Esports Market - By Game (Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports), By Platform (PC, Console, Mobile), By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights) And By Region, Opportunities And Strategies – Global Forecast To 2030

Starting Price : $4000.00 | Pages : 274 | Published : August 2021 | SKU CODE : o&s292 | Format :

Request Sample

Esports Market Definition

The esports market consists of sales of esports and related goods by entities (organizations, sole traders and partnerships) that operate esports facilities. Esports or electronic sports are team-based sports played online and are supported by electronic systems in which all the functions are performed through a human-computer interface. Esports are played by professional gamers that are sponsored by business organizations, or from sporting organizations.  

There are various types of esports such as multiplayer online battle arena (MOBA), real time strategy, first person shooter, fighting, and sports. These games are played on various platforms such as PC, console, mobile, and others.

Esports Market Size

The global e-sports market was valued at $1,070.5 million in 2020. The market accounted for 0.001% of the global GDP. In terms of per capita consumption, the esports market accounted for $0.1.

Growth in the historic period resulted from increased awareness in esports, rising live streaming of games and increase in international prize pools for esports. The factor that negatively affected growth in the historic period was lack of standardization.

Going forward, increasing diversity of game genres, increase in viewership, emergence of esports café, increase in internet accessible devices, rising sponsorships, increasing mobile gaming and increasing awareness will drive growth. Factors that could hinder the growth of the esports market in the future include threat from unprotected rights of esports participants and match-fixing.

Esports Market Drivers

The key drivers of the esports market include:

Increasing Diversity of Game Genres

The presence of a wide product assortment is expected to drive the growth of the market in forecast period. Different genres of esports allows players interact with tens of thousands of other players online while completing quests and socializing. The different esports genres such as real-time strategy games, Massively Multiplayer Online (MMO) and its sub-categories Multiplayer online battle arena (MOBA) and Massively Multiplayer Online Role-Playing Games (MMORPG) are increasingly becoming popular among the millennials and is expected to boost the user engagement, thus, increasing revenues. For instance, Battle Royale, First Person Shooter (FPS), Real-Time Strategy, Sports games, Simulation and Fighting are few genres.

Esports Market Restraints

The key restraints on the esports market include:

Unprotected Rights Of Esports Participants

The lack of any stringent laws and reforms to streamline the participation in esports events may negatively affect the growth of the market. The entry fee charged by the organizers of the esports tournaments, contributes to the prize fund, which is then split among the tournament's winners. The distribution of prize pools is essentially controlled outside and sometimes the players are devoid of their promised prizes or are not paid at all. In addition, there are times the organization refuses to compensate the player, despite the agreement.  For instance, in 2016, the CS: GO roster broke up due to a reported conflict between players, and Hearthstone players were forced to leave because of a four-month delay in wages.

Esports Market Trends

Major trends influencing the esports market include:

Increasing Shift Towards Esports Due To COVID-19

In the wake of the COVID-19 pandemic, esports have seen a rapid rise in popularity as people look for alternative entertainment due to cancellation of sporting events across the globe. This increasing popularity of esports is filling a social void and is helping in bringing entertainment into many homes. This allows people to connect with each other even in lockdown. According to the 2020 Esports Survey Report conducted by Foley & Lardner LLP and The Esports Observer, nearly 61% of respondents stated that the driver of this trend is continued social distancing boosting engagement with esports. Another 61% cited that the growth of online streaming platforms boosted the market, and 52% of respondents stated the increased movement of big brands into esports sponsorships.

Proliferation Of Investments

With the growing traction of esports, the market is witnessing capital investments by capitalists. These investments are mainly being used to setup esports infrastructure including streaming stations, content production capabilities, and building teams. For instance, Gen.G and 100 Thieves raised $46 million and $35 million from investors including Silicon-Valley funds and Artist Capital Management Firm respectively. Similarly, PlayVS raised a $50M series C funding from New Enterprise Associates to build a competitive platform experience focused on high school esports.

Opportunities And Recommendations In The Esports Market

Opportunities –The top opportunities in the global esports market segmented by game will arise in the multiplayer online battle arena (MOBA) segment which will gain $493.2 million of global annual sales by 2025. The top opportunities in the global esports market segmented by platform will arise in the mobile segment which will gain $455.7 million of global annual sales by 2025. The top opportunities in the global esports market segmented by revenue source will arise in the sponsorship segment which will gain $ 587.7 million of global annual sales by 2025.

Recommendations-To take advantage of these opportunities, The Business Research Company recommends the esports companies to focus on the three strategic pillars: expanding audience reach; deepening consumer engagement; and increasing player investment, add more esports tournament to portfolio to bring upsurge in revenue, expand product portfolio and expand business worldwide, focus on strengthening product portfolio by establishing new unit for business, and focus on investing in new business strategies, technologies, distribution methods, products, and services.

Esports Market Segmentation

The esports market is segmented by game, by platform, by media type, by revenue source and by geography.
By Game -
The esports market is segmented by game into
    • a) Multiplayer Online Battle Arena (MOBA)
    • b) Real Time Strategy
    • c) First Person Shooter
    • d) Fighting And Sports
The multiplayer online battle arena (MOBA) market was the largest segment of the esports market segmented by game, accounting for 40.9% of the total in 2020. Going forward, the multiplayer online battle arena (MOBA) market segment is expected to be the fastest growing segment in the esports market segmented by game, at a CAGR of 16.3% during 2020-2025.
By Platform -
The esports market is segmented by platform into
    • a) PC
    • b) Console
    • c) Mobile
    • d) Others
The mobile market was the largest segment of the esports market segmented by platform, accounting for 38.6% of the total in 2020. Going forward, the mobile market segment is expected to be the fastest growing segment in the esports market segmented by platform, at a CAGR of 16.0% during 2020-2025.
By Revenue Source –
The esports market is segmented by revenue source into
    • a) Sponsorship
    • b) Advertising
    • c) Merchandise & Tickets
    • d) Publisher Fees
    • e) Media Rights
The sponsorship market was the largest segment of the esports market segmented by revenue source, accounting for 61.2% of the total in 2020. Going forward, the advertising market segment is expected to be the fastest growing segment in the esports market segmented by revenue source, at a CAGR of 19.7% during 2020-2025.
By Geography - The esports market is segmented by geography into
      o Asia Pacific
      • • China
      • • India
      • • Japan
      • • Australia
      • • Indonesia
      • • South Korea
      o North America
      • • USA
      o South America
      • • Brazil
      o Western Europe
      • • France
      • • Germany
      • • UK
      o Eastern Europe
      • • Russia
      o Middle East
      o Africa
North America was the largest region in the esports market, accounting for 33.1% of the global market in 2020. It was followed by Asia- Pacific, Western Europe and then the other regions. Going forward, the fastest growing regions in the esports market will be South America and Eastern Europe, where growth will be at CAGRs of 17.7% and 16.9% respectively. These will be followed by Middle East and the Africa, where the markets are expected to grow at CAGRs of 16.9% and 16.7% respectively.

Esports Competitive Landscape

Major Competitors In The Esports Market Are:

  • Activision Blizzard Inc.
  • Modern Times Group MTG AB
  • Tencent
  • Valve Corporation
  • Electronic Arts Inc.
  • Other Competitors In The Esports Market Include:

  • Team SoloMid (TSM)
  • Cloud9
  • Take-Two Interactive
  • Riot Games Inc.
  • Nazara Technology
  • Jetsynthesys
  • Nodwin Group
  • Gaming Monk
  • Neon Gaming Studio
  • Viacom 18
  • Nintendo Co. Ltd.
  • Sony
  • Xbox
  • BenQ
  • Red Entertainment
  • Sega
  • OLM, Inc.
  • Gainax
  • Hamster Corporation
  • Aristocrat Leisure
  • Huya
  • Chushou TV
  • Wangyuhudong
  • Aipai
  • Mars TV
  • ImbaTV
  • EDG
  • FEG
  • Dexerto
  • Gameloft
  • Sky Betting & Gaming
  • SteelSeries
  • Team Vitality
  • Fnatic
  • Astralis
  • G2 Esports
  • Imprezart
  • Playkey
  • Mundfish
  • Winstrike
  • RAWG
  • Fibrum
  • DreamTeam
  • Respeecher
  • Ejaw Studio
  • Hypereight
  • Team Liquid
  • FaZe Clan
  • 100 Thieves
  • Enthusiast Gaming
  • Fandom Sports
  • Infinity Esports
  • Xten Esports
  • Isurus Gaming
  • Luminosity Gaming
  • PaiN Gaming
  • Infamous
  • Immortals Gaming Club (IGC)
  • Webedia Arabia Group (Saudi Arabia)
  • Boss Bunny Games (UAE)
  • YaLLa Esports
  • NASR Esports
  • Ekasi Esports
  • Mettlestate
  • Clan Connection
  • The Digital Gaming League
  • MWEB GameZone
  • Online Arena (Orena)
  • Zombiegamer
    1. Table Of Contents

      1. Esports Executive Summary

      2. Table Of Contents

      3. List Of Figures

      4. List Of Tables

      5. Report Structure

      6. Introduction

      6.1. Segmentation By Geography

      6.2. Segmentation By Game

      6.3. Segmentation By Platform

      6.4. Segmentation By Revenue Source

      7. Esports Market Characteristics

      7.1. Market Definition

      7.2. Market Segmentation By Game

      7.2.1. Multiplayer Online Battle Arena (MOBA)

      7.2.2. Real Time Strategy

      7.2.3. First Person Shooter

      7.2.4. Fighting And Sports

      7.3. Market Segmentation By Platform

      7.3.1. PC

      7.3.2. Console

      7.3.3. Mobile

      7.3.4. Others

      7.4. Market Segmentation By Revenue Source

      7.4.1. Sponsorship

      7.4.2. Advertising

      7.4.3. Merchandise & Tickets

      7.4.4. Media Rights

      8. Esports Market Trends and Strategies

      8.1. Increasing Shift Towards Esports Due To COVID-19

      8.2. Evolution of Esports With Augmented Reality (AR) And Virtual Reality (VR) Technologies

      8.3. Increasing M&A Activities

      8.4. Proliferation Of Investments

      8.5. New Esports Platforms

      9. COVID-19 Impact On The Esports Market

      9.1. Effect On Customer Engagement

      9.2. Effect On Investments And Revenues

      9.3. Effect On Tournaments

      9.4. Impact On New Launches

      9.5. Future Opportunities

      10. Global Esports Market Size And Growth

      10.1. Market Size

      10.2. Historic Market Growth, 2015 – 2020, Value ($ Million)

      10.2.1. Drivers Of The Market 2015 – 2020

      10.2.2. Restraints On The Market 2015 – 2020

      10.3. Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      10.3.1. Drivers Of The Market 2020 – 2025

      10.3.2. Restraints On The Market 2020 – 2025

      11. Global Esports Market Segmentation

      11.1. Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      11.2. Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      11.3. Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      12. Esports Market, Regional And Country Analysis

      12.1. Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      12.2. Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13. Asia-Pacific Esports Market

      13.1. Asia-Pacific Esports Market Overview

      13.1.1. Region Information

      13.1.2. COVID-19 Impact

      13.1.3. Market Information

      13.1.4. Background Information

      13.1.5. Government Initiatives

      13.1.6. Regulations

      13.1.7. Regulatory Bodies

      13.1.8. Major Associations

      13.1.9. Taxes Levied

      13.1.10.  Corporate Tax Structure

      13.1.11.  Investments

      13.1.12.  Major Companies

      13.2. Asia-Pacific Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.3. Asia-Pacific Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.4. Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.5. Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.6. Asia-Pacific Esports Market: Country Analysis

      13.7. China Esports Market

      13.8. China Esports Market Overview

      13.8.1. Country Information

      13.8.2. COVID-19 Impact

      13.8.3. Market Information

      13.8.4. Background Information

      13.8.5. Government Initiatives

      13.8.6. Regulations

      13.8.7. Regulatory Bodies

      13.8.8. Major Associations

      13.8.9. Tax Levied

      13.8.10.  Corporate Tax Structure

      13.8.11.  Investments

      13.8.12.  Major Companies

      13.9. China Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.10. China Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.11. China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.12. China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.13. India Esports Market

      13.14. India Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.15. India Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.16. India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.17. India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.18. Japan Esports Market

      13.19. Japan Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.20. Japan Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.21. Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.22. Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.23. Australia Esports Market

      13.24. Australia Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.25. Australia Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.26. Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.27. Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.28. Indonesia Esports Market

      13.29. Indonesia Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.30. Indonesia Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.31. Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.32. Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.33. South Korea Esports Market

      13.34. South Korea Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      13.35. South Korea Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      13.36. South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      13.37. South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14. Western Europe Esports Market

      14.1. Western Europe Esports Market Overview

      14.1.1. Region Information

      14.1.2. COVID-19 Impact

      14.1.3. Market Information

      14.1.4. Background Information

      14.1.5. Government Initiatives

      14.1.6. Regulations

      14.1.7. Regulatory Bodies

      14.1.8. Associations

      14.1.9. Investments

      14.1.10.  Taxes Levied

      14.1.11.  Corporate Tax Structure

      14.1.12.  Major Companies

      14.2. Western Europe Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      14.3. Western Europe Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      14.4. Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.5. Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.6. Western Europe Esports Market: Country Analysis

      14.7. UK Esports Market

      14.8. UK Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      14.9. UK Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      14.10. UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.11. UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.12. Germany Esports Market

      14.13. Germany Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      14.14. Germany Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      14.15. Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.16. Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.17. France Esports Market

      14.18. France Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      14.19. France Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      14.20. France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      14.21. France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      15. Eastern Europe Esports Market

      15.1. Eastern Europe Esports Market Overview

      15.1.1. Region Information

      15.1.2. COVID-19 Impact

      15.1.3. Market Information

      15.1.4. Background Information

      15.1.5. Government Initiatives

      15.1.6. Regulations

      15.1.7. Regulatory Bodies

      15.1.8. Associations

      15.1.9. Investments

      15.1.10.  Taxes Levied

      15.1.11.  Corporate Tax Structure

      15.1.12.  Major Companies

      15.2. Eastern Europe Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      15.3. Eastern Europe Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      15.4. Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      15.5. Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      15.6. Eastern Europe Esports Market: Country Analysis

      15.7. Russia Esports Market

      15.8. Russia Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      15.9. Russia Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      15.10. Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      15.11. Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      16. North America Esports Market

      16.1. North America Esports Market Overview

      16.1.1. Region Information

      16.1.2. COVID-19 Impact

      16.1.3. Market Information

      16.1.4. Background Information

      16.1.5. Government Initiatives

      16.1.6. Regulations

      16.1.7. Regulatory Bodies

      16.1.8. Major Associations

      16.1.9. Taxes Levied

      16.1.10.  Corporate Tax Structure

      16.1.11.  Investments

      16.1.12.  Major Companies

      16.2. North America Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      16.3. North America Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      16.4. North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      16.5. North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      16.6. North America Esports Market: Country Analysis

      16.7. USA Esports Market

      16.8. USA Esports Market Overview

      16.8.1. Country Information

      16.8.2. COVID-19 Impact

      16.8.3. Market Information

      16.8.4. Background Information

      16.8.5. Government Initiatives

      16.8.6. Regulations

      16.8.7. Regulatory Bodies

      16.8.8. Major Associations

      16.8.9. Taxes Levied

      16.8.10.  Corporate Tax Structure

      16.8.11.  Investments

      16.8.12.  Major Companies

      16.9. USA Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      16.10. USA Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      16.11. USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      16.12. USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      17. South America Esports Market

      17.1. South America Esports Market Overview

      17.1.1. Region Information

      17.1.2. COVID-19 Impact

      17.1.3. Market Information

      17.1.4. Background Information

      17.1.5. Government Initiatives

      17.1.6. Regulations

      17.1.7. Regulatory Bodies

      17.1.8. Associations

      17.1.9. Taxes Levied

      17.1.10.  Corporate Tax Structure

      17.1.11.  Investments

      17.1.12.  Major Companies

      17.2. South America Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      17.3. South America Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      17.4. South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      17.5. South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      17.6. South America Esports Market: Country Analysis

      17.7. Brazil Esports Market

      17.8. Brazil Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      17.9. Brazil Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      17.10. Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      17.11. Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      18. Middle East Esports Market

      18.1. Middle East Esports Market Overview

      18.1.1. Region Information

      18.1.2. COVID-19 Impact

      18.1.3. Market Information

      18.1.4. Background Information

      18.1.5. Government Initiatives

      18.1.6. Regulations

      18.1.7. Regulatory Bodies

      18.1.8. Major Associations

      18.1.9. Taxes Levied

      18.1.10.  Corporate Tax Structure

      18.1.11.  Investments

      18.1.12.  Major Companies

      18.2. Middle East Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      18.3. Middle East Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      18.4. Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      18.5. Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      19. Africa Esports Market

      19.1. Africa Esports Market Overview

      19.1.1. Region Information

      19.1.2. COVID-19 Impact

      19.1.3. Market Information

      19.1.4. Background Information

      19.1.5. Government Initiatives

      19.1.6. Regulatory Bodies

      19.1.7. Major Associations

      19.1.8. Investments

      19.1.9. Major Companies

      19.2. Africa Esports Market, Historic Market Growth, 2015 – 2020, Value ($ Million)

      19.3. Africa Esports Market, Forecast Market Growth, 2020 – 2025, 2030F Value ($ Million)

      19.4. Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      19.5. Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, Value ($ Million)

      20. Global Esports Market Competitive Landscape

      20.1. Company Profiles

      20.2. Activision Blizzard Inc.

      20.2.1. Company Overview

      20.2.2. Products And Services.

      20.2.3. Business Strategy

      20.2.4. Financial Overview

      20.3. Modern Times Group MTG AB

      20.3.1. Company Overview

      20.3.2. Products And Services

      20.3.3. Business Strategy

      20.3.4. Financial Overview

      20.4. Tencent

      20.4.1. Company Overview

      20.4.2. Products And Services

      20.4.3. Business Strategy

      20.4.4. Financial Overview

      20.5. Valve Corporation

      20.5.1. Company Overview

      20.5.2. Products And Services

      20.5.3. Business Strategy

      20.5.4. Financial Overview

      20.6. Electronic Arts Inc.

      20.6.1. Company Overview

      20.6.2. Products And Services

      20.6.3. Business Strategy

      20.6.4. Financial Performance

      21. Key Mergers And Acquisitions In The Esports Market

      21.1. Mobile Premier League Acquired GamingMonk

      21.2. Esports Entertainment Group Acquires Helix esports and GGCircuit

      21.3. TGS Esports Acquired Pepper Esports

      21.4. Immortals Gaming Club Acquired Infinite

      22. Esports Market Opportunities And Strategies

      22.1. Global Esports Market In 2025 – Countries Offering Most New Opportunities

      22.2. Global Esports Market In 2025 – Segments Offering Most New Opportunities

      22.3. Global Esports Market In 2025 – Growth Strategies

      22.3.1. Market Trend Based Strategies

      22.3.2. Competitor Strategies

      23. Esports Market, Conclusions And Recommendations

      23.1. Conclusions

      23.2. Recommendations

      23.2.1. Product

      23.2.2. Place

      23.2.3. Price

      23.2.4. Promotion

      23.2.5. People

      24. Appendix

      24.1. Market Data Sources

      24.2. Research Methodology

      24.3. Currencies

      24.4. Research Inquiries

      24.5. The Business Research Company

      24.6. Copyright and Disclaimer

    List Of Tables

      Table 1: Global Esports Market, Historic, 2015 – 2020, $ Million
    • Table 2: Global Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 3: Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 4: Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 5: Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 6: Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 7: Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 8: Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 9: Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 10: Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 11: Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 12: Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 13: Asia Pacific GDP Per Capita, 2015-2020, $
    • Table 14: Asia Pacific, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 15: Asia-Pacific Esports Market, Historic, 2015 – 2020, $ Million
    • Table 16: Asia-Pacific Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 17: Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 18: Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 19: Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 20: Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 21: China GDP Per Capita, 2015-2020, $
    • Table 22: China, Population By Age Group, 2015-2023, Thousands
    • Table 23: China Esports Market, Historic, 2015 – 2020, $ Million
    • Table 24: China Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 25: China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 26: China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 27: China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 28: China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 29: India Esports Market, Historic, 2015 – 2020, $ Million
    • Table 30: India Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 31: India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 32: India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 33: India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 34: India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • able 35: Japan Esports Market, Historic, 2015 – 2020, $ Million
    • Table 36: Japan Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 37: Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 38: Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 39: Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 40: Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 41: Australia Esports Market, Historic, 2015 – 2020, $ Million
    • Table 42: Australia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 43: Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 44: Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 45: Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 46: Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 47: Indonesia Esports Market, Historic, 2015 – 2020, $ Million
    • Table 48: Indonesia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 49: Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 50: Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 51: Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 52: Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 53: South Korea Esports Market, Historic, 2015 – 2020, $ Million
    • Table 54: South Korea Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 55: South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 56: South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 57: South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 58: South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 59: Western Europe GDP Per Capita, 2015-2020, $
    • Table 60: Western Europe, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 61: Corporate Tax Structure In Western Europe Countries, %
    • Table 62: Western Europe Esports Market, Historic, 2015 – 2020, $ Million
    • Table 63: Western Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 64: Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 65: Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 66: Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 67: Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 68: UK Esports Market, Historic, 2015 – 2020, $ Million
    • Table 69: UK Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 70: UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 71: UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 72: UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 73: UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 74: Germany Esports Market, Historic, 2015 – 2020, $ Million
    • Table 75: Germany Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 76: Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 77: Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 78: Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 79: Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 80: France Esports Market, Historic, 2015 – 2020, $ Million
    • Table 81: France Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 82: France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 83: France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 84: France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 85: France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 86: Eastern Europe GDP Per Capita, 2015-2020, $
    • Table 87: Eastern Europe, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 88: Eastern Europe Esports Market, Historic, 2015 – 2020, $ Million
    • Table 89: Eastern Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 90: Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 91: Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 92: Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 93: Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 94: Russia Esports Market, Historic, 2015 – 2020, $ Million
    • Table 95: Russia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 96: Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 97: Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 98: Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 99: Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 100: North America GDP Per Capita, 2015-2020, $
    • Table 101: North America, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 102: North America Esports Market, Historic, 2015 – 2020, $ Million
    • Table 103: North America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 104: North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 105: North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 106: North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 107: North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 108: USA GDP Per Capita, 2015-2020, $
    • Table 109: USA, Population By Age Group, 2015-2023, Thousands
    • Table 110: USA Esports Market, Historic, 2015 – 2020, $ Million
    • Table 111: USA Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 112: USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 113: USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 114: USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 115: USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 116: South America GDP Per Capita, 2015-2020, $
    • Table 117: South America, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 118: South America Esports Market, Historic, 2015 – 2020, $ Million
    • Table 119: South America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 120: South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 121: South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 122: South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 123: South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 124: Brazil Esports Market, Historic, 2015 – 2020, $ Million
    • Table 125: Brazil Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 126: Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 127: Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 128: Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 129: Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 130: Middle East GDP Per Capita, 2015-2020, $
    • Table 131: Middle East, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 132: Middle East Esports Market, Historic, 2015 – 2020, $ Million
    • Table 133: Middle East Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 134: Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 135: Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 136: Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 137: Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 138: Africa GDP Per Capita, 2015-2020, $
    • Table 139: Africa, Population By Age Group, By Country, 2015-2023, Thousands
    • Table 140: Africa Esports Market, Historic, 2015 – 2020, $ Million
    • Table 141: Africa Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Table 142: Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 143: Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 144: Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Table 145: Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, $ Million
    • Table 146: Global E-Sports Market, Key Competitor Estimated Market Shares, 2020, Percentage (%)
    • Table 147: Activision Blizzard Inc. – Financial Overview, 2016 - 2020, $ Billion
    • Table 148: Activision Blizzard Inc. – Geography Overview, 2019 - 2020, $ Billion
    • Table 149: Modern Times Group MTG AB – Financial Overview, 2016 - 2020, $ Billion
    • Table 150: Modern Times Group MTG AB – Geography Overview, 2019 - 2020, $ Billion
    • Table 151: Tencent – Financial Overview, 2016 - 2020, $ Billion
    • Table 152: Tencent – Geography Overview, 2019 - 2020, $ Billion
    • Table 153:   Electronic Arts Inc. – Financial Overview, 2015- 2019, $ Billion
    • Table 154: Electronic Arts Inc. – Geography Overview, 2019 - 2020, $ Billion
    • Table 155: Global Esports Market Size Gain ($ Million), 2020 – 2025, By Country
    • Table 156: Global Esports Market Size Gain ($ Million), Segmentation By Game, 2020 – 2025
    • Table 157: Global Esports Market Size Gain ($ Million), Segmentation By Platform, 2020 – 2025
    • Table 158: Global Esports Market Size Gain ($ Million), Segmentation By Laboratory Instruments, 2020 – 2025
    • Table 159: Esports - Market Data Sources

    List Of Figures

      Figure 1: Global Esports Market Segmentation By Game
    • Figure 2: Global Esports Market Segmentation By Platform
    • Figure 3: Global Esports Market Segmentation By Revenue Source
    • Figure 4: Global Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 5: Global Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 6: Global Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 7: Global Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 8: Global Esports Market, Segmentation By Revenue Source, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 9: Global Esports Market, By Region, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 10: Global Esports Market, By Country, Historic and Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 11: Asia-Pacific Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 12: Asia-Pacific Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 13: Asia-Pacific Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 14: Asia-Pacific Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 15: China Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 16: China Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 17: China Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 18: China Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 19: India Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 20: India Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 21: India Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 22: India Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 23: Japan Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 24: Japan Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 25: Japan Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 26: Japan Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 27: Australia Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 28: Australia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 29: Australia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 30: Australia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 31: Indonesia Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 32: Indonesia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 33: Indonesia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 34: Indonesia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 35: South Korea Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 36: South Korea Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 37: South Korea Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 38: South Korea Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 39: Western Europe Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 40: Western Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 41: Western Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 42: Western Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 43: UK Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 44: UK Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 45: UK Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 46: UK Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 47: Germany Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 48: Germany Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 49: Germany Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 50: Germany Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 51: France Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 52: France Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 53: France Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 54: France Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 55: Eastern Europe Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 56: Eastern Europe Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 57: Eastern Europe Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 58: Eastern Europe Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 59: Russia Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 60: Russia Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 61: Russia Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 62: Russia Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 63: North America Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 64: North America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 65: North America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 66: North America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 67: USA Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 68: USA Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 69: USA Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 70: USA Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 71: South America Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 72: South America Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 73: South America Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 74: South America Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 75: Brazil Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 76: Brazil Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 77: Brazil Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 78: Brazil Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 79: Middle East Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 80: Middle East Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 81: Middle East Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 82: Middle East Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 83: Africa Esports Market, Historic, 2015 – 2020, $ Million
    • Figure 84: Africa Esports Market, Forecast, 2020 – 2025, 2030F, $ Million
    • Figure 85: Africa Esports Market, Segmentation By Game, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 86: Africa Esports Market, Segmentation By Platform, Historic And Forecast, 2015 – 2020, 2025F, 2030F, %
    • Figure 87: Global E-Sports Market, Key Competitor Estimated Market Shares, 2020, Percentage (%)
    • Figure 88: Activision Blizzard Inc. – Financial Overview, 2016 – 2020, $ Billion
    • Figure 89: Modern Times Group MTG AB – Financial Overview, 2016 – 2020, $ Billion
    • Figure 90: Tencent – Financial Overview, 2016 – 2020, $ Billion
    • Figure 91: Electronic Arts Inc. – Financial Overview, 2015 – 2019, $ Billion
    Global Recreation Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Amusement Parks Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Fantasy Sports Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Participatory Sports Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Online Gambling Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Museums, Historical Sites, Zoos, And Parks Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Independent Artists And Performing Art Companies Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Global Arts Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
    Gambling Market - By Type (Lotteries, Casino, Sports Betting, Others) Trends And Market Size, Opportunities And Strategies – Global Forecast To 2022
    View Report
    Amusement Parks Market - By Type (Theme Parks, Water Parks, Amusement Arcades), By Revenue Source (Tickets, Food & Beverages, Hotels & Resorts, Merchandise and Others), By Age Group (Below 25 years, 25 to 39 years, 40 to 59 years, 60 to 74 years, 75 years and above), By Gender (Male, Female) And By Region, Opportunities And Strategies – Global Forecast To 2030
    View Report
    Online Gambling Global Market Report 2021 - By Game Type (Betting, Casino, Lottery, Poker, Online Bingo), By Device (Desktop, Mobile), COVID-19 Growth And Change
    View Report
    E-Sports Global Market Report 2021 - By Game (Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports), By Platform (PC, Console, Mobile, Others), By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights), COVID-19 Growth And Change
    View Report
    Online Gambling Market - By Game Type (Betting, Casino, Lottery, Poker, Online Bingo, Others), By Device (Desktop, Mobile, Others), And By Region, Opportunities, Trends And Strategies – Global Online Gambling Market Forecast To 2030
    View Report
    Spectator Sports Market - By Type (Sports Team & Clubs, Racing & Individual Sports), By Deployment Model (Public Cloud, Private Cloud, Hybrid Cloud), By Revenue Source (Media Rights, Merchandising, Tickets, Sponsorship), By Type of Sport (Soccer, Cricket, Rugby/Football, Tennis), And By Region, Opportunities And Strategies – Global Forecast To 2030
    View Report
    Esports Market - By Game (Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports), By Platform (PC, Console, Mobile), By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights) And By Region, Opportunities And Strategies – Global Forecast To 2030
    View Report

    Call Us

    +1 3156230293

    (Americas)

    +44 2071930708

    (Europe)

    +91 8897263534

    (Asia & Others)