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Serious Games Global Market Report 2022 – By Gaming Platform (Smartphone, Console, PC, Other Platforms), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, Other Applications), By Industry Vertical (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, Other Verticals) – Market Size, Trends, And Global Forecast 2022-2026

Starting Price : $4000.00 | Pages : 175 | Published : September 2022 | SKU CODE : | Delivery Time: 2-3 business days | Format :


The serious games market consists of the sales of serious games products and services by entities (organizations, sole traders, and partnerships) that are used to promote learning and behavior change. Serious games impart particular skills, knowledge, and attitudes and blend learning techniques, game mechanics, and knowledge and structures. The strength of serious games is that they are captivating, engrossing, and entertaining.

The main platforms for serious games are smartphones, consoles, PCs, and other platforms. The smartphone segment consists of sales of serious games that are designed for smartphones. A smartphone is a cell phone with a built-in computer and other functionality, including an operating system, web browsing, and the capacity to run software programs. The applications of serious games include simulation and training, research and planning, advertising and marketing, human resources, and other applications. The end users of serious games include education, healthcare, aerospace and defense, government, retail, media and entertainment, and other verticals.

The serious games market research report is one of a series of new reports from The Business Research Company that provides serious games market statistics, including serious games industry global market size, regional shares, competitors with a serious games market share, detailed serious games market segments, market trends and opportunities, and any further data you may need to thrive in the serious games industry. This serious games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The global serious games market size is expected to grow from $6.73 billion in 2021 to $8.23 billion in 2022 at a compound annual growth rate (CAGR) of 22.3%. The global serious games market size is expected to reach $17.39 billion in 2026 at a CAGR of 20.6%.

The adoption of virtual reality in training and development activities is expected to propel the growth of the serious games market. Virtual reality is an artificial world made with software and presented to the user in a way that causes them to suspend belief and take it for granted that it is real. Virtual reality offers a learning environment where people may experiment with new skills, fail safely, learn from their errors, and advance professionally. For instance, in April 2021, according to a study conducted by Korea World Bank Partnerships Facility, a total of 72 experiments demonstrate that VR training is equally or even more effective than conventional training at enhancing student learning results. After finishing their courses, students who received VR training reported 20% improved levels of confidence and self-efficacy. Therefore, adopting virtual reality in training and development activities is expected to drive the growth of the serious games market.

The emerging technological infrastructure has emerged as a key trend in the serious games market. Major players in the serious games market are bringing innovations to games through cloud computing, virtual reality, metaverse, and other technologies. The metaverse is a virtual world in which users can communicate with each other in a computer-generated environment. It gives real-time experience to the players and makes the games interactive. For instance, in March 2022, Amazon, a US-based multinational technology company that focuses on e-commerce, cloud computing, digital streaming, and artificial intelligence, launched AWS Cloud Quest. AWS Cloud Quest is a role-playing game played online to make it simpler for users to learn cloud computing techniques. Cloud practitioners can design their avatars that roam a virtual city and assist its inhabitants in resolving cloud-related technological problems. Users can gain additional character styles, pet companions, city themes, and virtual goods like a hoverboard and a unicorn pool float by completing Amazon Web Services simulations and challenges.

In March 2019, Byju's, an India-based educational technology company, acquired Osmos for an undisclosed amount. Through this acquisition, Byju's will introduce "play-based learning," which will aid children in developing a love for learning at a young age. Along with Osmo, Byju's will have the necessary components to create an unequaled library of exciting and entertaining educational materials for a pre-K–12 student population worldwide. Osmos is a US-based company that develops educational games.

Major players in the serious games market are BreakAway Ltd, Designing Digitally Inc, Triseum LLC, Revelian, Promotion Software GmbH, Learning Nexus Ltd, Nintendo Co Ltd, Serious Game International, Ccs Digital Education, Grendel Games, MPS Interactive Systems, BreakAway Ltd, Tata Interactive Systems, Tygron, and Triseum LLC.

Asia-Pacific was the largest region in the serious games market in 2021. The regions covered in the global serious games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.

The countries covered in the serious games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the UK, and the USA.

The global serious games market is segmented -

1) By Gaming Platform: Smartphone, Console, PC, Other Platforms

2) By Application: Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, Other Applications

3) By Industry Vertical: Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, Other Verticals

    Table Of Contents

    1. Executive Summary

    2. Serious Games Market Characteristics

    3. Serious Games Market Trends And Strategies

    4. Impact Of COVID-19 On Serious Games

    5. Serious Games Market Size And Growth

    5.1. Global Serious Games Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Serious Games Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Serious Games Market Segmentation

    6.1. Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Smartphone

    Console

    PC

    Other Platforms

    6.2. Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Simulation and Training

    Research and Planning

    Advertising and Marketing

    Human Resources

    Other Applications

    6.3. Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Education

    Healthcare

    Aerospace and Defense

    Government

    Retail

    Media and Entertainment

    Other Verticals

    7. Serious Games Market Regional And Country Analysis

    7.1. Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific Serious Games Market

    8.1. Asia-Pacific Serious Games Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8.3. Asia-Pacific Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China Serious Games Market

    9.1. China Serious Games Market Overview

    9.2. China Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    9.3. China Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India Serious Games Market

    10.1. India Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    10.2. India Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan Serious Games Market

    11.1. Japan Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11.2. Japan Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia Serious Games Market

    12.1. Australia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12.2. Australia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia Serious Games Market

    13.1. Indonesia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13.2. Indonesia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea Serious Games Market

    14.1. South Korea Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14.2. South Korea Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe Serious Games Market

    15.1. Western Europe Serious Games Market Overview

    15.2. Western Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15.3. Western Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK Serious Games Market

    16.1. UK Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16.2. UK Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany Serious Games Market

    17.1. Germany Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17.2. Germany Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France Serious Games Market

    18.4. France Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18.5. France Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe Serious Games Market

    19.1. Eastern Europe Serious Games Market Overview

    19.2. Eastern Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19.3. Eastern Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia Serious Games Market

    20.1. Russia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20.2. Russia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America Serious Games Market

    21.1. North America Serious Games Market Overview

    21.2. North America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21.3. North America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA Serious Games Market

    22.1. USA Serious Games Market Overview

    22.2. USA Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22.3. USA Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America Serious Games Market

    23.1. South America Serious Games Market Overview

    23.2. South America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23.3. South America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil Serious Games Market

    24.1. Brazil Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24.2. Brazil Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East Serious Games Market

    25.1. Middle East Serious Games Market Overview

    25.2. Middle East Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25.3. Middle East Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa Serious Games Market

    26.1. Africa Serious Games Market Overview

    26.2. Africa Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26.3. Africa Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. Serious Games Market Competitive Landscape And Company Profiles

    27.1. Serious Games Market Competitive Landscape

    27.2. Serious Games Market Company Profiles

    27.2.1. BreakAway Ltd

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. Designing Digitally Inc

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Triseum LLC

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. Revelian

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Promotion Software GmbH

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The Serious Games Market

    29. Serious Games Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Asia-Pacific, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: Asia-Pacific, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: China, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: China, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: India, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: India, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: Japan, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Japan, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: Australia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Australia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: Indonesia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Indonesia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: South Korea, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: South Korea, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: Western Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: Western Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: UK, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: UK, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: Germany, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Germany, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28: France, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29: France, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30: Eastern Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31: Eastern Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32: Russia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33: Russia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34: North America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35: North America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36: USA, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37: USA, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38: South America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39: South America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40: Brazil, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41: Brazil, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42: Middle East, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43: Middle East, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44: Africa, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45: Africa, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46: BreakAway Ltd Financial Performance
  • Table 47: Designing Digitally Inc Financial Performance
  • Table 48: Triseum LLC Financial Performance
  • Table 49: Revelian Financial Performance
  • Table 50: Promotion Software GmbH Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3: Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4: Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5: Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6: Global Serious Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7: Global Serious Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8: Asia-Pacific, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9: Asia-Pacific, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10: China, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11: China, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12: India, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13: India, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14: Japan, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15: Japan, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16: Australia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17: Australia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18: Indonesia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19: Indonesia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20: South Korea, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21: South Korea, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22: Western Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23: Western Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24: UK, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25: UK, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26: Germany, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27: Germany, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28: France, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29: France, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30: Eastern Europe, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31: Eastern Europe, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32: Russia, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33: Russia, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34: North America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35: North America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36: USA, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37: USA, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38: South America, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39: South America, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40: Brazil, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41: Brazil, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42: Middle East, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43: Middle East, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44: Africa, Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45: Africa, Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46: BreakAway Ltd Financial Performance
  • Figure 47: Designing Digitally Inc Financial Performance
  • Figure 48: Triseum LLC Financial Performance
  • Figure 49: Revelian Financial Performance
  • Figure 50: Promotion Software GmbH Financial Performance
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Global Testing, Inspection, And Certification Market Size, Forecasts, And Opportunities – Includes Testing, Inspection, And Certification Market Demand
The Business Research Company offers the property management software market research report 2022 with industry size, share, segments and market growth
The Business Research Company offers the digital banking platform market research report 2022 with industry size, share, segments and market growth
The Business Research Company offers the intelligent building automation technologies market research report 2022 with industry size, share, segments and market growth
The Business Research Company offers the cloud services market research report 2022 with industry size, share, segments and market growth
Learning And Education Toys Global Market Report 2022 – By Product Type (Building Sets, Games And Puzzles, Sports And Outdoor Toys), By Age Group (Up to 5 years, 5 to 10 years, Above 10 years), By Distribution Channel (Hypermarket/Supermarket, Specialty Stores, Departmental Stores, Online Channels) – Market Size, Trends, And Global Forecast 2022-2026
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Game Based Learning Global Market Report 2022 – By Component (Solution, Services), By Deployment Mode (Cloud, On-Premise), By Game Type (AR VR Games, AI-based Games, Location-based Games, Assessment And Evaluation Games, Training, Knowledge And Skill-based Games, Language Learning Games), By End User (Consumer, Education, Government, Enterprises) – Market Size, Trends, And Global Forecast 2022-2026
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