The virtual production market has seen considerable growth due to a variety of factors.
• The scale of the virtual production market has witnessed a quick surge in recent times. It is projected to expand from $2.86 billion in 2024 to $3.3 billion in 2025, demonstrating a compound annual growth rate (CAGR) of 15.4%.
The monumental growth during the historical phase can be credited to the escalating application of virtual production in the cinematic world, the burgeoning gaming sector, the incorporation of machine learning and deep learning into virtual production, and the increasing demand for authenticity.
The virtual production market is expected to maintain its strong growth trajectory in upcoming years.
• Projected advancement in the virtual production market predicts a swift escalation in the future. By 2029, it is anticipated to reach a valuation of $6.77 billion, reflecting a compound annual growth rate (CAGR) of 19.7%.
The predicted upswing in this period is a resultant of various factors such as the increasing utilization of visual effects and computer-generated graphics, the ramped-up utilization of virtual production in live events like concerts, its adoption in the automotive and aerospace sectors, content evolution, and the growth in streaming platforms. Within the forecast timeframe, perspectives influencing this market include technological evolution, the inception of novel virtual production techniques and solutions, the infusion of artificial intelligence (AI) and machine learning (ML), and the introduction of blockchain in content manufacturing.
The increasing need for visual effects in worldwide film production is anticipated to drive the growth of the virtual production market. Visual Effects (VFX), which are image alterations used to create or enhance visuals in motion media not captured during live-action shooting, enable creators to actualize their ideas through virtual production earlier. For instance, a report published in June 2024 by the UK Screen Alliance, a UK trade association, revealed that out of the £4.2 billion ($4.53 billion) distributed through the UK's four film and TV tax incentives, £363.5 million ($392.39 million) (8.5%) is allocated to VFX. Besides, £346.5 million ($374.04 million) is used on VFX in sectors not eligible for tax relief such as advertising. In total, VFX adds £1.6 billion ($1.72 billion) to the UK's annual gross value added (GVA). Thus, the escalating demand for visual effects in film production is expected to catalyze the virtual production market.
The virtual production market covered in this report is segmented –
1) By Type: Pre-Production, Production, Post-Production
2) By Offering: Hardware, Software, Services
3) By End User: Movies, TV Series, Commercial Ads, Online Videos, Other End Users
Subsegments:
1) By Pre-Production: Virtual Pre-Visualizations, Storyboarding And Planning Tools, Virtual Set Design
2) By Production: Real-Time Rendering, Motion Capture Technology, Interactive Set Environments
3) By Post-Production: Visual Effects (VFX), Editing Software, Color Grading And Finishing Tools
The rise of technological innovations has emerged as a critical trend in the virtual production market. Prominent firms in the virtual production market are making concerted efforts to introduce new tech-based solutions to solidify their market presence. To illustrate, in September 2023, Samsung Electronics Co., Ltd., (a consumer electronics firm headquartered in South Korea), unrolled their new product, Wall for Virtual Production. The unique feature of this wall is that it augments the virtual production dynamics by extending a vast, captivating workspace for creators and producers to work collectively in a virtual backdrop.
Major companies operating in the virtual production market include:
• Sony Group Corporation
• NVIDIA Corporation
• Adobe Inc.
• Epic Games Inc.
• Autodesk Inc.
• Technicolor SA
• Arashi Vision Inc.
• Unity Software Inc.
• Pixar Animation Studios
• ARRI Aktiengesellschaft
• Double Negative Visual Effects
• Perforce Software Inc.
• HTC Corporation
• Mo-Sys Engineering Ltd.
• The Third Floor Inc.
• FuseFX Inc.
• Vicon Motion Systems Ltd.
• SideFX
• Pixotope Technologies AG
• SolidAnim Ltd.
• TILTLABS Inc.
• Fabric Engine Inc.
• HumanEyes Technologies Ltd.
• Lightcraft Technology Ltd.
• 360Rize Inc.
• 80six Ltd.
• Zero Density Ltd.
• Boris FX Inc.
• TREE Digital Studio Inc.
• VIVE Mars CamTrack
• Panocam3d.com
• Wcta Fx Ltd.
• Golaem
• MocapX Inc.
North America was the largest region in the virtual production market share in 2024. The regions covered in the virtual production market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.