Recreation Market Characteristics
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services and related goods. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
Recreation Manufacturing Market
Major players in the global recreation market include The Walt Disney Company, Las Vegas Sands, Universal Studios, MGM Resorts, Merlin Entertainment Group
Recreation Market Size
The recreation market size is expected to increase by 2022, significantly growing at a rapid CAGR during the forecast period. The growth in the recreation market is due to increasing investments in amusment parks, growing online marketing and growing disposable incomes among millenial pollution.
However, the market for recreation is expected to face certain restraints from several factors such as increasing costs, safety concerns and stringent government regulations.
Recreation Market Segmentation
The global recreation market is further segmented based on type and geography.
By Type - The global recreation market is segmented into amusements, arts and sports.
By Geography - The recreation is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, the North America recreation market accounts the largest share in the global recreation market.
Trends in the Recreation Market
Enhancing amusement parks attractions according to customer experiences, technological advancements and offering virtual reality experiences for multiple people are the trends witnessed in the recreation industry.
Potential Opportunities in the Recreation Market
Adoption of advanced technologies, growing public investments and rising disposable incomes are expected to increase the scope and potential for the recreation market in the forecast period.
Amusement Parks Are Implementing Virtual And Augmented Reality To Increase The Customer Base
Social Media Gains Popularity As A Major Channel For Artists To Promote Their Music
Recreation Market Is Changing With An Introduction Of Booking Platforms
Mobile Ticketing For Sports Events To Provide Hassle Free Ticket Purchase Experience
Amusements Global Market Report 2019
Arts Global Market Report 2019
Sports Global Market Report 2019
Gambling Global Market Report 2019
Museums, Historical Sites, Zoos, And Parks Global Market Report 2019
Independent Artists And Performing Art Companies Global Market Report 2019
Sports And Arts Promoters Global Market Report 2019
Spectator Sports Global Market Report 2019