Role Playing Games (RPG) Market Analysis
Requirement
The client wanted to understand the role-playing games (RPG) market in China, the USA, Japan, Korea, the UK, Germany, Canada, Singapore, France, and Italy, and requested information on the following –
Market volumes of AAA and AA RPGs - PC, console and mobile platforms – Total RPG Revenues per country
PC RPGs and Console RPGs market share data by top companies for 10 countries
RPG sales dynamics or lifecycle
Total game revenue segmentation of PC and Console of top 5 – 10 games in each market
Players’ dynamics
CPU (cost per user) and ARPPU (average revenue per paying user)
Market volumes of AAA and AA RPGs - PC, console and mobile platforms – Total RPG Revenues per country
PC RPGs and Console RPGs market share data by top companies for 10 countries
RPG sales dynamics or lifecycle
Total game revenue segmentation of PC and Console of top 5 – 10 games in each market
Players’ dynamics
CPU (cost per user) and ARPPU (average revenue per paying user)
Solution
Research findings were delivered to the client as a custom report covering –
Overview of the video-gaming industry
Historic and forecast market size and growth of RPGs along with the breakdown of the market by types, platforms and countries
Market influencing factors
Classification of RPGs with CPU and ARPPU
Analysis of sales dynamics or lifecycle of RPGs
Competitor analysis with market shares of the top 10 RPGs in the global market
Recommendations based on the insights obtained
Overview of the video-gaming industry
Historic and forecast market size and growth of RPGs along with the breakdown of the market by types, platforms and countries
Market influencing factors
Classification of RPGs with CPU and ARPPU
Analysis of sales dynamics or lifecycle of RPGs
Competitor analysis with market shares of the top 10 RPGs in the global market
Recommendations based on the insights obtained

Methodology
We conducted research through:
Primary research:
10+ interviews with executives of RPG publishers (experts from gaming companies specializing in RPGs were consulted to collect their opinions on different aspects of the RPGs market)
Secondary research:
We referred to resources such as industry associations, news sources and blogs, company filings, annual reports, and other publicly available information
Primary research:
10+ interviews with executives of RPG publishers (experts from gaming companies specializing in RPGs were consulted to collect their opinions on different aspects of the RPGs market)
Secondary research:
We referred to resources such as industry associations, news sources and blogs, company filings, annual reports, and other publicly available information
Client Benefits and Feedback
The client was very satisfied with the findings of our study and was able to gain insights on high growth potential countries and pricing strategies.