The immersive technology market has seen considerable growth due to a variety of factors.
• In recent times, we have witnessed a significant expansion in the immersive technology market size. This market is projected to escalate from $154.94 billion in 2024 to a whopping $222.16 billion in 2025, translating to a compound annual growth rate (CAGR) of 43.4%.
The surge observed in the historical period can be traced back to the advancement in hardware, gaming and entertainment sectors, rising demand for head-mounted displays for virtual reality (VR), increasing use of smartphones and IoT-connected devices, consumer VR emergence, and growing need for digitalization.
The immersive technology market is expected to maintain its strong growth trajectory in upcoming years.
• Expectations project the market size of immersive technology to undergo an enormous surge in the coming years. It's anticipated to expand to $902.94 billion by 2029, with a compound annual growth rate (CAGR) of 42.0%.
Factors stimulating growth during the forecast period include an escalating adoption of these tools for both learning and shopping, global embrace of multimedia utilities, increasing interest in esports, accessibility of immersive content, and a rising demand for head-mounted displays. Expected trends during this projection period include technological advancements, the rise of the metaverse and web 3.0, remote team collaboration, amplified investments into research and development, and an increased usage of immersive technology for virtual events.
The immersive technology market is predicted to be driven by the growing gaming and entertainment sectors. These fields utilize various technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) to produce captivating and interactive experiences for their users. The introduction of immersion technology, which includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), has massively transformed the gaming and entertainment sectors by providing even more intense and engaging experiences. For example, the Fantasy Sports & Gaming Association, a US trade association, reported a 7% surge in total bettors in the U.S. in June 2023 compared to 2022, and a staggering 26% increase from 2021. Consequently, the escalating trends in gaming and entertainment are propelling the growth of the immersive technology market.
The immersive technology market covered in this report is segmented –
1) By Component: Hardware, Software Or Platform, Services
2) By Technology: Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR), 360 Film
3) By Application: Training And Learning, Product Development, Emergency Services, Sales And marketing
4)By Industry: Healthcare, Retail And eCommerce, Education, Construction, Media And Entertainment, Gaming, Manufacturing, Aerospace And Defense, Others (Automotive, Energy)
Subsegments:
1) By Hardware: Virtual Reality (VR) Headsets, Augmented Reality (AR) Glasses, Sensors And Cameras, Haptic Devices
2) By Software Or Platform: VR Software, AR Software, Mixed Reality (MR) Platforms, Content Creation Tools
3) By Services: Consulting Services, Development And Integration Services, Training And Support Services, Content Creation And Design Services
Leading firms in the immersive technology market are working on innovative technological solutions like immersive interactive technology to solidify their standing. Immersive interactive technology is a mix of tools and methodologies which generate captivating experiences, encouraging users to actively engage within a digitally simulated or enhanced environment. For example, in November 2022, Echo Healthcare, Inc., an American company offering highly advanced medical simulation training tools, unveiled its latest software platform powered by its Immersive Interactive technology, Immersive Studio. Immersive Interactive has the ability to develop its own content within the system and disseminate it to a broad range of user communities. The Immersive Studio software eliminates the need for goggles or headsets, making it suitable for group learning scenarios. Users are provided with a 360-degree camera through Immersive Studio, enabling them to effortlessly record and upload local content to a cloud-based space from any location. This technology offers superior quality projections, creating a sense of being physically present in the depicted environment for the learners.
Major companies operating in the immersive technology market report are:
• Google LLC
• Samsung Group
• Sony Corporation
• Lockheed Martin Corporation
• Honeywell International Inc.
• HCL Technologies Limited
• Carl Zeiss AG
• Acer Inc.
• PTC Inc.
• AVEVA Group PLC
• Unity Software Inc.
• Barco NV
• Magic Leap Inc.
• HTC Corporation
• Immersive Technologies Pty Limited
• Varjo Technologies Oy
• EON RealityInc.
• FAAC Incorporated
• CM Labs Simulations Inc.
• Oculus (Facebook Technologies
• LLC.)
• VI-grade GmbH
• Atheer Inc.
• NCTech Limited
• Blippar Ltd.
• Zeality Inc.
North America was the largest region in the immersive technology market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the immersive technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.