First-Person Shooter Market Report 2026
Explore insights from the First-Person Shooter Market Report

Published : February 2026

Pages : 250

Format : PDF

Delivery Time : 2-3 Business Days

Report Price : $4490.00

First-Person Shooter Market Report 2026

Global Outlook – By Type (Console Game, Personal Computer Game, Mobile Games), By Gameplay Type (Single-Player, Multiplayer, Cooperative), By Game Mode (Campaign, Battle Royale, Deathmatch, Capture The Flag), By Application (Amusement, Competitive Game, Other Applications), By End-User (Professional Gamers, Casual Gamers) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
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First-Person Shooter Market Overview

• First-Person Shooter market size has reached to $27.53 billion in 2025

• Expected to grow to $42.87 billion in 2030 at a compound annual growth rate (CAGR) of 9.2%

• Growth Driver: Surge In Online Gaming Fueling The Growth Of The Market Due To Rising Esports Popularity Among Young Adults

• Market Trend: Advancements In Games Drive Immersive Cross-Platform Player Experiences

North America was the largest region in 2025 and Asia-Pacific is the fastest growing region.

What Is Covered Under First-Person Shooter Market?

A first-person shooter (FPS) is a video game genre where players experience the action through the eyes of the protagonist, engaging in combat using firearms or other ranged weapons, often emphasizing fast-paced, tactical gameplay within immersive 3D environments. First-person shooter games are widely used for entertainment, competitive esports, military training simulations, and as tools for studying human reaction times and decision-making under pressure.

The main types of the first-person shooter include console games, personal computer games, and mobile games. Console games refer to first-person shooter titles specifically developed for gaming consoles, offering immersive gameplay experiences through high-quality graphics, responsive controls, and optimized performance for platforms like PlayStation, Xbox, and Nintendo systems. The different gameplay types include single-player, multiplayer, and cooperative modes. Different game modes are campaign, battle royale, deathmatch, capture the flag. Multiple applications are amusement, competitive game, and others, and they are used by several end-users such as professional gamers and casual gamers.

First-Person Shooter Market Report bar graph

What Is The First-Person Shooter Market Size and Share 2026?

The first-person shooter market size has grown strongly in recent years. It will grow from $27.53 billion in 2025 to $30.15 billion in 2026 at a compound annual growth rate (CAGR) of 9.5%. The growth in the historic period can be attributed to increasing popularity of premium fps titles driven by advancements in 3d graphics and physics engines, rise of free-to-play fps models expanding global player bases, growth of competitive esports boosting demand for high-performance fps games, development of sci-fi themed fps franchises enhancing market diversity, adoption of fps-based military training simulations influencing realism and mechanics.

What Is The First-Person Shooter Market Growth Forecast?

The first-person shooter market size is expected to see strong growth in the next few years. It will grow to $42.87 billion in 2030 at a compound annual growth rate (CAGR) of 9.2%. The growth in the forecast period can be attributed to growing demand for subscription-based fps platforms offering continuous content updates, rising integration of ai-driven enemies and adaptive gameplay systems improving immersion, expansion of cross-platform fps gaming ecosystems increasing accessibility, increasing use of vr and ar technologies enabling more immersive first-person shooter experiences, development of cloud gaming infrastructures supporting high-fidelity fps gameplay without hardware limitations. Major trends in the forecast period include expansion of competitive esports-focused fps titles, shift toward live-service and seasonal content models in fps, increasing penetration of mobile fps in emerging markets, growing demand for realistic military and tactical fps simulations, rising influence of community-created maps, mods, and skins in fps.

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Global First-Person Shooter Market Segmentation

1) By Type: Console Game, Personal Computer Game, Mobile Games

2) By Gameplay Type: Single-Player, Multiplayer, Cooperative

3) By Game Mode: Campaign, Battle Royale, Deathmatch, Capture The Flag

4) By Application: Amusement, Competitive Game, Other Applications

5) By End-User: Professional Gamers, Casual Gamers

Subsegments:

1) By Console Game: PlayStation, Xbox, Nintendo Switch

2) By Personal Computer Game: Windows, macOS, Linux

3) By Mobile Games: Android, iOS, Cloud-Based Mobile Platforms

What Is Driver Of The First-Person Shooter Market?

The increasing popularity of esports is expected to propel the growth of the first-person shooter market going forward. Esports is organized competitive video gaming where players or teams compete in tournaments for prizes and recognition. The increasing popularity of esports is due to live streaming platforms, as they provide easy access to competitive gameplay, enable real-time interaction between fans and players, and help build dedicated communities around popular titles and personalities. The first-person shooter helps enhance esports by enabling fast-paced, skill-driven competition with strong viewer engagement, supporting professional leagues, global tournaments, and the growth of competitive gaming. For instance, in April 2025, according to Esports Insider, a UK-based media and events e-sports company, in 2024, esports interest among people aged 18–29 reached 31%, up from 27% in 2021. Therefore, the increasing popularity of esports is driving growth in the first-person shooter industry.

Key Players In The Global First-Person Shooter Market

Major companies operating in the first-person shooter market are Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., Hammer95 Studios.

Global First-Person Shooter Market Trends and Insights

Major companies operating in the first-person shooter market are focusing on technological innovations, such as the shard card design contest, to engage players creatively and deliver unique, customizable gameplay experiences that enhance competitive and casual play. The shard card design contest is a global competition where players create and submit their own unique shard card ideas to be featured in the game. For instance, in March 2025, NetEase Inc., a China-based internet and game services provider company, launched FragPunk, a free-to-play 5v5 hero shooter with a unique shard card system, available now on Steam and Epic Games Store, with upcoming releases on Xbox Series X/S and PlayStation 5. The first season offers diverse content, including unique characters, many Shard Cards, multiple maps, and special launch rewards such as free skins and a lifetime Battle Pass giveaway.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The First-Person Shooter Market? Strategic Acquisition To Expand Content Portfolio And Drive Future Growth

In March 2024, Take-Two Interactive, a US-based video game company, acquired Gearbox Entertainment for $460 million. Through this acquisition, Take-Two Interactive aims to strengthen its position in the first-person shooter market by gaining ownership of Gearbox Entertainment’s successful Borderlands franchise, expanding its portfolio with high-performing titles, and leveraging Gearbox’s creative talent to drive future content development and revenue growth. Gearbox Software LLC is a US-based video game company that makes first-person shooter (FPS) games.

Regional Insights

North America was the largest region in the first-person shooter market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the First-Person Shooter Market?

The first-person shooter market includes revenues earned by entities by providing services such as premium first-person shooter games, free-to-play first-person shooter games, subscription-based first-person shooter games, and Sci-Fi first-person shooter games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the First-Person Shooter Market Report 2026?

The first-person shooter market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the first-person shooter industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

First Person Shooter Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $30.15 billion
Revenue Forecast In 2035 $42.87 billion
Growth Rate CAGR of 9.5% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Type, Gameplay Type, Game Mode, Application, End-User
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., Hammer95 Studios.
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. First-Person Shooter Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global First-Person Shooter Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. First-Person Shooter Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global First-Person Shooter Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.2 Digitalization, Cloud, Big Data & Cybersecurity

4.1.3 Artificial Intelligence & Autonomous Intelligence

4.1.4 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.1.5 Fintech, Blockchain, Regtech & Digital Finance

4.2. Major Trends

4.2.1 Expansion Of Competitive Esports-Focused Fps Titles

4.2.2 Shift Toward Live-Service And Seasonal Content Models In Fps

4.2.3 Increasing Penetration Of Mobile Fps In Emerging Markets

4.2.4 Growing Demand For Realistic Military And Tactical Fps Simulations

4.2.5 Rising Influence Of Community-Created Maps, Mods, And Skins In Fps

5. First-Person Shooter Market Analysis Of End Use Industries

5.1 Professional Gamers And Esports Organizations

5.2 Casual Gamers And General Consumer Players

5.3 Military And Defense Institutions Using Fps For Training Simulations

5.4 Law Enforcement And Public Safety Agencies Using Tactical Fps Environments

5.5 Educational And Research Institutions Using Fps For Experimentation And Learning

6. First-Person Shooter Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global First-Person Shooter Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global First-Person Shooter PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global First-Person Shooter Market Size, Comparisons And Growth Rate Analysis

7.3. Global First-Person Shooter Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global First-Person Shooter Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global First-Person Shooter Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. First-Person Shooter Market Segmentation

9.1. Global First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Console Game, Personal Computer Game, Mobile Games

9.2. Global First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Single-Player, Multiplayer, Cooperative

9.3. Global First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Campaign, Battle Royale, Deathmatch, Capture The Flag

9.4. Global First-Person Shooter Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Amusement, Competitive Game, Other Applications

9.5. Global First-Person Shooter Market, Segmentation By End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Professional Gamers, Casual Gamers

9.6. Global First-Person Shooter Market, Sub-Segmentation Of Console Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

PlayStation, Xbox, Nintendo Switch

9.7. Global First-Person Shooter Market, Sub-Segmentation Of Personal Computer Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Windows, macOS, Linux

9.8. Global First-Person Shooter Market, Sub-Segmentation Of Mobile Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Android, iOS, Cloud-Based Mobile Platforms

10. First-Person Shooter Market Regional And Country Analysis

10.1. Global First-Person Shooter Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

10.2. Global First-Person Shooter Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11. Asia-Pacific First-Person Shooter Market

11.1. Asia-Pacific First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

11.2. Asia-Pacific First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. China First-Person Shooter Market

12.1. China First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. China First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. India First-Person Shooter Market

13.1. India First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. Japan First-Person Shooter Market

14.1. Japan First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

14.2. Japan First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Australia First-Person Shooter Market

15.1. Australia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Indonesia First-Person Shooter Market

16.1. Indonesia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. South Korea First-Person Shooter Market

17.1. South Korea First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

17.2. South Korea First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. Taiwan First-Person Shooter Market

18.1. Taiwan First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. Taiwan First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. South East Asia First-Person Shooter Market

19.1. South East Asia First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. South East Asia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. Western Europe First-Person Shooter Market

20.1. Western Europe First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. Western Europe First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. UK First-Person Shooter Market

21.1. UK First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. Germany First-Person Shooter Market

22.1. Germany First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. France First-Person Shooter Market

23.1. France First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. Italy First-Person Shooter Market

24.1. Italy First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Spain First-Person Shooter Market

25.1. Spain First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Eastern Europe First-Person Shooter Market

26.1. Eastern Europe First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

26.2. Eastern Europe First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Russia First-Person Shooter Market

27.1. Russia First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. North America First-Person Shooter Market

28.1. North America First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

28.2. North America First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. USA First-Person Shooter Market

29.1. USA First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. USA First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. Canada First-Person Shooter Market

30.1. Canada First-Person Shooter Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. Canada First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. South America First-Person Shooter Market

31.1. South America First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. South America First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. Brazil First-Person Shooter Market

32.1. Brazil First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Middle East First-Person Shooter Market

33.1. Middle East First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

33.2. Middle East First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Africa First-Person Shooter Market

34.1. Africa First-Person Shooter Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Africa First-Person Shooter Market, Segmentation By Type, Segmentation By Gameplay Type, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. First-Person Shooter Market Regulatory and Investment Landscape

36. First-Person Shooter Market Competitive Landscape And Company Profiles

36.1. First-Person Shooter Market Competitive Landscape And Market Share 2024

36.1.1. Top 10 Companies (Ranked by revenue/share)

36.2. First-Person Shooter Market - Company Scoring Matrix

36.2.1. Market Revenues

36.2.2. Product Innovation Score

36.2.3. Brand Recognition

36.3. First-Person Shooter Market Company Profiles

36.3.1. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis

36.3.2. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis

36.3.3. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

36.3.4. Ubisoft Entertainment S.A. Overview, Products and Services, Strategy and Financial Analysis

36.3.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis

37. First-Person Shooter Market Other Major And Innovative Companies

Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc.

38. Global First-Person Shooter Market Competitive Benchmarking And Dashboard

39. Key Mergers And Acquisitions In The First-Person Shooter Market

40. First-Person Shooter Market High Potential Countries, Segments and Strategies

40.1 First-Person Shooter Market In 2030 - Countries Offering Most New Opportunities

40.2 First-Person Shooter Market In 2030 - Segments Offering Most New Opportunities

40.3 First-Person Shooter Market In 2030 - Growth Strategies

40.3.1 Market Trend Based Strategies

40.3.2 Competitor Strategies

41. Appendix

41.1. Abbreviations

41.2. Currencies

41.3. Historic And Forecast Inflation Rates

41.4. Research Inquiries

41.5. The Business Research Company

41.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global First-Person Shooter Market, Overview Of Key Products - Product Examples
  • Table 2: Global First-Person Shooter Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global First-Person Shooter Market, Supply Chain Analysis
  • Table 4: Global First-Person Shooter Market, Major Raw Material Providers
  • Table 5: Global First-Person Shooter Market, Major Resource Providers
  • Table 6: Global First-Person Shooter Market, Major Manufacturers (Suppliers)
  • Table 7: Global First-Person Shooter Market, Major Distributors And Channel Partners
  • Table 8: Global First-Person Shooter Market, Key Technologies & Future Trends
  • Table 9: Global First-Person Shooter Market, Major Trends
  • Table 10: Global First-Person Shooter Market, Major End Users
  • Table 11: Global First-Person Shooter Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global First-Person Shooter Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global First-Person Shooter Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global First-Person Shooter Market - TAM, US$ Billion, 2025
  • Table 15: Global First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global First-Person Shooter Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global First-Person Shooter Market, Segmentation By End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global First-Person Shooter Market, Sub-Segmentation Of Console Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global First-Person Shooter Market, Sub-Segmentation Of Personal Computer Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global First-Person Shooter Market, Sub-Segmentation Of Mobile Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 23: Global First-Person Shooter Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global First-Person Shooter Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Asia-Pacific, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 26: Asia-Pacific, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Asia-Pacific, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: China, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: China, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: China, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: India, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: India, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: India, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: Japan, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: Japan, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: Japan, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: Australia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Australia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Australia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Indonesia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Indonesia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Indonesia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: South Korea, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: South Korea, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: South Korea, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: Taiwan, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: Taiwan, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: Taiwan, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: South East Asia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: South East Asia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: South East Asia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: Western Europe, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: Western Europe, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: Western Europe, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: UK, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: UK, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: UK, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: Germany, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: Germany, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: Germany, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: France, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: France, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: France, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: Italy, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: Italy, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: Italy, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: Spain, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Spain, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Spain, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Eastern Europe, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Eastern Europe, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Eastern Europe, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Russia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Russia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Russia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: North America, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: North America, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: North America, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: USA, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: USA, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: USA, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: Canada, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: Canada, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: Canada, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: South America, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: South America, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: South America, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: Brazil, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: Brazil, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: Brazil, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: Middle East, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Middle East, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Middle East, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Africa, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Africa, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Africa, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Global First-Person Shooter Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 98: Global First-Person Shooter Market - Company Scoring Matrix
  • Table 99: Tencent Holdings Limited Financial Performance
  • Table 100: Valve Corporation Financial Performance
  • Table 101: Electronic Arts Inc. Financial Performance
  • Table 102: Ubisoft Entertainment S.A. Financial Performance
  • Table 103: Epic Games Inc. Financial Performance
  • Table 104: Global First-Person Shooter Market, Competitive Benchmarking (In USD Billions)
  • Table 105: Global First-Person Shooter Market, Competitive Dashboard
  • Table 106: Global First-Person Shooter Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 107: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Table 108: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Gameplay Type, 2025 – 2030
  • Table 109: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Game Mode, 2025 – 2030

List Of Figures

    Figure 1: Global First-Person Shooter Market, Overview Of Key Products - Product Examples
  • Figure 2: Global First-Person Shooter Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global First-Person Shooter Market, Supply Chain Analysis
  • Figure 4: Global First-Person Shooter Market, Major Raw Material Providers
  • Figure 5: Global First-Person Shooter Market, Major Resource Providers
  • Figure 6: Global First-Person Shooter Market, Major Manufacturers (Suppliers)
  • Figure 7: Global First-Person Shooter Market, Major Distributors And Channel Partners
  • Figure 8: Global First-Person Shooter Market, Key Technologies & Future Trends
  • Figure 9: Global First-Person Shooter Market, Major Trends
  • Figure 10: Global First-Person Shooter Market, Major End Users
  • Figure 11: Global First-Person Shooter Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global First-Person Shooter Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global First-Person Shooter Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global First-Person Shooter Market - TAM, US$ Billion, 2025
  • Figure 15: Global First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global First-Person Shooter Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global First-Person Shooter Market, Segmentation By End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global First-Person Shooter Market, Sub-Segmentation Of Console Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global First-Person Shooter Market, Sub-Segmentation Of Personal Computer Game, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global First-Person Shooter Market, Sub-Segmentation Of Mobile Games, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 23: Global First-Person Shooter Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global First-Person Shooter Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Asia-Pacific, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 26: Asia-Pacific, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Asia-Pacific, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: China, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: China, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: China, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: India, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: India, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: India, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: Japan, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: Japan, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: Japan, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: Australia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Australia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Australia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Indonesia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Indonesia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Indonesia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: South Korea, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: South Korea, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: South Korea, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: Taiwan, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: Taiwan, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: Taiwan, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: South East Asia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: South East Asia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: South East Asia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: Western Europe, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: Western Europe, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: Western Europe, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: UK, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: UK, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: UK, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: Germany, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: Germany, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: Germany, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: France, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: France, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: France, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: Italy, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: Italy, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: Italy, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: Spain, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Spain, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Spain, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Eastern Europe, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Eastern Europe, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Eastern Europe, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Russia, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Russia, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Russia, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: North America, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: North America, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: North America, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: USA, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: USA, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: USA, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: Canada, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: Canada, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: Canada, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: South America, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: South America, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: South America, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: Brazil, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: Brazil, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: Brazil, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: Middle East, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Middle East, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Middle East, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Africa, First-Person Shooter Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Africa, First-Person Shooter Market, Segmentation By Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Africa, First-Person Shooter Market, Segmentation By Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Global First-Person Shooter Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 98: Global First-Person Shooter Market - Company Scoring Matrix
  • Figure 99: Tencent Holdings Limited Financial Performance
  • Figure 100: Valve Corporation Financial Performance
  • Figure 101: Electronic Arts Inc. Financial Performance
  • Figure 102: Ubisoft Entertainment S.A. Financial Performance
  • Figure 103: Epic Games Inc. Financial Performance
  • Figure 104: Global First-Person Shooter Market, Competitive Benchmarking (In USD Billions)
  • Figure 105: Global First-Person Shooter Market, Competitive Dashboard
  • Figure 106: Global First-Person Shooter Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 107: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Figure 108: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Gameplay Type, 2025 – 2030
  • Figure 109: Global, First-Person Shooter Market Size Gain ($ Billion), Segmentation By Game Mode, 2025 – 2030
No Related Insights

Frequently Asked Questions

The First-Person Shooter market was valued at $27.53 billion in 2025, increased to $30.15 billion in 2026, and is projected to reach $42.87 billion by 2030.

The global First-Person Shooter market is expected to grow at a CAGR of 9.2% from 2026 to 2035 to reach $42.87 billion by 2035.

Some Key Players in the First-Person Shooter market Include, Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., Hammer95 Studios. .

Major trend in this market includes: Advancements In Games Drive Immersive Cross-Platform Player Experiences. For further insights on this market. request a sample here

North America was the largest region in the first-person shooter market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the first-person shooter market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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