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Gamification In Education Market 2025: Detailed Insights into Market Size and Future Growth

17 Jun, 2025

The Gamification In Education Market Overview 2025 report reveals that the market size has grown significantly over the past few years, with projections indicating further expansion.

What are the Historical Growth Trends in the Gamification In Education Market?

The market size for gamification in education has experienced significant growth recently. It is projected to expand from a market value of $1.97 billion in 2024 to a value of $2.52 billion in 2025, demonstrating a compound annual growth rate (CAGR) of 28.0%.

What are the 2025 Market Projections: Forecasted Size & Growth Rate for the Gamification In Education Industry?

The size of the gamification in education market is predicted to reach $6.69 billion by 2029, with a compound annual growth rate (CAGR) of 27.7%.

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What are the Key Growth Drivers Fueling the Gamification In Education Market?

The key drivers in the Gamification In Education market are:

• Growing demand for personalized learning
• Rise in remote education and online learning
• Increasing use of artificial intelligence in education
• Expanding use of virtual reality and augmented reality in learning

Global Market Segmentation: Identifying Major Gamification In Education Industry Segments

The gamification in education market covered in this report is segmented –
1) By Component: Software, Services
2) By Type Of Gamification Elements: Points, Badges, And Leaderboards, Interactive Quizzes And Challenges, Simulation-based Learning, Storytelling And Narratives
3) By Technology: Traditional Learning Technologies, Online Learning Management Systems (LMS), Mobile Learning Applications, Augmented And Virtual Reality
4) By Application: K-12 Education, Higher Education, Corporate Training
5) By Target Audience: Students, Educators, Parents, Educational Institutions

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What are the Emerging Trends Shaping the Future of the Gamification In Education Market?

The key trends in the Gamification In Education market are:

• Technological advancements in gamification tools are a key trend shaping the market.
• There is an emerging trend of innovations in adaptive learning technologies.
• Development of immersive learning experiences forms a significant upcoming trend.
• There is growing research and development in gamified educational apps, focusing on student-centric learning solutions.

Who Are the Top Competitors & Leading Players in the Gamification In Education Market?

Major companies in the Gamification In Education market are:

• Microsoft Corporation
• Cognizant Technology Solutions Corporation
• D2L Corporation
• NIIT Limited
• Kahoot! ASA
• ELB Learning
• Quizlet Inc.
• Top Hat Studios Inc
• HigherEchelon Inc.
• Program-Ace LLC
• Osmo
• Filament Games LLC
• Indusgeeks Solutions Pvt. Ltd.
• CodeCombat Inc.
• Triseum LLC
• Serious Games Interactive ApS
• Fundamentor
• StudioKrew
• Pok Pok
• Zcooly AB

Regional Dominance: Which Area Leads the Global Gamification In Education Market?

North America was the largest region in the gamification in education market in 2024

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