Global In-flight Entertainment And Connectivity Market Report 2022 – Market Forecast, Trends And Strategies

13 Jul, 2022

The global in-flight connectivity and entertainment market size is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The global in-flight entertainment market size is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.

What is the Global In-flight Entertainment And Connectivity Market?

The in-flight entertainment and connectivity market consists of sales of in-flight entertainment and connectivity by entities (organizations, sole traders, and partnerships) that refers to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allows passengers to watch movies, games, maps, music, information on the travel route, on-board menu and procedural guidelines and other informative inputs in order to upgrade the experience of passengers during a flight.

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What drives the Global In-flight Entertainment And Connectivity Market?

The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020-2039 commercial market outlook, India's domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the growth of the in-flight entertainment and connectivity market.

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Global In-flight Entertainment And Connectivity Market Segments
The global in-flight entertainment and connectivity market is segmented:
By Type: Hardware, Service
By Connectivity Technology: Satellite Technology, Air-to-Ground
By End-User: OEM, Aftermarket
By Geography: The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

In-flight Entertainment And Connectivity Global Market Report 2022provides market size and growth forecasts for the global in-flight entertainment and connectivity market, global in-flight entertainment and connectivity market share, in-flight entertainment and connectivity market segments and geographies, in-flight entertainment and connectivity market competitive landscape including leading competitors’ revenues, profiles and market shares. The in-flight entertainment and connectivity market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

Global In-flight Entertainment And Connectivity Industry Playersinclude Global Eagle Entertainment Inc. (Gee), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent International), The Boeing Company, FDS Avionics Corp and Thinkom Solutions Inc. Based on industry trends and company analysis, the report explains a number of strategies for companies in the market.