Augmented Reality In Training And Education Global Market Report 2022 – By Category (Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings), By Device (Classroom Projectors, Smartphones, Laptops), By End User (Higher Education, K-12) – Market Size, Trends, And Global Forecast 2022-2026

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The augmented reality in training and education market consists of sales of augmented reality software for education and training and related products. Augmented reality is the latest advanced technology that is used in education/training to help the students, corporate employees to equip them with the knowledge or acquire skills by experiencing and interacting with different forms of reality, simulation, games, and others.

The main category of augmented reality in training and education are primary and secondary education, test preparation, reskilling and certifications, higher education, language and other learnings. Reskilling is the process of learning new skills or training people to do a different job. The various devices used include classroom projectors, smartphones, laptops, others that are used for higher education and K-12.

The global augmented reality in training and education market size is expected grow from $6.27 billion in 2021 to $10.37 billion in 2022 at a compound annual growth rate (CAGR) of 65.4%. The growth in the market is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The augmented reality in training and education market is expected to reach $68.71 billion in 2026 at a CAGR of 60.4%.

The implementation of augmented reality (AR) technology in institutions is driving the market. Technology is changing education in many ways but this newer advanced technology of augmented reality is improving the learning environment. More schools and colleges are adopting AR technology to keep students actively engaged and experience learning instead of just reading and looking at pictures. For instance, the ZSpace application allows students to study the human heart and different layers of the earth’s atmosphere more effectively. Riverside Technologies, Inc. says that AR technology helps students to experience the simulation. The multiple benefits of AR technology are helping students in numerous ways encouraging the adoption of advanced technologies by schools and colleges in improving the learning environment.

Ineffective classroom integration is slowing down the growth of augmented reality in training and education market. Augmented reality is a newer advanced technology that has a lot of advantages for effective learning, but like every technology augmented reality is facing issues too in the market. The shape and size of the classroom, lack of skills to integrate the education and training curriculum with AR, and difficulty to interact through the interface to view the lessons or subject, continue to hamper the integration of augmented reality in the classrooms.

Augmented reality game-based learning is the latest trend in the augmented reality in training and education market. The combination of games and technology is helping students to perform various activities to gain knowledge/skills. For instance, the Europass Teacher Academy, a provider of professional development courses, says that schools are adopting the augmented reality to help students gain knowledge, acquire various skills by playing games, and experience reality through augmented reality. Teachers and educators are playing an important role to make students involved in different kinds of gaming activities in the learning process to educate students. Gamifying the academic materials intrigue the students and they are eagerly participating and role-playing in the learning process. The augmented reality technology through game-based learning is personally customized, socially constructed, and also extends beyond the classroom, which is helping students to gain knowledge and acquire various learning skills.

In May 2019, zSpace announced plans for expansion of its augmented and virtual reality (AR/VR) solutions for Career and Technical Education (CTE) coursework. The expansion will include applications for industrial robotics and advanced manufacturing and will help prepare students for industry certifications and provide industry-related experience in the classroom through the hands-on learning experience.

Major players in the augmented reality in training and education market are Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ, Meta Company, DAQRI, InGage, Popar, Chromville, NEXT/NOW, VironIT, Groove Jones, HQSoftware, INDE, Augment, Metagram, Fishermen Labs, Program-Ace, Apptension, Transition Technologies PSC, Quytech, Craftars, Appentus Technologies, BidOn Games Studio, Mofables, Cortex, ScienceSoft and Gravity Jack and Queppelin.

The regions covered in the augmented reality in training and education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality in training and education market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK and USA.

The global augmented reality in training and education market is segmented -

1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings

2) By Device: Classroom Projectors, Smartphones, Laptops, Others

3) By End-User: Higher Education, K-12

    Table Of Contents

    1. Executive Summary

    2. Augmented Reality In Training And Education Market Characteristics

    3. Augmented Reality In Training And Education Market Trends And Strategies

    4. Impact Of COVID-19 On Augmented Reality In Training And Education

    5. Augmented Reality In Training And Education Market Size And Growth

    5.1. Global Augmented Reality In Training And Education Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Augmented Reality In Training And Education Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Augmented Reality In Training And Education Market Segmentation

    6.1. Global Augmented Reality In Training And Education Market, Segmentation  By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Primary and Secondary Education

    Test Preparation

    Reskilling and Certifications

    Higher Education

    Language and Other Learnings

    6.2. Global Augmented Reality In Training And Education Market, Segmentation  By Device, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Classroom Projectors

    Smartphones

    Laptops

    Others

    6.3. Global Augmented Reality In Training And Education Market, Segmentation  By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Higher Education

    K-12

    7. Augmented Reality In Training And Education Market Regional And Country Analysis

    7.1. Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific Augmented Reality In Training And Education Market  

    8.1. Asia-Pacific Augmented Reality In Training And Education Market Overview  

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China Augmented Reality In Training And Education Market  

    9.1. China Augmented Reality In Training And Education Market Overview  

    9.2. China Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India Augmented Reality In Training And Education Market  

    10.1. India Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan Augmented Reality In Training And Education Market  

    11.1. Japan Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia Augmented Reality In Training And Education Market  

    12.1. Australia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia Augmented Reality In Training And Education Market  

    13.1. Indonesia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea Augmented Reality In Training And Education Market  

    14.1. South Korea Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe Augmented Reality In Training And Education Market  

    15.1. Western Europe Augmented Reality In Training And Education Market Overview

    15.2. Western Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK Augmented Reality In Training And Education Market  

    16.1. UK Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany Augmented Reality In Training And Education Market  

    17.1. Germany Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France Augmented Reality In Training And Education Market  

    18.3. France Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe Augmented Reality In Training And Education Market  

    19.1. Eastern Europe Augmented Reality In Training And Education Market Overview

    19.2. Eastern Europe Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia Augmented Reality In Training And Education Market  

    20.1. Russia Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America Augmented Reality In Training And Education Market  

    21.1. North America Augmented Reality In Training And Education Market Overview

    21.2. North America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA Augmented Reality In Training And Education Market  

    22.1. USA Augmented Reality In Training And Education Market Overview

    22.2. USA Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America Augmented Reality In Training And Education Market  

    23.1. South America Augmented Reality In Training And Education Market Overview

    23.2. South America Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil Augmented Reality In Training And Education Market  

    24.1. Brazil Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East Augmented Reality In Training And Education Market  

    25.1. Middle East Augmented Reality In Training And Education Market Overview

    25.2. Middle East Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa Augmented Reality In Training And Education Market  

    26.1. Africa Augmented Reality In Training And Education Market Overview

    26.2. Africa Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. Augmented Reality In Training And Education Market Competitive Landscape And Company Profiles

    27.1. Augmented Reality In Training And Education Market Competitive Landscape

    27.2. Augmented Reality In Training And Education Market Company Profiles

    27.2.1. Google Expeditions Pioneer Program.

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. zSpace

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Magic Leap

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. Alchemy VR

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Unimersiv

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The Augmented Reality In Training And Education Market

    29. Augmented Reality In Training And Education Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global Augmented Reality In Training And Education Market, Segmentation  By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global Augmented Reality In Training And Education Market, Segmentation  By Device, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global Augmented Reality In Training And Education Market, Segmentation  By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global Augmented Reality In Training And Education Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global Augmented Reality In Training And Education Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Asia-Pacific, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: China, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: India, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: Japan, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: Australia, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: Indonesia, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: South Korea, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Western Europe, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: UK, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Germany, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: France, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Eastern Europe, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: Russia, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: North America, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: USA, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: South America, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: Brazil, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: Middle East, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: Africa, Augmented Reality In Training And Education Market, Segmentation By Category, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Google Expeditions Pioneer Program. Financial Performance
  • Table 28: zSpace Financial Performance
  • Table 29: Magic Leap Financial Performance
  • Table 30: Alchemy VR Financial Performance
  • Table 31: Unimersiv Financial Performance

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