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Global AR And VR Smart Glasses Market Opportunities 2025, Forecast To 2034

4 Mar, 2025

What Transformation Has the AR And VR Smart Glasses Market Undergone?

The ar and vr smart glasses market has seen considerable growth due to a variety of factors.
•The market size for AR and VR smart glasses has seen a quick expansion in the past few years. Its growth is predicted to rise from $18.43 billion in 2024 to $21.44 billion in 2025, with a compound annual growth rate (CAGR) of 16.3%.
This growth during the historical timeframe can be accredited to the adoption in gaming and entertainment sectors, corporate utilization, improved mobile network connectivity, investments in research and development, and applications in healthcare and medical sectors.

How Will The AR And VR Smart Glasses Market Size Evolve In The Foreseeable Future?

The ar and vr smart glasses market is expected to maintain its strong growth trajectory in upcoming years.
• In the coming years, accelerated growth is anticipated for the AR and VR smart glasses market, which is projected to reach $41.6 billion in 2029, with a compound annual growth rate (CAGR) of 18.0%.
The expansion of 5G networks, industrial and manufacturing uses, e-commerce and retail integration, health and wellness solutions, along with collaboration and remote work tools are all contributing factors to the forecasted growth. The upcoming trends expected to impact this period of growth encompass advancements in display technology, the incorporation of 5G connectivity, enterprise applications and industry solutions, innovation in form factor and design, and the convergence of extended reality (XR).

Which Drivers Are Accelerating Growth In The AR And VR Smart Glasses Market?

The anticipated surge in the number of gamers is predicted to fuel the expansion of the AR and VR smart glasses market. The term 'gaming' refers to the act of enjoying video games via the internet, on a dedicated gaming console, computer, or mobile device. Those indulging in video games are referred to as gamers. A head-up display in the form of smart glass is often employed to emulate an expansive screen for gaming. For example, a report issued by uSwitch, a price comparison service based in the UK, in August 2024, projected the global gaming market's worth to be approximately $27.97 billion. As for the UK, it is home to around 10.84 million gamers, and this community is projected to witness a 6.64% growth by 2027, highlighting the significant potential for growth in the online gaming industry. Additionally, Invest India, an Indian national investment promotion and felicitation agency, reported a 28% growth in online gaming revenue in 2021, reaching $1.2 billion, and it is expected to rise to $1.9 billion by 2024. Consequently, the escalating number of gamers is propelling the growth of the AR and VR smart glasses market.

What Are The Core Segments Of The Global AR And VR Smart Glasses Market?

The AR And VR smart glasses market covered in this report is segmented –
1) By Type: Optical See Through, Video See Through
2) By Device Type: Binocular, Monocular
3) By Product: Mobile Phone Smart Glasses, Integrated Smart Glasses, External Smart Glasses
4) By End Use: Gaming Industry, Healthcare, Education, Military And Defense, Other End Users Subsegments:
1) By Optical See Through: Augmented Reality (AR) Smart Glasses, Mixed Reality (MR) Glasses, Transparent Display Glasses
2) By Video See Through: Virtual Reality (VR) Headsets, Immersive Video Glasses, 360-Degree Video Glasses

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Which Emerging Trends Are Reshaping The AR And VR Smart Glasses Market Size?

Presently, product advancements are the prevailing trend making waves in the AR and VR smart glasses sector. Leading corporations in this sphere are concentrating on designing inventive product options to fortify their market standing. Underlining this, in October 2022, Seiko Epson Corporation, an electronical firm located in Japan, unveiled its latest Moverio AR smart glasses - the Moverio BT-45C and BT-45CS systems. These latest Moverio devices facilitate immersive, hands-off collaborations between field-workers and distance-based specialists, making them ideally suited for crucial tasks like problem-solving, upkeep, scrutiny, and education. They enable an enhancement in productivity, heighten safety measures, and reduce downtime. The Moverio BT-45C and BT-45CS are endowed with state-of-the-art Si-OLED (organic light emitting diode) technology, a unique optical engine, and a binocular see-through Full HD display with a 34° field-of-view (FoV), enabling a flawless blend of digital content with the real world. Furthermore, these models are adaptable with an extensive selection of collaboration and remote assistance software.

Who Are the Key Players in the AR And VR Smart Glasses Market?

Major companies operating in the AR And VR smart glasses market include:
• Seiko Epson Corporation
• Samsung Electronics Co. Ltd.
• Optinvent SA
• Ricoh Company Ltd.
• Microsoft Corporation
• Avegant Corporation
• Everysight Ltd.
• Kopin Corporation
• HTC Corporation
• Sony Interactive Entertainment LLC
• Vuzix Corporation
• Royole Corporation
• Lumus Ltd.
• RealWear Inc.
• Google LLC
• Atheer Inc.
• Meta Platforms Inc.
• DAQRI
• Pico Interactive Inc.
• Acer Inc.
• Lenovo Group Limited
• Osterhout Design Group Inc.
• Rokid Corporation Limited
• Ubimax GmbH
• ThirdEye Gen Inc.
• Nreal (Beijing) Technology Co. Ltd.
• Mad Gaze
• Ximmerse
• ViewAR GmbH
• Magic Leap Inc.

What are the Regional Insights into the AR And VR Smart Glasses Market?

North America was the largest region in the AR And VR smart glasses market in 2024.Asia-Pacific is expected to be the fastest-growing region in the global AR and VR smart glasses market report during the forecast period. The regions covered in the AR and VR smart glasses market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa