The electronic (e) learning for pet services market has seen considerable growth due to a variety of factors.
• The market size for electronic (E) learning in pet services has seen significant growth in recent years. It is projected to increase from $8.45 billion in 2024 to $9.61 billion in 2025, with a compound annual growth rate (CAGR) of 13.8%.
Several factors contributed to this growth in the historic period, including the increased use of digital technology in education, rising internet accessibility, a growing demand for flexible education options, advancements in multimedia content dissemination, the requirement for standardized pet care training, and the proliferation of online communities and resources.
The electronic (e) learning for pet services market is expected to maintain its strong growth trajectory in upcoming years.
• The anticipated expansion of the electronic learning market for pet services promises a swift surge in the forthcoming years, with an estimated valuation of $15.95 billion by 2029, experiencing a compound annual growth rate of 13.5%.
The propelling factors responsible for the predicted growth can be linked to the amplified execution of artificial intelligence and virtual reality in training, widening of mobile learning platforms, escalating focus on personalized and adaptive learning solutions, advancing telemedicine and remote consultations in pet care, mounting requirement for scalable and cost-efficient training solutions, and the continual necessity for regulatory compliance and certification. Noteworthy tendencies to observe during the forecast period encompass the emergence of artificial intelligence for tailor-made training, the escalating employment of virtual and augmented reality for immersive learning, the broadening of mobile and on-demand learning solutions, the integration of gamification to intensify engagement, the augmentation of data analytics for monitoring and enhancing learner outcomes, and the acceptance of subscription-based models for uninterrupted access.
The anticipated increase in pet expenditure is predicted to spur the expansion of the electronic learning market for pet services. Pet expenditure encompasses all costs associated with caring for pets, including items and services such as nutrition, grooming, and healthcare. The rise in pet spending stems from the trend of pet owners viewing their pets as members of their family, leading to a surge in the demand for premium products and services. Electronic learning for pet services simplifies the process for pet owners to get training and care guidance, resulting in increased spending on pet healthcare. For instance, a July 2024 report by US financial service firm Morgan Stanley projects that spending in the pet industry is set to grow at a rate of 7% each year by 2030. Furthermore, household expenses on animals are anticipated to reach $1,445 per pet by 2026 and $1,733 per pet by 2030. This will bring about a 113% surge in total industry spending, culminating in $261 billion by 2030. Hence, the projected increase in pet spending is fueling the expansion of the electronic learning market for pet services.
The electronic (E) learning for pet services market covered in this report is segmented –
1) By Type: Online Courses, Webinars, Videos, Ebooks
2) By Platform: Web-Based, Mobile-Based
3) By Subscription: One-Time Purchase, Subscription-Based
4) By Application: Pet Care, Pet Training, Pet Grooming, Pet Nutrition, Other Applications
Subsegments:
1) By Online Courses: Certification Courses For Pet Grooming, Training Programs For Pet Sitters And Dog Walkers, Veterinary Care And Animal Health Courses, Pet Behavior And Training Courses, Online Courses For Pet Nutrition And Dietetics, Pet Photography And Videography Courses
2) By Webinars: Live Webinars On Pet Training Techniques, Expert Talks On Pet Health And Wellness, Interactive Sessions For Pet Care Professionals, Pet Grooming Webinars, Webinars On Animal Behavior And Psychology
3) By Videos: Instructional Videos For Pet Care, Step-By-Step Pet Grooming Tutorials, Pet Training Video Series, Veterinary Health And First Aid Videos, Videos On Pet Safety And Emergency Care, Pet Nutrition And Meal Preparation Videos
4) By eBooks: Pet Grooming And Care eBooks, Animal Training And Behavior eBooks, Pet Health And Medical eBooks, eBooks On Pet Sitting And Dog Walking, Pet Breeding And Genetics eBooks, Pet Nutrition And Diet Planning eBooks
Major players in the E-learning sector for pet services are leaning towards the creation of virtual reality (VR) enabled pet training programs. This innovation is aimed at increasing the impact and participation in pet care and training instruction. These VR-based services provide simulated conditions for pet owners and trainers to adopt commands and strategies in a virtual format, thereby improving training without the need for a physical environment. For instance, in June 2022, a US-based firm, Top Tier K9, unveiled a ground-breaking VR dog training regimen. This platform, designed for dog owners, trainers, and shelters, allows users to learn vital commands (sit, climb, down, come, heel) and the correct use of a leash and collar in a 3D virtual space. The program employs immediate feedback and a command interval of 1.3 seconds, catering to a dog's memory span and as a result, increases training effectiveness.
Major companies operating in the electronic (E) learning for pet services market are include:
• PetSmart Inc.
• Garmin Ltd.
• Coursera Inc.
• Dogtopia Enterprises LLC
• Radio Systems Corporation
• Rover Inc.
• Best Friends Pet Care Inc.
• Penn Foster Inc.
• Kong Inc.
• Wag Labs Inc.
• SportDOG Inc.
• Bark Busters Pty Ltd
• Shenzhen Wellturn Technology Co. Ltd
• Pet Addict
• ACS Distance Education Ltd
• Dogtra Co
• E-Collar Technologies Inc.
• Highland Canine Training LLC
• ProTrainings LLC
• PawSquad
North America was the largest region in the electronic (E) learning for pet services market in 2024. The regions covered in the electronic (E) learning for pet services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.