Global Virtual Reality In Education Market Report 2022 – Market Forecast, Trends And Strategies

1 Apr, 2022

The global virtual reality in education market size is expected to increase from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36%. The change in the VR in education market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The market is expected to reach $32.94 billion in 2026 at a CAGR of 39.7%.

What is the Global Virtual Reality In Education Market?

The virtual reality in education market consists of sales of virtual reality hardware and software by entities (organization, sole-trader, and partnership) that have the potential to transform the theoretical aspects in the books to reality using the virtual reality features. Virtual reality is a computed enabled simulation that is presented using projectors and computer programming. Virtual reality in education is being applied in all levels of education today including K-12, higher education, and vocational training.

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What drives the Global Virtual Reality In Education Market?

The increasing internet penetration will drive the growth of virtual reality in the education market during the forecast period. The internet plays a crucial role in people's lives today as a large portion of the population's lives are immersed in digital technology. The internet has become an effective platform for conducting virtual courses due to its consistent interface, lower connection cost, and universal appeal. For instance, according to the Internet World Stats report, global internet users reached 5.1 billion as of March 2021. Furthermore, according to the Techjury report, the global E-learning sector is expected to reach $325 Billion by 2021. Therefore, the increasing internet penetration propels the growth of virtual reality in the education market.

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Global Virtual Reality In Education Market Segments
The global virtual reality in education market is segmented:
By Component: Hardware, Solutions and Software
By Deployment: Cloud, On-Premises
By Application: Residential, Academic and Training Institutions, Others
By Geography: The regions covered in the virtual reality in education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.

Virtual Reality In Education Global Market Report 2022provides market size and growth forecasts for the global virtual reality in education market, global virtual reality in education market share, virtual reality in education market segments and geographies, virtual reality in education market competitive landscape including leading competitors’ revenues, profiles and market shares. The virtual reality in education market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

Global Virtual Reality In Education Industry Playersinclude Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd, Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc and Vuzix, Schell Games. Based on industry trends and company analysis, the report explains a number of strategies for companies in the market.