo parlors, coin-operated gambling device concession operators, bookmakers, lottery ticket sales agents, and card rooms are also included in this industry.

Amusement Parks Are Implementing Virtual And Augmented Reality To Increase The Customer Base
Social Media Gains Popularity As A Major Channel For Artists To Promote Their Music
Recreation Market Is Changing With An Introduction Of Booking Platforms
Mobile Ticketing For Sports Events To Provide Hassle Free Ticket Purchase Experience
Amusements Market Global Briefing 2018
View Report
Arts Market Global Briefing 2018
View Report
Sports Market Global Briefing 2018
View Report
Sports Global Market Report 2018
View Report
Arts Global Market Report 2018
View Report
Amusements Global Market Report 2018
View Report
Participatory Sports Global Market Report 2018
View Report
Amusement Parks Global Market Report 2018
View Report

Call Us

+1 3156230293


+44 2071930708


+91 8897263534

(Asia & Others)