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Virtual Reality In Education Market 2025: Detailed Insights into Market Size and Future Growth

27 May, 2025

The Virtual Reality In Education Market Overview 2025 report reveals that the market size has grown significantly over the past few years, with projections indicating further expansion.

What are the Historical Growth Trends in the Virtual Reality In Education Market?

The market size for virtual reality in education has experienced significant expansion in recent years. It is projected to increase from $16.13 billion in 2024 to $22.26 billion in 2025, with a compound annual growth rate (CAGR) of 38.0%.

What are the 2025 Market Projections: Forecasted Size & Growth Rate for the Virtual Reality In Education Industry?

The Virtual Reality In Education Global Market is projected to reach $86.96 billion in 2029, growing at a compound annual growth rate (CAGR) of 40.6%.

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What are the Key Growth Drivers Fueling the Virtual Reality In Education Market?

The key drivers in the virtual reality in education market are:

• Rising demand for immersive learning experiences and adoption of VR in various educational sectors
• Continuing investments in research and development for VR technology
• Increased funding towards development of VR educational content
• Integration of VR with AR and gamification elements in the educational sphere

Global Market Segmentation: Identifying Major Virtual Reality In Education Industry Segments

The virtual reality in education market covered in this report is segmented –
1) By Component: Hardware, Solutions And Software
2) By Deployment: Cloud, On-Premises
3) By Application: Residential, Academic And Training Institutions, Other Applications

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What are the Emerging Trends Shaping the Future of the Virtual Reality In Education Market?

The key trends in the preparation of coffee extracts market are:

• The trend of developing collaborative VR environments for group learning is burgeoning.
• There is an increasing use of VR for skill-based training and simulation within education.
• The integration of gamification elements in VR education is an emerging trend.
• The development of VR educational analytics for performance tracking and the integration of augmented reality with virtual reality in education are significant trends on the rise.

Who Are the Top Competitors & Leading Players in the Virtual Reality In Education Market?

Major companies in the virtual reality in education market are:

• Google LLC
• Microsoft Corporation
• Facebook Technologies LLC
• International Business Machines Corporation
• HTC Corporation
• Unimersiv
• Samsung Electronics Co Ltd
• Lenovo Limited
• Sony Corporation
• Alchemy Immersive
• Avantis Systems Ltd.
• Veative Labs Pvt. Ltd.
• VR Education Holdings plc
• Cyberith Gmbh
• Sixense Enterprises Inc.
• Vuzix Corporation
• Schell Games LLC
• Panasonic Holdings Corporation
• Cornerstone OnDemand Inc.
• Blippar Limited
• EON. Reality Inc.
• Treeview Co. Ltd.
• YORD Ltd.
• Immersive VR Education Limited
• ThingLink Incorporated
• Nearpod Inc.
• Oust Labs Pvt. Ltd.
• Filament Games LLC
• Foundry 10
• eXp World Technologies LLC

Regional Dominance: Which Area Leads the Global Virtual Reality In Education Market?

North America was the largest region in the virtual reality in education market in 2024

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