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Global Tabletop Gaming Opportunities 2025, Forecast To 2034

25 Mar, 2025

How Has the Tabletop Gaming Market Evolved Historically and What is its Current Size?

The tabletop gaming market has seen considerable growth due to a variety of factors.
• The tabletop gaming market has grown rapidly in recent years. It will grow from $15.84 billion in 2024 to $18.48 billion in 2025, reflecting a CAGR of 16.7%.
This expansion can be attributed to higher disposable incomes, the rise of digital platforms, the increasing popularity of fantasy genres, the growth of hobbyist communities, crowdfunding initiatives, and a stronger retail presence.

What Does Future Hold for The Tabletop Gaming Market By 2029?

The tabletop gaming market is expected to maintain its strong growth trajectory in upcoming years.
• The tabletop gaming market is expected to grow rapidly, reaching $33.99 billion by 2029 at a CAGR of 16.4%.
The growth is attributed to the rise of online communities, growing interest in niche genres, increased marketing efforts, the expansion of international markets, and the integration of augmented reality. Key trends include combining physical board games with digital apps, rich stories in games, a focus on eco-friendly materials, the inclusion of diverse themes, and the popularity of games with detailed miniatures.

What Are The Primary Growth Drivers In The Tabletop Gaming Market?

The rising trend of board games is predicted to bolster the growth of the tabletop gaming market. Board games, a type of tabletop game, are played on a flat surface and entail goals or point-scoring often achieved through a blend of strategic decision-making, luck, or both. The growing enthusiasm for board games can be associated with preferences for offline activities, social meet-ups, and the rapid propagation of board game cafés and clubs. Tabletop gaming encapsulates board games and other games played on a flat surface such as card and role-playing games. These games aim to foster social interaction and community development via game nights, conventions, and online discussions. For example, per a May 2022 report by the Observatory of Economic Complexity (OEC), an online US-based data visualization and dissemination platform, the exports of playing cards escalated to 603 million, a significant rise from 446 million the previous year. Consequently, the intensifying fascination with board games is fuelling the growth of the tabletop gaming market.

What Is The Segmentation Of The Global Tabletop Gaming Market?

The tabletop gaming market covered in this report is segmented –
1) By Type: Adventure Games, Board Games, Card Games, Dice Games, Paper And Pencil Games, Role-Playing Games, Strategy Games, Tile-Based Games
2) By Age Group: Children, Teenagers, Adults
3) By Price Range: Low, Medium, High
4) By Application: Retail, Specialty Store, Mass Market Players, Online, Other Applications Subsegments:
1) By Adventure Games: Solo Adventure Games, Cooperative Adventure Games, Campaign-Based Adventure Games, Story-Driven Adventure Games
2) By Board Games: Classic Board Games, Thematic Board Games, Abstract Board Games, Party Board Games, Miniature Board Games
3) By Card Games: Collectible Card Games (CCGs), Trading Card Games (TCGs), Deck-Building Card Games, Traditional Card Games (Poker, Bridge), Solo Card Games
4) By Dice Games: Roll-and-Move Dice Games, Press Your Luck Dice Games, Dice-Based Strategy Games, Dice-Rolling Party Games, Specialty Dice Games
5) By Paper And Pencil Games: Dungeons And Dragons (D And D) Style RPGs, Word Games (Hangman), Logic Puzzle Games (Sudoku), Drawing Games (Pictionary), Grid-Based Puzzle Games
6) By Role-Playing Games (RPGs): Tabletop Role-Playing Games (TTRPGs), Live Action Role-Playing Games (LARPs), Narrative Role-Playing Games, Miniature-Based Rpgs, Solo Role-Playing Games
7) By Strategy Games: Abstract Strategy Games, War Games, Economic Strategy Games, Resource Management Games, Area Control Strategy Games
8) By Tile-Based Games: Domino-Based Games, Tile-Laying Puzzle Games, Area-Control Tile Games, Spatial Strategy Tile Games, Modular Board Games

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What Trends Are Shaping The Tabletop Gaming Market?

Key players in the tabletop gaming industry are concentrating on groundbreaking game designs, incorporating unique and superior magneto card games to augment the gaming experience. A magneto card game is a variety of tabletop gaming that includes both hero and villain cards and tokens. A standard set provides a comprehensive game experience for as many as four participants, with continual additions of new heroes and scenarios to ensure a constantly evolving and engaging game. For example, in July 2024, Fantasy Flight Games, a developer based in the US, unveiled the Magneto Hero Pack for Marvel Champions. This Magneto pack contains 15 exceptional cards depicting his expert handling of magnetism, thus offering distinct gameplay involving battlefield management and metal manipulation. The pack also contains leadership cards to boost team-based strategies. Embodying Magneto's intricate history in the Marvel universe as both an antagonist and protagonist, the pack facilitates exploration of diverse gameplay mechanics.

Who Are the Key Players In The Tabletop Gaming Market?

Major companies operating in the tabletop gaming market are:
• Hasbro
• Mattel
• Ravensburger
• Games Workshop Limited
• Stonemaier Games
• Fantasy Flight Games
• Paizo Inc.
• Cryptozoic Entertainment
• Rio Grande Games
• IELLO
• North Star Games
• Stronghold Games
• Alderac Entertainment Group
• Bezier Games
• Blue Orange Games
• Fireside Games
• Pandasaurus Games
• Portal Games
• Plaid Hat Games
• Queen Games

What Are The Regional Insights Into The Tabletop Gaming Market?

North America was the largest region in the tabletop gaming market in 2024. The regions covered in the tabletop gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.