Augmented Reality Services Global Market Report 2022 – By Applications (Training, Annual Reports And Augmented Brochures, Architectural Projects/New Construction, Games, Trade Show Environments), By Type (Hardware, Software), By End Use (Commercial, Healthcare, Automotive) – Market Size, Trends, And Global Forecast 2022-2026

Starting Price : $4000.00 | Pages : 175 | Published : February 2022 | SKU CODE : 7577 | Delivery Time: 2-3 business days | Format :


The augmented reality (AR) services market consists of sales of augmented reality services. Augmented Reality is an integration of digital information with a real-time environment. The AR services include services for the applications of training, preparation of annual reports and augmented brochures, architectural projects/new construction, games, trade show environments, marketing campaigns, medical uses, data visualization, entertainment, and location-based education.

The main type of augmented reality services are hardware and software. Augmented reality software works in conjunction with a variety of devices, including tablets, phones, headsets, and others. These integrating devices include sensors, digital projectors, and the software required to project computer-generated objects into the real world. The services are used for training, annual reports and augmented brochures, architectural projects/new construction, games, trade show environments by commercial, healthcare, automotive and other end users.

The global augmented reality services market size is expected grow from $70.91 billion in 2021 to $102.69 billion in 2022 at a compound annual growth rate (CAGR) of 44.8%. The growth in the market is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The AR services market size is expected to reach $451.72 billion in 2026 at a CAGR of 44.8%.

The COVID-19 outbreak is enforcing companies to shift towards more advanced and virtual solutions in order to continue their businesses, which is predicted to act as a major driver for the growth of the augmented reality services market in the short-term. Increasing demand for augmented reality in various end-use industries post COVID-19 outbreak is expected to generate a higher demand for augmented reality services. For instance, according to Analytics Insights magazine published in April 2020, the demand for AR, VR, and other new-age technologies is escalating due to COVID-19. AR companies including Imaginate and Queppelin are recording a surge in AR, MR, and VR technology. The demand for AR services is also supported by the rising push for learning and development for remote demonstrations and training for employees and consumers.

The various risk associated with the usage of AR products and services is expected to hinder the growth of the augmented reality services market during the forecast period. The risks include consumer privacy and data security, product liability and safety issues. Augmented reality collects abundant information from users leading to privacy and safety concerns. According to a survey report published by Perkins Coie LLP, an international law firm, the respondents expressed more concerns about various legal risks of augmented reality products and services, with consumer privacy and data security being the top option selected (44%), followed by health and safety issues and product liability (42%) and IP infringement (40%). Therefore, abundant risks linked with AR solutions are likely to hamper the augmented reality services market growth in the near future.

The integration of blockchain technology is gaining significant popularity in the augmented reality services market. Blockchain technology is the Distributed Ledger Technology (DLT) in which digital assets are assigned with unique attributes using cryptography and are distributed on a decentralized and public ledger. Apart from digital currency application, blockchain technology performs several applications that augmented and virtual reality developers are focusing on such as it allows developers to create unique digital assets that users and other developers cannot copy, selling virtual real estate, tracking virtually represented data, and more. In 2019, Terra Virtua, an augmented reality entertainment platform and Worldwide Asset exchange announced that users can interact with the millions of digital collectibles trading through the WAX Blockchain in augmented reality. The incorporation of WAX into Terra Virtua brings together the strength of WAX blockchain and services for a secure and interactive social platform to buy, sell, view, and trade virtual collectibles. Thus, the incorporation of blockchain with augmented reality is expected to boost augmented reality services market growth during the forecast period.

In May 2020, Unity Technologies, a US-based global creator and operator of interactive, real-time 3D (RT3D) content, acquired the Finger Food Advanced Technology Group for an undisclosed amount. The acquisition is expected to expand Unity's work beyond gaming as Finger Food will ensure the development and deployment of scalable RT3D solutions and services to various industries and enterprises. The acquisition is expected to grow Unity's business to additional industries that are ready to utilize RT3D technologies but lack the necessary infrastructure. Finger Food Advanced Technology group was founded in 2009 and is a Canada-based global custom technology company specializing in AI, IoT, AR/VR, blockchain, and robotics to create mobile, cloud, web, machine, and advanced-interface solutions.

Major players in the augmented reality (AR) services market are Groove jones, Quytech, Craftars, WEAR, Next/Now, Apple, Microsoft, Niantic, Zappar, Augmented Reality Labs (Blippar), Lucyd, Magic Leap, Echo Interaction Group, Notion theory, Mobilab, AVRspot, Transition Technologies PSC, Innovecs, HQSoftware, INDE, Augment, Metagram, VironIT, Scanta, VR Vision Inc, 8ninths, Yeppar, Mutual Moblie, intellectsoft, Zco cooperation and CitrusBits.

Asia Pacifica was the largest region in the augmented reality services market in 2021. North America was the second largest region in the AR services market. The regions covered in the augmented reality market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality (AR) services market are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.

The global augmented reality services market is segmented -

1) By Application: Training, Annual Reports and Augmented Brochures, Architectural Projects/New Construction, Games, Trade Show Environments

2) By Type: Hardware, Software

3) By End-Use: Commercial, Healthcare, Automotive, Other

    Table Of Contents

    1. Executive Summary

    2. Augmented Reality Services Market Characteristics

    3. Augmented Reality Services Market Trends And Strategies

    4. Impact Of COVID-19 On Augmented Reality Services

    5. Augmented Reality Services Market Size And Growth

    5.1. Global Augmented Reality Services Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Augmented Reality Services Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Augmented Reality Services Market Segmentation

    6.1. Global Augmented Reality Services Market, Segmentation  By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Training

    Annual reports and augmented brochures

    Architectural projects/New construction

    Games

    Trade show environments

    6.2. Global Augmented Reality Services Market, Segmentation  By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Hardware

    Software

    6.3. Global Augmented Reality Services Market, Segmentation  By End Use, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Commercial

    Healthcare

    Automotive

    Other

    7. Augmented Reality Services Market Regional And Country Analysis

    7.1. Global Augmented Reality Services Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global Augmented Reality Services Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific Augmented Reality Services Market  

    8.1. Asia-Pacific Augmented Reality Services Market Overview  

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China Augmented Reality Services Market  

    9.1. China Augmented Reality Services Market Overview  

    9.2. China Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India Augmented Reality Services Market  

    10.1. India Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan Augmented Reality Services Market  

    11.1. Japan Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia Augmented Reality Services Market  

    12.1. Australia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia Augmented Reality Services Market  

    13.1. Indonesia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea Augmented Reality Services Market  

    14.1. South Korea Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe Augmented Reality Services Market  

    15.1. Western Europe Augmented Reality Services Market Overview

    15.2. Western Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK Augmented Reality Services Market  

    16.1. UK Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany Augmented Reality Services Market  

    17.1. Germany Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France Augmented Reality Services Market  

    18.3. France Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe Augmented Reality Services Market  

    19.1. Eastern Europe Augmented Reality Services Market Overview

    19.2. Eastern Europe Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia Augmented Reality Services Market  

    20.1. Russia Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America Augmented Reality Services Market  

    21.1. North America Augmented Reality Services Market Overview

    21.2. North America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA Augmented Reality Services Market  

    22.1. USA Augmented Reality Services Market Overview

    22.2. USA Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America Augmented Reality Services Market  

    23.1. South America Augmented Reality Services Market Overview

    23.2. South America Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil Augmented Reality Services Market  

    24.1. Brazil Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East Augmented Reality Services Market  

    25.1. Middle East Augmented Reality Services Market Overview

    25.2. Middle East Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa Augmented Reality Services Market  

    26.1. Africa Augmented Reality Services Market Overview

    26.2. Africa Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. Augmented Reality Services Market Competitive Landscape And Company Profiles

    27.1. Augmented Reality Services Market Competitive Landscape

    27.2. Augmented Reality Services Market Company Profiles

    27.2.1. Groove jones

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. Quytech

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Craftars

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. WEAR

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Next/Now

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The Augmented Reality Services Market

    29. Augmented Reality Services Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global Augmented Reality Services Market, Segmentation  By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global Augmented Reality Services Market, Segmentation  By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global Augmented Reality Services Market, Segmentation  By End Use, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global Augmented Reality Services Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global Augmented Reality Services Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Asia-Pacific, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: China, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: India, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: Japan, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: Australia, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: Indonesia, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: South Korea, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Western Europe, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: UK, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Germany, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: France, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Eastern Europe, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: Russia, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: North America, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: USA, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: South America, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: Brazil, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: Middle East, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: Africa, Augmented Reality Services Market, Segmentation By Applications, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Groove jones Financial Performance
  • Table 28: Quytech Financial Performance
  • Table 29: Craftars Financial Performance
  • Table 30: WEAR Financial Performance
  • Table 31: Next/Now Financial Performance

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