Virtual Reality In Education Global Market Report 2022– By Component (Hardware, Solutions and Software), By Deployment (Cloud, On-Premises), By Application (Residential, Academic And Training Institutions) – Market Size, Trends, And Global Forecast 2022-2026

Starting Price : $4000.00 | Pages : | Published : February 2022 | SKU CODE : | Delivery Time: 2-3 business days | Format :


The virtual reality in education market consists of sales of virtual reality hardware and software by entities (organization, sole-trader, and partnership) that have the potential to transform the theoretical aspects in the books to reality using the virtual reality features. Virtual reality is a computed enabled simulation that is presented using projectors and computer programming. Virtual reality in education is being applied in all levels of education today including K-12, higher education, and vocational training.

The main components of virtual reality in education are hardware, software, and solutions. The hardware component of VR in education involves devices used to project virtual reality content such as head-mounted displays, VR headsets, and projectors. Virtual reality in education can be deployed in the cloud, on-premises, and is applied in areas including residential, academic and training institutions, among others.

The global virtual reality in education market size is expected to increase from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36%. The change in the virtual reality in education market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The virtual reality in education market is expected to reach $32.94 billion in 2026 at a CAGR of 39.7%.

The increasing internet penetration will drive the growth of virtual reality in the education market during the forecast period. The internet plays a crucial role in people's lives today as a large portion of the population's lives are immersed in digital technology. The internet has become an effective platform for conducting virtual courses due to its consistent interface, lower connection cost, and universal appeal. For instance, according to the Internet World Stats report, global internet users reached 5.1 billion as of March 2021. Furthermore, according to the Techjury report, the global E-learning sector is expected to reach $325 Billion by 2021. Therefore, the increasing internet penetration propels the growth of virtual reality in the education market.

The development of Augmented Reality (AR) applications by leveraging the upcoming 5G technology is shaping the virtual reality in the education market. With its high-speed network, 5G provides hands-on experience and helps access apps easily, whereas 4G technology struggles with the use of Virtual or Augmented Reality in educational applications. These robot applications help children to solve learning issues, allowing them to get education from the comfort of their own homes while also allowing them to access cloud-based material more quickly. For instance, in March 2021, Fisk University, HTC VIVE, T-Mobile, and VictoryXR have partnered to launch the first-ever interactive 5G enabled VR human cadaver lab for learning delivery to pre-med and biology-related majors.

In August 2019, Discovery Education, a US-based Edu-tech company acquired Inspyro for an undisclosed amount. Discovery purchased Inspyro to improve its in-house skills for designing, building, and integrating virtual reality and augmented reality content across its digital platforms. InsPyro is a UK-based VR and AR technology provider in e-learning that creates curriculum modules for students and provides VR educational content.

Major players in the virtual reality in education market are Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd, Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc and Vuzix, Schell Games.

North America was the largest region in the virtual reality in education market in 2021. The regions covered in the VR in education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality in education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.

The global virtual reality in education market is segmented -

1) By Component: Hardware, Solutions and Software

2) By Deployment: Cloud, On-Premises

3) By Application: Residential, Academic and Training Institutions, Others

    Table Of Contents

    1. Executive Summary

    2. Virtual Reality In Education Market Characteristics

    3. Virtual Reality In Education Market Trends And Strategies

    4. Impact Of COVID-19 On Virtual Reality In Education

    5. Virtual Reality In Education Market Size And Growth

    5.1. Global Virtual Reality In Education Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Virtual Reality In Education Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Virtual Reality In Education Market Segmentation

    6.1. Global Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Hardware

    Solution

    Software

    6.2. Global Virtual Reality In Education Market, Segmentation By Deployment, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Cloud

    On-Premises

    6.3. Global Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Residential

    Academic And Training Institutions

    Others

    7. Virtual Reality In Education Market Regional And Country Analysis

    7.1. Global Virtual Reality In Education Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global Virtual Reality In Education Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific Virtual Reality In Education Market

    8.1. Asia-Pacific Virtual Reality In Education Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8.3. Asia-Pacific Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China Virtual Reality In Education Market

    9.1. China Virtual Reality In Education Market Overview

    9.2. China Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    9.3. China Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India Virtual Reality In Education Market

    10.1. India Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    10.2. India Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan Virtual Reality In Education Market

    11.1. Japan Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11.2. Japan Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia Virtual Reality In Education Market

    12.1. Australia Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12.2. Australia Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia Virtual Reality In Education Market

    13.1. Indonesia Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13.2. Indonesia Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea Virtual Reality In Education Market

    14.1. South Korea Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14.2. South Korea Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe Virtual Reality In Education Market

    15.1. Western Europe Virtual Reality In Education Market Overview

    15.2. Western Europe Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15.3. Western Europe Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK Virtual Reality In Education Market

    16.1. UK Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16.2. UK Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany Virtual Reality In Education Market

    17.1. Germany Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17.2. Germany Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France Virtual Reality In Education Market

    18.4. France Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18.5. France Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe Virtual Reality In Education Market

    19.1. Eastern Europe Virtual Reality In Education Market Overview

    19.2. Eastern Europe Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19.3. Eastern Europe Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia Virtual Reality In Education Market

    20.1. Russia Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20.2. Russia Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America Virtual Reality In Education Market

    21.1. North America Virtual Reality In Education Market Overview

    21.2. North America Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21.3. North America Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA Virtual Reality In Education Market

    22.1. USA Virtual Reality In Education Market Overview

    22.2. USA Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22.3. USA Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America Virtual Reality In Education Market

    23.1. South America Virtual Reality In Education Market Overview

    23.2. South America Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23.3. South America Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil Virtual Reality In Education Market

    24.1. Brazil Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24.2. Brazil Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East Virtual Reality In Education Market

    25.1. Middle East Virtual Reality In Education Market Overview

    25.2. Middle East Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25.3. Middle East Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa Virtual Reality In Education Market

    26.1. Africa Virtual Reality In Education Market Overview

    26.2. Africa Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26.3. Africa Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. Virtual Reality In Education Market Competitive Landscape And Company Profiles

    27.1. Virtual Reality In Education Market Competitive Landscape

    27.2. Virtual Reality In Education Market Company Profiles

    27.2.1. Google

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. Microsoft Corporation

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Facebook Technologies LLC

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. IBM Corporation

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. HTC Corporation

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The Virtual Reality In Education Market

    29. Virtual Reality In Education Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global Virtual Reality In Education Market, Segmentation By Deployment, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global Virtual Reality In Education Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global Virtual Reality In Education Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Asia-Pacific, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: Asia-Pacific, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: China, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: China, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: India, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: India, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: Japan, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Japan, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: Australia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Australia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: Indonesia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Indonesia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: South Korea, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: South Korea, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: Western Europe, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: Western Europe, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: UK, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: UK, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: Germany, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Germany, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28: France, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29: France, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30: Eastern Europe, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31: Eastern Europe, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32: Russia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33: Russia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34: North America, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35: North America, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36: USA, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37: USA, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38: South America, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39: South America, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40: Brazil, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41: Brazil, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42: Middle East, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43: Middle East, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44: Africa, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45: Africa, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46: Google Financial Performance
  • Table 47: Microsoft Corporation Financial Performance
  • Table 48: Facebook Technologies LLC Financial Performance
  • Table 49: IBM Corporation Financial Performance
  • Table 50: HTC Corporation Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3: Global Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4: Global Virtual Reality In Education Market, Segmentation By Deployment, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5: Global Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6: Global Virtual Reality In Education Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7: Global Virtual Reality In Education Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8: Asia-Pacific, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9: Asia-Pacific, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10: China, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11: China, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12: India, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13: India, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14: Japan, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15: Japan, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16: Australia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17: Australia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18: Indonesia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19: Indonesia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20: South Korea, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21: South Korea, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22: Western Europe, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23: Western Europe, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24: UK, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25: UK, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26: Germany, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27: Germany, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28: France, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29: France, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30: Eastern Europe, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31: Eastern Europe, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32: Russia, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33: Russia, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34: North America, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35: North America, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36: USA, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37: USA, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38: South America, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39: South America, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40: Brazil, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41: Brazil, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42: Middle East, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43: Middle East, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44: Africa, Virtual Reality In Education Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45: Africa, Virtual Reality In Education Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46: Google Financial Performance
  • Figure 47: Microsoft Corporation Financial Performance
  • Figure 48: Facebook Technologies LLC Financial Performance
  • Figure 49: IBM Corporation Financial Performance
  • Figure 50: HTC Corporation Financial Performance
Global Session Initiation Protocol (SIP) Trunking Services Market Overview And Prospects – Includes Session Initiation Protocol (SIP) Trunking Services Market Share
Global Manufacturing Execution System Market Size, Forecasts, And Opportunities – Includes Manufacturing Execution System Software
Global Predictive Analytics Market Outlook, Opportunities And Strategies – Includes Predictive Analytics Market Share
Global Security As A Service Market Overview And Prospects – Includes Security As A Service Market Outlook
Global Cloud Robotics Market Overview And Prospects – Includes Cloud Robotics Market Size
Global Procurement Analytics Market Size, Forecasts, And Opportunities – Includes Procurement Analytics Market Size
Global Threat Intelligence Market Outlook, Opportunities And Strategies – Includes Threat Intelligence Market Size
Take Up Global Visualization And 3D Rendering Software Market Opportunities with Clear Industry Data – Includes Visualization And 3D Rendering Software Market Size
Big Data And Analytics Market 2021 - By Analytics Tools (Dashboard & Data Visualization, Self-Service Tools, Data Mining & Warehousing, Reporting), By Deployment Mode (On-Premise, Cloud), By End Use Industry (BFSI, Retail, Manufacturing, IT And Telecom, Government, Healthcare, Utility), By Application (Customer Analytics, Supply Chain Analytics, Marketing Analytics, Pricing Analytics, Spatial Analytics, Workforce Analytics, Risk & Credit Analytics, Transportation Analytics), And By Region, Opportunities And Strategies – Global Forecast To 2030
View Report
AI In Pharma Market 2021 - By Technology (Context-Aware Processing, Natural Language Processing, Querying Method, Deep Learning), By Drug Type (Small Molecule and Large Molecule), By Application (Clinical Trial Research, Drug Discovery, Research And Development), And By Region, Opportunities And Strategies – Global Forecast To 2030
View Report
Fire Detection Equipment Market 2021 - By Product Type (Heat Detectors, Flame Detectors, Smoke Detectors), By End User (Residential, Commercial, Transport, Industrial), By End Use Industry (Banking, Financial Services and Insurance (BFSI), Hospitality and Travel, Healthcare, Transportation and Logistics, Manufacturing, Retail), And By Region, Opportunities And Strategies – Global Forecast To 2030
View Report
Database Software Market 2021 - By Product Type (Database Maintenance Management, Database Operation Management), By End User (BFSI, IT & Telecom, Media & Entertainment, Healthcare), By Type Of Deployment (Cloud, On-Premise), And By Region, Opportunities And Strategies – Global Forecast To 2030
View Report
Business Processes Outsourcing Market - By Service Type (CRM BPO, HRO BPO, F&A BPO), By End-Use Industry (Financial Services, Retail & Wholesale, Information Technology, Manufacturing, Healthcare), By Automation Type (Automated BPO Services, Manual BPO Services), By Service Provider’s Location (North America, Asia-Pacific, Western Europe, Eastern Europe, Rest Of World), Drivers And Restraints, By Region, Opportunities And Strategies – Global Forecast To 2022
View Report
5G Infrastructure Equipment Market - By Communication Infrastructure (Small Cell, Macro Cell, Radio Access Network (RAN), Distributed Antenna System (DAS)), By Type Of Network Technology (Software Defined Networking (SDN), Network Function Virtualization (NFV), Mobile Edge Computing (MEC), Fog Computing (FC)), And By Region, Opportunities And Strategies – Global Forecast To 2023
View Report
Browser Games Market - By Type (Pay-To- Play, Free-To-Play, Pay-In-Play), And By Region, Major Players, Opportunities And Strategies - Global Browser Games Market Forecast To 2030
View Report
Video Game Software Market - By Type (Browser Games, PC Games, Smart Phone/Tablet Games, Console Games), By Type Of Transaction (Physical, Online/ Microtransaction, Digital), By Type Of Genre (Action, Shooter, Adventure, Role Playing, Strategy, Fighting, Sports, Racing, Others), And By Region, Opportunities And Strategies - Global Video Game Software Market Forecast To 2030
View Report