In-flight Entertainment And Connectivity Market Report 2022 – By Type (Hardware, Service), By Connectivity Technology (Satellite Technology, Air-To-Ground), By End-User (OEM, Aftermarket) – Market Size, Trends, And Global Forecast 2022-2026

Starting Price : $4000.00 | Pages : 175 | Published : March 2022 | SKU CODE : | Delivery Time: 2-3 business days | Format :


The in-flight entertainment and connectivity market consists of sales of in-flight entertainment and connectivity by entities (organizations, sole traders, and partnerships) that refers to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allows passengers to watch movies, games, maps, music, information on the travel route, on-board menu and procedural guidelines and other informative inputs in order to upgrade the experience of passengers during a flight.

The main types of in-flight entertainment and connectivity are hardware and service. The in-flight entertainment and connectivity hardware consists of different products that are necessary for in-flight connectivity such as antenna, wireless LAN controller, wireless access point, wireless hotspot gateway, and other entertainment and connectivity hardware. The different connectivity technologies of in-flight entertainment and connectivity include satellite technology and air-to-ground, which are used by end-users such as OEMs and aftermarket.

The global in-flight connectivity and entertainment market size is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The global in-flight entertainment market size is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.

The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020-2039 commercial market outlook, India's domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the growth of the in-flight entertainment and connectivity market.

Technological advancements are a key trend gaining popularity in the in-flight entertainment and connectivity market. Companies in the market are focusing on developing advanced entertainment modules that are efficient and lighter. For instance, in June 2021, Thales, a France-based aerospace company launched AVANT UP, which is an in-flight entertainment system offering a higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. The new system has a dynamic power supply, can offer higher personalization, and assist in airline revenue generation capabilities.

In December 2021, Intelsat, a Europe-based satellite services company acquired the commercial aviation business of Gogo, for a deal amount of $400 million. Through this acquisition, Intelsat is expected to pair its global satellite and ground network with Gogo’s installed base of 3,000 commercial aircraft. Combining Intelsat's next-generation global telecommunications network with Gogo Commercial Aviation's leading capabilities and airline relationships will result in greater innovation in inflight digital connectivity. Gogo Inc. is a US-based inflight internet communication and entertainment provider.

Major players in the market are Global Eagle Entertainment Inc. (Gee), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent International), The Boeing Company, FDS Avionics Corp and Thinkom Solutions Inc.

North America was the largest region in the in-flight connectivity and entertainment market in 2021. Asia Pacific is expected to be the fastest-growing region in the global in-flight connectivity and entertainment market during the forecast period. The regions covered in the global in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the in-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The global in-flight entertainment and connectivity market is segmented -

1) By Type: Hardware, Service

2) By Connectivity Technology: Satellite Technology, Air-to-Ground

3) By End-User: OEM, Aftermarket

    Table Of Contents

    1. Executive Summary

    2. In-Flight Entertainment and Connectivity Market Characteristics

    3. In-Flight Entertainment and Connectivity Market Trends And Strategies

    4. Impact Of COVID-19 On In-Flight Entertainment and Connectivity

    5. In-Flight Entertainment and Connectivity Market Size And Growth

    5.1. Global In-Flight Entertainment and Connectivity Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global In-Flight Entertainment and Connectivity Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. In-Flight Entertainment and Connectivity Market Segmentation

    6.1. Global In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Hardware

    Service

    6.2. Global In-Flight Entertainment and Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Satellite Technology

    Air-To-Ground

    6.3. Global In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    OEM

    Aftermarket

    7. In-Flight Entertainment and Connectivity Market Regional And Country Analysis

    7.1. Global In-Flight Entertainment and Connectivity Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global In-Flight Entertainment and Connectivity Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific In-Flight Entertainment and Connectivity Market

    8.1. Asia-Pacific In-Flight Entertainment and Connectivity Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8.3. Asia-Pacific In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China In-Flight Entertainment and Connectivity Market

    9.1. China In-Flight Entertainment and Connectivity Market Overview

    9.2. China In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    9.3. China In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India In-Flight Entertainment and Connectivity Market

    10.1. India In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    10.2. India In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan In-Flight Entertainment and Connectivity Market

    11.1. Japan In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11.2. Japan In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia In-Flight Entertainment and Connectivity Market

    12.1. Australia In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12.2. Australia In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia In-Flight Entertainment and Connectivity Market

    13.1. Indonesia In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13.2. Indonesia In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea In-Flight Entertainment and Connectivity Market

    14.1. South Korea In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14.2. South Korea In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe In-Flight Entertainment and Connectivity Market

    15.1. Western Europe In-Flight Entertainment and Connectivity Market Overview

    15.2. Western Europe In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15.3. Western Europe In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK In-Flight Entertainment and Connectivity Market

    16.1. UK In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16.2. UK In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany In-Flight Entertainment and Connectivity Market

    17.1. Germany In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17.2. Germany In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France In-Flight Entertainment and Connectivity Market

    18.4. France In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18.5. France In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe In-Flight Entertainment and Connectivity Market

    19.1. Eastern Europe In-Flight Entertainment and Connectivity Market Overview

    19.2. Eastern Europe In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19.3. Eastern Europe In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia In-Flight Entertainment and Connectivity Market

    20.1. Russia In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20.2. Russia In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America In-Flight Entertainment and Connectivity Market

    21.1. North America In-Flight Entertainment and Connectivity Market Overview

    21.2. North America In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21.3. North America In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA In-Flight Entertainment and Connectivity Market

    22.1. USA In-Flight Entertainment and Connectivity Market Overview

    22.2. USA In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22.3. USA In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America In-Flight Entertainment and Connectivity Market

    23.1. South America In-Flight Entertainment and Connectivity Market Overview

    23.2. South America In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23.3. South America In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil In-Flight Entertainment and Connectivity Market

    24.1. Brazil In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24.2. Brazil In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East In-Flight Entertainment and Connectivity Market

    25.1. Middle East In-Flight Entertainment and Connectivity Market Overview

    25.2. Middle East In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25.3. Middle East In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa In-Flight Entertainment and Connectivity Market

    26.1. Africa In-Flight Entertainment and Connectivity Market Overview

    26.2. Africa In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26.3. Africa In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. In-Flight Entertainment and Connectivity Market Competitive Landscape And Company Profiles

    27.1. In-Flight Entertainment and Connectivity Market Competitive Landscape

    27.2. In-Flight Entertainment and Connectivity Market Company Profiles

    27.2.1. Global Eagle Entertainment Inc. (Gee)

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. Gogo Inc.

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Honeywell International Inc

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. Panasonic Corporation

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Thales Group

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The In-Flight Entertainment and Connectivity Market

    29. In-Flight Entertainment and Connectivity Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global In-Flight Entertainment and Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global In-Flight Entertainment and Connectivity Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global In-Flight Entertainment and Connectivity Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Asia-Pacific, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: Asia-Pacific, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: China, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: China, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: India, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: India, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: Japan, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Japan, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: Australia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Australia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: Indonesia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Indonesia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: South Korea, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: South Korea, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: Western Europe, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: Western Europe, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: UK, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: UK, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: Germany, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Germany, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28: France, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29: France, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30: Eastern Europe, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31: Eastern Europe, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32: Russia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33: Russia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34: North America, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35: North America, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36: USA, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37: USA, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38: South America, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39: South America, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40: Brazil, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41: Brazil, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42: Middle East, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43: Middle East, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44: Africa, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45: Africa, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46: Global Eagle Entertainment Inc. (Gee) Financial Performance
  • Table 47: Gogo Inc. Financial Performance
  • Table 48: Honeywell International Inc Financial Performance
  • Table 49: Panasonic Corporation Financial Performance
  • Table 50: Thales Group Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3: Global In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4: Global In-Flight Entertainment and Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5: Global In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6: Global In-Flight Entertainment and Connectivity Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7: Global In-Flight Entertainment and Connectivity Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8: Asia-Pacific, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9: Asia-Pacific, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10: China, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11: China, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12: India, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13: India, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14: Japan, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15: Japan, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16: Australia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17: Australia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18: Indonesia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19: Indonesia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20: South Korea, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21: South Korea, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22: Western Europe, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23: Western Europe, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24: UK, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25: UK, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26: Germany, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27: Germany, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28: France, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29: France, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30: Eastern Europe, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31: Eastern Europe, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32: Russia, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33: Russia, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34: North America, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35: North America, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36: USA, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37: USA, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38: South America, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39: South America, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40: Brazil, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41: Brazil, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42: Middle East, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43: Middle East, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44: Africa, In-Flight Entertainment and Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45: Africa, In-Flight Entertainment and Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46: Global Eagle Entertainment Inc. (Gee) Financial Performance
  • Figure 47: Gogo Inc. Financial Performance
  • Figure 48: Honeywell International Inc Financial Performance
  • Figure 49: Panasonic Corporation Financial Performance
  • Figure 50: Thales Group Financial Performance
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