The game engine market has seen considerable growth due to a variety of factors.
• The size of the game engine market has experienced a swift expansion in the last few years. It is projected to increase from $3.56 billion in 2024 to $4.03 billion in 2025, with a compound annual growth rate (CAGR) of 13.2%.
The historic surge can be linked to the escalation of the video game industry, improvements in graphics processing, spread of multiplatform gaming, development of open-source game engines, and the worldwide expansion of the gaming industry.
The game engine market is expected to maintain its strong growth trajectory in upcoming years.
• The size of the game engine market is predicted to undergo fast expansion in the following years, reaching $6.5 billion by 2029 with a compound annual growth rate (CAGR) of 12.7%.
This anticipated growth within the forecast period is largely due to advancements such as ray tracing and real-time rendering, the rise of cloud gaming and streaming services, the incorporation of artificial intelligence (ai), the merger of blockchain and nft, as well as the adoption of accessibility and inclusivity features. Key trends expected to shape the market in the forecast period include collaborative efforts and community development, the proliferation of cloud-based gaming, cross-platform evolution, support for virtual reality (VR) and augmented reality (AR), and the introduction of subscription-based models.
The escalating need for mobile devices is projected to spur the expansion of the game engine market. Mobile devices indicate easily portable electronic tools or gadgets that typically possess built-in or wireless connectivity features for communication and data access. They are instrumental in the architectural design of mobile games, profoundly impacting their performance and success on mobile platforms. For example, the International Data Corporation, an advisory services and market intelligence provider based in the US, forecasts that worldwide shipments of used mobile devices, encompassing officially refurbished and pre-owned smartphones, will touch the 282.6-million-unit mark in 2022, reflecting an 11.5% increment from 253.4 million units in 2021. It also predicts that these numbers will continue to grow, with used smartphone shipments projected to hit 413.3 million units in 2026, with a compound annual growth rate (CAGR) of 10.3% from 2021 to 2026. As such, the escalating demand for mobile devices powers the game engine market's growth. The increasing interest in online gaming is predicted to inject momentum into the growth of the game engine market. Online gaming encompasses any video game played over the internet, usually featuring multiplayer interactions allowing players from varying locations to engage in virtual environments. Game engines form the backbone of the software structure for online games, providing the crucial toolkit for game development, rendition, and interactive functionalities, thereby enhancing player engagement. For instance, Allcorrect Games, a gaming firm based in China, reported that approximately 552.4 million individuals engaged in online gaming in China in March 2023, translating to a penetration rate of 52.6% that year. Moreover, the Entertainment Software Association of Canada, a trade company based in Canada, indicated that come December 2023, about 23 million Canadians, making up 61% of the population, were gaming enthusiasts. Consequently, the growing interest in online gaming is propelling the game engine market's growth.
The game engine market covered in this report is segmented –
1) By Type: 3D Game Engines, 2.5D Game Engines, 2D Game Engines, Other Types
2) By Component: Solution, Services
3) By Platform: Mobile, Console, Computer, Other Platforms
4) By Genre: Action And Adventure, Multiplayer Online Battle Arena (MOBA), Real-time Strategy (RTS), Role-playing Games (RPG), Sandbox, Shooter (FPS And TPS), Simulation And Sports, Other Genres
5) By End-User: Game Development Studios, Independent Developers, Academic And Research Institutes, Other End-Users
Subsegments:
1) By 3D Game Engines: Cross-Platform 3D Game Engines, Console-Specific 3D Game Engines
2) By 2.5D Game Engines: Isometric 2.5D Game Engines, Side-Scrolling 2.5D Game Engines
3) By 2D Game Engines: 2D Mobile Game Engines, 2D Console Or PC Game Engines
4) By Other Types: VR/AR Game Engines, Custom Game Engines
Key players in the game engine industry are pioneering novel technologies, such as community-driven sports AI game engines, to reinforce their market standing. This type of game engine is specifically tailored for crafting sports-centric video games with artificial intelligence (AI) features, and it is developed with substantial input and involvement from a community of game creators, enthusiasts, and users. For example, LootMogul, an athlete-managed sports tech platform based in the US, unveiled MogulX.ai for game developers in August 2023. This platform provides users the ability to create their AI personas, referred to as non-player characters (NPCs), and employ LootMogul's open AI framework to build their own games. This community-driven sports AI game engine promotes collaboration among athletes, fans, and game developers to produce AI-based sports games.
Major companies operating in the game engine market report are:
• Amazon.com Inc.
• Epic Games Inc.
• Stride Inc.
• Unity Software Inc.
• Upwork Inc.
• QBurst
• G2
• Crytek GmbH
• Hyperlink InfoSystem
• Appinventiv Technology Pvt. Ltd.
• Belitsoft
• The NineHertz
• Algoworks Solutions Inc.
• Silicon Studio Crop
• VironIT
• Daffodil Software
• Redwerk LLC
• Dev Technosys
• Solarus Thecnologies Inc.
• YoYo Games Ltd.
• Softeq Development Corporation
• GameSalad
• Scirra Ltd.
• Corona Labs Inc.
• Clickteam LLC
• Stencyl
• Delta Engine GmbH
• Argentics
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Asia-Pacific was the largest region in the game engine market in 2024. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in the game engine market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.