Location-Based Virtual Reality (VR) Market Report 2026
Location-Based Virtual Reality (VR) Market Report Infographic Image

Published : February 2026

Pages : 200

Format : PDF

Delivery Time : 2-3 Business Days

Report Price : $4490.00

Location-Based Virtual Reality (VR) Market Report 2026

Global Outlook – By Type (Head-Mounted Displays, Handheld Devices, Smart Glasses, Controllers), By Technology (Two-Dimensional (2D), Three-Dimensional (3D)), By Content (360-Degree Videos, 360-Degree Images, Augmented Reality, Mixed Reality), By Application (Virtual Reality (VR) Arcades, Virtual Reality (VR) Theme Parks, Virtual Reality (VR) Cinemas), By End-Use (Gaming, Entertainment, Travel, Education, Healthcare) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
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Location-Based Virtual Reality (VR) Market Overview

• Location-Based Virtual Reality (VR) market size has reached to $8.97 billion in 2025

• Expected to grow to $36.4 billion in 2030 at a compound annual growth rate (CAGR) of 32.3%

• Growth Driver: Surge In Gaming and Entertainment Sectors Fueling The Growth Of The Market Due To Rising Demand For Immersive Experiences

• Market Trend: Adoption of Wireless Free-Roam VR Arena Systems to Enhance Immersive Entertainment

North America was the largest region in 2025 and Asia-Pacific is the fastest growing region.

What Is Covered Under Location-Based Virtual Reality (VR) Market?

Location-based virtual reality (LBVR) involves immersive virtual reality experiences hosted at dedicated physical venues that offer highly interactive and socially engaging environments. These setups provide rich, multi-sensory adventures beyond what’s possible with at-home virtual reality, often blending real-world motion with virtual simulations for a more realistic and dynamic experience.

The main types of location-based virtual reality (VR) are head-mounted displays, handheld devices, smart glasses, and controllers. Head-mounted displays (HMDs) are wearable devices that position screens near the eyes to deliver immersive virtual reality experiences essential for gaming, training, and entertainment. It utilizes various technologies such as two-dimensional (2D) and three-dimensional (3D) with several contents including 360-degree videos, 360-degree images, augmented reality, and mixed reality. It is applicable for various applications such as virtual reality (VR) arcades, virtual reality (VR) theme parks, virtual reality (VR) cinemas, and is used by several end-uses including gaming, entertainment, travel, education, and healthcare.

Location-Based Virtual Reality (VR) market report bar graph

What Is The Location-Based Virtual Reality (VR) Market Size and Share 2026?

The location-based virtual reality (vr) market size has grown exponentially in recent years. It will grow from $8.97 billion in 2025 to $11.9 billion in 2026 at a compound annual growth rate (CAGR) of 32.6%. The growth in the historic period can be attributed to growth in entertainment technology adoption, expansion of VR arcades, rising demand for experiential entertainment, improvements in VR hardware performance, increase in gaming tourism.

What Is The Location-Based Virtual Reality (VR) Market Growth Forecast?

The location-based virtual reality (vr) market size is expected to see exponential growth in the next few years. It will grow to $36.4 billion in 2030 at a compound annual growth rate (CAGR) of 32.3%. The growth in the forecast period can be attributed to integration of AI-powered VR environments, expansion of mixed reality attractions, growth of metaverse-based physical venues, adoption of wireless VR hardware, rising investment in experiential entertainment. Major trends in the forecast period include immersive entertainment experiences, multi-user VR environments, motion tracking integration, location-based gaming expansion, high-fidelity VR content deployment.

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Global Location-Based Virtual Reality (VR) Market Segmentation

1) By Type: Head-Mounted Displays, Handheld Devices, Smart Glasses, Controllers

2) By Technology: Two-Dimensional (2D), Three-Dimensional (3D)

3) By Content: 360-Degree Videos, 360-Degree Images, Augmented Reality, Mixed Reality

4) By Application: Virtual Reality (VR) Arcades, Virtual Reality (VR) Theme Parks, Virtual Reality (VR) Cinemas

5) By End-Use: Gaming, Entertainment, Travel, Education, Healthcare

Subsegments:

1) By Head-Mounted Displays (HMD): Wired Head-Mounted Displays (HMD), Wireless Head-Mounted Displays (HMD), Standalone Head-Mounted Displays (HMD), Tethered Head-Mounted Displays (HMD)

2) By Handheld Devices: Smartphones, Virtual Reality (VR) Gloves, Tracking Controllers

3) By Smart Glasses: Augmented Reality Glasses, Mixed Reality Glasses, Virtual Reality Glasses

4) By Controllers: Motion Controllers, Gamepad Controllers, Gesture-Based Controllers, Handheld Virtual Reality (VR) Controllers

What Is The Driver Of The Location-Based Virtual Reality (VR) Market?

The growth of the gaming and entertainment sectors is expected to propel the growth of the location-based virtual reality (VR) market in the future. The gaming and entertainment sectors include industries centered around interactive gaming, digital content, and diverse leisure activities. The growth of the gaming and entertainment sectors is driven by technological progress, which enhances user experiences and creates more immersive, interactive games that appeal to a broader audience. The gaming and entertainment sectors aid location-based virtual reality by creating engaging, interactive experiences that attract a broad audience. They integrate advanced location-based VR technology to deliver immersive environments that enhance social interaction and entertainment value beyond home setups. For instance, in June 2024, according to the Interactive Games and Entertainment Association (IGEA), an Australia-based not-for-profit member organization, Australians spent $2.82 billion (AUD 4.4 billion) on video games and related hardware in 2023, marking a 5% increase from 2022, driven by an 11% rise in digital game sales. Therefore, the growth of the gaming and entertainment sectors is driving the growth of the location-based virtual reality (VR) industry.

Key Players In The Global Location-Based Virtual Reality (VR) Market

Major companies operating in the location-based virtual reality (vr) market are Meta Platforms Inc., IMAX Corporation, HTC Corporation, Matterport Inc., Varjo Technologies Oy, EON Reality Inc., Survios Inc., Magnopus LLC, The VOID LLC, HOLOGATE GmbH, Pure Imagination Studios Inc., Virtuix Inc., Dreamscape Immersive Inc., Sandbox VR Inc., Immotion Group PLC, Arcadia Earth LLC, 360 Labs LLC, Holoride GmbH, Tyffon Inc., HQSoftware Industrial Ltd., Positron Inc., EXIT VR

Global Location-Based Virtual Reality (VR) Market Trends and Insights

Major companies are operating in the location-based virtual reality (VR) market, focusing on developing technological advancements such as wireless free-roam multiplayer VR arena systems to enhance user immersion, increase social interaction, and optimize venue space utilization. A wireless free-roam VR arena system uses high-end head-mounted displays and full-body tracking in a mapped physical space allowing players to move freely and interact in a virtual environment compared to traditional in-home VR setups, which are typically tethered and restricted to small floor areas. For instance, in June 2024, HOLOGATE GmbH, a Germany-based entertainment technology company, launched the HOLOGATE ARENA Wireless Streaming Edition. The product features wireless high-resolution streaming directly to headsets, supports multiple players roaming freely in modular arena configurations, integrates haptic vests for physical feedback, and offers an updated operator interface for efficient venue management delivering a more immersive and scalable VR experience for entertainment centers..

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Location-Based Virtual Reality (VR) Market?

In February 2025, SynthesisVR, a US-based virtual reality solutions company, acquired SpringboardVR for an undisclosed amount. With this acquisition, SynthesisVR aims to enhance its location-based virtual reality offerings by integrating SpringboardVR's comprehensive venue management platform and content library, expanding its market reach, and improving operational efficiency for virtual reality arcades and entertainment centers. SpringboardVR is a US-based provider of location-based virtual reality services.

Regional Insights

North America was the largest region in the location-based virtual reality (VR) market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Location-Based Virtual Reality (VR) Market?

The location-based virtual reality (VR) market consists of revenues earned by entities by providing services such as immersive entertainment experiences, virtual tourism, corporate training and simulations, and educational virtual reality programs. The market value includes the value of related goods sold by the service provider or included within the service offering. The location-based virtual reality market also includes sales of immersive simulators, haptic feedback suits, virtual reality (VR) arcade machines, and virtual reality (VR) pods. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Location-Based Virtual Reality (VR) Market Report 2026?

The location-based virtual reality (vr) market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the location-based virtual reality (vr) industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abdul Wasay

Location-Based Virtual Reality (VR) Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $11.9 billion
Revenue Forecast In 2035 $36.4 billion
Growth Rate CAGR of 32.6% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Type, Technology, Content, Application, End-Use
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Meta Platforms Inc., IMAX Corporation, HTC Corporation, Matterport Inc., Varjo Technologies Oy, EON Reality Inc., Survios Inc., Magnopus LLC, The VOID LLC, HOLOGATE GmbH, Pure Imagination Studios Inc., Virtuix Inc., Dreamscape Immersive Inc., Sandbox VR Inc., Immotion Group PLC, Arcadia Earth LLC, 360 Labs LLC, Holoride GmbH, Tyffon Inc., HQSoftware Industrial Ltd., Positron Inc., EXIT VR
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Location-Based Virtual Reality (VR) Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Location-Based Virtual Reality (VR) Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Location-Based Virtual Reality (VR) Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Location-Based Virtual Reality (VR) Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.2 Digitalization, Cloud, Big Data & Cybersecurity

4.1.3 Artificial Intelligence & Autonomous Intelligence

4.1.4 Autonomous Systems, Robotics & Smart Mobility

4.1.5 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.2. Major Trends

4.2.1 Immersive Entertainment Experiences

4.2.2 Multi-User Vr Environments

4.2.3 Motion Tracking Integration

4.2.4 Location-Based Gaming Expansion

4.2.5 High-Fidelity Vr Content Deployment

5. Location-Based Virtual Reality (VR) Market Analysis Of End Use Industries

5.1 Gaming Centers

5.2 Entertainment Venues

5.3 Theme Parks

5.4 Educational Institutions

5.5 Tourism Attractions

6. Location-Based Virtual Reality (VR) Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Location-Based Virtual Reality (VR) Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Location-Based Virtual Reality (VR) PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Location-Based Virtual Reality (VR) Market Size, Comparisons And Growth Rate Analysis

7.3. Global Location-Based Virtual Reality (VR) Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Location-Based Virtual Reality (VR) Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Location-Based Virtual Reality (VR) Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Location-Based Virtual Reality (VR) Market Segmentation

9.1. Global Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Head-Mounted Displays, Handheld Devices, Smart Glasses, Controllers

9.2. Global Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Two-Dimensional (2D), Three-Dimensional (3D)

9.3. Global Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

360-Degree Videos, 360-Degree Images, Augmented Reality, Mixed Reality

9.4. Global Location-Based Virtual Reality (VR) Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Virtual Reality (VR) Arcades, Virtual Reality (VR) Theme Parks, Virtual Reality (VR) Cinemas

9.5. Global Location-Based Virtual Reality (VR) Market, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Gaming, Entertainment, Travel, Education, Healthcare

9.6. Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Head-Mounted Displays, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Wired Head-Mounted Displays (HMD), Wireless Head-Mounted Displays (HMD), Standalone Head-Mounted Displays (HMD), Tethered Head-Mounted Displays (HMD)

9.7. Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Handheld Devices, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Smartphones, Virtual Reality (VR) Gloves, Tracking Controllers

9.8. Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Smart Glasses, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Augmented Reality Glasses, Mixed Reality Glasses, Virtual Reality Glasses

9.9. Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Motion Controllers, Gamepad Controllers, Gesture-Based Controllers, Handheld Virtual Reality (VR) Controllers

10. Location-Based Virtual Reality (VR) Market, Industry Metrics By Country

10.1. Global Location-Based Virtual Reality (VR) Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

10.2. Global Location-Based Virtual Reality (VR) Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $

11. Location-Based Virtual Reality (VR) Market Regional And Country Analysis

11.1. Global Location-Based Virtual Reality (VR) Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11.2. Global Location-Based Virtual Reality (VR) Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. Asia-Pacific Location-Based Virtual Reality (VR) Market

12.1. Asia-Pacific Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. Asia-Pacific Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. China Location-Based Virtual Reality (VR) Market

13.1. China Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

13.2. China Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. India Location-Based Virtual Reality (VR) Market

14.1. India Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Japan Location-Based Virtual Reality (VR) Market

15.1. Japan Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

15.2. Japan Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Australia Location-Based Virtual Reality (VR) Market

16.1. Australia Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. Indonesia Location-Based Virtual Reality (VR) Market

17.1. Indonesia Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. South Korea Location-Based Virtual Reality (VR) Market

18.1. South Korea Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. South Korea Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. Taiwan Location-Based Virtual Reality (VR) Market

19.1. Taiwan Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. Taiwan Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. South East Asia Location-Based Virtual Reality (VR) Market

20.1. South East Asia Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. South East Asia Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. Western Europe Location-Based Virtual Reality (VR) Market

21.1. Western Europe Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

21.2. Western Europe Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. UK Location-Based Virtual Reality (VR) Market

22.1. UK Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. Germany Location-Based Virtual Reality (VR) Market

23.1. Germany Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. France Location-Based Virtual Reality (VR) Market

24.1. France Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Italy Location-Based Virtual Reality (VR) Market

25.1. Italy Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Spain Location-Based Virtual Reality (VR) Market

26.1. Spain Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Eastern Europe Location-Based Virtual Reality (VR) Market

27.1. Eastern Europe Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

27.2. Eastern Europe Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. Russia Location-Based Virtual Reality (VR) Market

28.1. Russia Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. North America Location-Based Virtual Reality (VR) Market

29.1. North America Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. North America Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. USA Location-Based Virtual Reality (VR) Market

30.1. USA Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. USA Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. Canada Location-Based Virtual Reality (VR) Market

31.1. Canada Location-Based Virtual Reality (VR) Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. Canada Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. South America Location-Based Virtual Reality (VR) Market

32.1. South America Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

32.2. South America Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Brazil Location-Based Virtual Reality (VR) Market

33.1. Brazil Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Middle East Location-Based Virtual Reality (VR) Market

34.1. Middle East Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Middle East Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Africa Location-Based Virtual Reality (VR) Market

35.1. Africa Location-Based Virtual Reality (VR) Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

35.2. Africa Location-Based Virtual Reality (VR) Market, Segmentation By Type, Segmentation By Technology, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

36. Location-Based Virtual Reality (VR) Market Regulatory and Investment Landscape

37. Location-Based Virtual Reality (VR) Market Competitive Landscape And Company Profiles

37.1. Location-Based Virtual Reality (VR) Market Competitive Landscape And Market Share 2024

37.1.1. Top 10 Companies (Ranked by revenue/share)

37.2. Location-Based Virtual Reality (VR) Market - Company Scoring Matrix

37.2.1. Market Revenues

37.2.2. Product Innovation Score

37.2.3. Brand Recognition

37.3. Location-Based Virtual Reality (VR) Market Company Profiles

37.3.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

37.3.2. IMAX Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.3. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis

37.3.4. Matterport Inc. Overview, Products and Services, Strategy and Financial Analysis

37.3.5. Varjo Technologies Oy Overview, Products and Services, Strategy and Financial Analysis

38. Location-Based Virtual Reality (VR) Market Other Major And Innovative Companies

EON Reality Inc., Survios Inc., Magnopus LLC, The VOID LLC, HOLOGATE GmbH, Pure Imagination Studios Inc., Virtuix Inc., Dreamscape Immersive Inc., Sandbox VR Inc., Immotion Group PLC, Arcadia Earth LLC, 360 Labs LLC, Holoride GmbH, Tyffon Inc., HQSoftware Industrial Ltd.

39. Global Location-Based Virtual Reality (VR) Market Competitive Benchmarking And Dashboard

40. Key Mergers And Acquisitions In The Location-Based Virtual Reality (VR) Market

41. Location-Based Virtual Reality (VR) Market High Potential Countries, Segments and Strategies

41.1. Location-Based Virtual Reality (VR) Market In 2030 - Countries Offering Most New Opportunities

41.2. Location-Based Virtual Reality (VR) Market In 2030 - Segments Offering Most New Opportunities

41.3. Location-Based Virtual Reality (VR) Market In 2030 - Growth Strategies

41.3.1. Market Trend Based Strategies

41.3.2. Competitor Strategies

42. Appendix

42.1. Abbreviations

42.2. Currencies

42.3. Historic And Forecast Inflation Rates

42.4. Research Inquiries

42.5. The Business Research Company

42.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Location-Based Virtual Reality (VR) Market, Overview Of Key Products - Product Examples
  • Table 2: Global Location-Based Virtual Reality (VR) Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Location-Based Virtual Reality (VR) Market, Supply Chain Analysis
  • Table 4: Global Location-Based Virtual Reality (VR) Market, Major Raw Material Providers
  • Table 5: Global Location-Based Virtual Reality (VR) Market, Major Resource Providers
  • Table 6: Global Location-Based Virtual Reality (VR) Market, Major Manufacturers (Suppliers)
  • Table 7: Global Location-Based Virtual Reality (VR) Market, Major Distributors And Channel Partners
  • Table 8: Global Location-Based Virtual Reality (VR) Market, Key Technologies & Future Trends
  • Table 9: Global Location-Based Virtual Reality (VR) Market, Major Trends
  • Table 10: Global Location-Based Virtual Reality (VR) Market, Major End Users
  • Table 11: Global Location-Based Virtual Reality (VR) Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Location-Based Virtual Reality (VR) Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Location-Based Virtual Reality (VR) Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Location-Based Virtual Reality (VR) Market - TAM, US$ Billion, 2025
  • Table 15: Global Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Location-Based Virtual Reality (VR) Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Location-Based Virtual Reality (VR) Market, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Head-Mounted Displays, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Handheld Devices, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Smart Glasses, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 23: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global Location-Based Virtual Reality (VR) Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 25: Global Location-Based Virtual Reality (VR) Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Table 26: Global Location-Based Virtual Reality (VR) Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Global Location-Based Virtual Reality (VR) Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: China, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: China, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: China, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: India, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: India, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: India, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: France, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: France, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: France, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 98: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 99: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 100: Global Location-Based Virtual Reality (VR) Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 101: Global Location-Based Virtual Reality (VR) Market - Company Scoring Matrix
  • Table 102: Meta Platforms Inc. Financial Performance
  • Table 103: IMAX Corporation Financial Performance
  • Table 104: HTC Corporation Financial Performance
  • Table 105: Matterport Inc. Financial Performance
  • Table 106: Varjo Technologies Oy Financial Performance
  • Table 107: Global Location-Based Virtual Reality (VR) Market, Competitive Benchmarking (In USD Billions)
  • Table 108: Global Location-Based Virtual Reality (VR) Market, Competitive Dashboard
  • Table 109: Global Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 110: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Table 111: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Technology, 2025 – 2030
  • Table 112: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Content, 2025 – 2030

List Of Figures

    Figure 1: Global Location-Based Virtual Reality (VR) Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Location-Based Virtual Reality (VR) Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Location-Based Virtual Reality (VR) Market, Supply Chain Analysis
  • Figure 4: Global Location-Based Virtual Reality (VR) Market, Major Raw Material Providers
  • Figure 5: Global Location-Based Virtual Reality (VR) Market, Major Resource Providers
  • Figure 6: Global Location-Based Virtual Reality (VR) Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Location-Based Virtual Reality (VR) Market, Major Distributors And Channel Partners
  • Figure 8: Global Location-Based Virtual Reality (VR) Market, Key Technologies & Future Trends
  • Figure 9: Global Location-Based Virtual Reality (VR) Market, Major Trends
  • Figure 10: Global Location-Based Virtual Reality (VR) Market, Major End Users
  • Figure 11: Global Location-Based Virtual Reality (VR) Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Location-Based Virtual Reality (VR) Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Location-Based Virtual Reality (VR) Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Location-Based Virtual Reality (VR) Market - TAM, US$ Billion, 2025
  • Figure 15: Global Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Location-Based Virtual Reality (VR) Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Location-Based Virtual Reality (VR) Market, Segmentation By End-Use, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Head-Mounted Displays, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Handheld Devices, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Smart Glasses, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 23: Global Location-Based Virtual Reality (VR) Market, Sub-Segmentation Of Controllers, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global Location-Based Virtual Reality (VR) Market, Average Selling Price By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 25: Global Location-Based Virtual Reality (VR) Market, Average Spending Per Capita (Employed) By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $
  • Figure 26: Global Location-Based Virtual Reality (VR) Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Global Location-Based Virtual Reality (VR) Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: Asia-Pacific, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: China, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: China, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: China, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: India, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: India, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: India, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Japan, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Australia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: Indonesia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: South Korea, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: Taiwan, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: South East Asia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: Western Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: UK, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: Germany, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: France, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: France, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: France, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Italy, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Spain, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Eastern Europe, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: Russia, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: North America, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: USA, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: Canada, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: South America, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Brazil, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Middle East, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 98: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 99: Africa, Location-Based Virtual Reality (VR) Market, Segmentation By Content, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 100: Global Location-Based Virtual Reality (VR) Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 101: Global Location-Based Virtual Reality (VR) Market - Company Scoring Matrix
  • Figure 102: Meta Platforms Inc. Financial Performance
  • Figure 103: IMAX Corporation Financial Performance
  • Figure 104: HTC Corporation Financial Performance
  • Figure 105: Matterport Inc. Financial Performance
  • Figure 106: Varjo Technologies Oy Financial Performance
  • Figure 107: Global Location-Based Virtual Reality (VR) Market, Competitive Benchmarking (In USD Billions)
  • Figure 108: Global Location-Based Virtual Reality (VR) Market, Competitive Dashboard
  • Figure 109: Global Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 110: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Type, 2025 – 2030
  • Figure 111: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Technology, 2025 – 2030
  • Figure 112: Global, Location-Based Virtual Reality (VR) Market Size Gain ($ Billion), Segmentation By Content, 2025 – 2030

Frequently Asked Questions

The Location-Based Virtual Reality (VR) market was valued at $8.97 billion in 2025, increased to $11.9 billion in 2026, and is projected to reach $36.4 billion by 2030.

The global Location-Based Virtual Reality (VR) market is expected to grow at a CAGR of 32.3% from 2026 to 2035 to reach $36.4 billion by 2035.

Some Key Players in the Location-Based Virtual Reality (VR) market Include, Meta Platforms Inc., IMAX Corporation, HTC Corporation, Matterport Inc., Varjo Technologies Oy, EON Reality Inc., Survios Inc., Magnopus LLC, The VOID LLC, HOLOGATE GmbH, Pure Imagination Studios Inc., Virtuix Inc., Dreamscape Immersive Inc., Sandbox VR Inc., Immotion Group PLC, Arcadia Earth LLC, 360 Labs LLC, Holoride GmbH, Tyffon Inc., HQSoftware Industrial Ltd., Positron Inc., EXIT VR .

Major trend in this market includes: Adoption of Wireless Free-Roam VR Arena Systems to Enhance Immersive Entertainment. For further insights on this market. request a sample here

North America was the largest region in the location-based virtual reality (VR) market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the location-based virtual reality (vr) market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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