The report will be delivered in 2-3 business days.

Browser Games Global Market Report 2021 - By Type (Mobile Games, Pay-to-Play Games, Free-to-Play Games, Pay-in-Play Games), By End User (Smartphone and Tablet, PC, TV), By Operating System (IOS, Android, Windows), COVID-19 Impact And Recovery

Starting Price : $4000.00 | Pages : 175 | Published : January 2021 | SKU CODE : | Format :


The browser games market consists of sales of browser games and related services that are used in smartphones, tablets, PC, and TV. Online games or browser games refer to games played over some sort of computer network, the Internet the most frequently. Online games can range from plain text games to games that combine complex graphics and virtual worlds populated simultaneously by several players.

The global browser games market is expected to grow from $23.81 billion in 2020 to $24.99 billion in 2021 at a compound annual growth rate (CAGR) of 5%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $34.47 billion in 2025 at a CAGR of 8%.

The browser games market covered in this report is segmented by type into mobile games, pay-to-play games, free-to-play games, pay-in-play games and by end user into smartphone and tablet, PC, TV, other.

Rapid increase in the number of active gamers across the world is driving the browser games market. According to data from League of Betting, the number of online gamers is expected to reach 1 billion by 2024 from 877 million in 2020. According to the state of online gaming report in 2019, gamers play for an average of seven hours seven minutes per week, a 19.3% increase in 2018. Younger players, however, spend much more time in playing, with those aged 26-35 play 8 hours 12 minutes per week. Germany and the United States were linked to the highest number of gamers who play at 11.6% per week for more than 20 hours. Therefore, the rapid increase in the number of active gamers across the world is expected to drive the browser games market.

The frustration of the gamers due to slow downloads is the major restraining factor in the browser games market. The amount of time it takes to download games has been reported as the biggest issue worldwide, with 33.8 percent pointing this as their key issue. Experienced gamers are the most worried with download speed, with over 41% of ambitious professional and experts pointing this out as their primary concern because experienced gamers are more likely to play more complex games requiring larger downloads, download performance has a greater effect on their gaming experience. According to the state of online gaming report in 2019, frustration with download speeds is the highest in the United States, where 39.4% of gamers register sluggish downloads as their main concern. Therefore, the frustration of the gamers due to slow downloads is expected to hamper the growth of the browser games market.

Companies in the browser gamers market are focusing on the technologies such Augmented Reality (AR) and Virtual Reality (VR) to improve gaming experience and offer better products. Industry experts expect that in 2019 VR/ AR games will receive a big boost and headset prices will become more affordable, to offer a more immersive gaming experience, many popular games will likely integrate VR and IR. Stormland, set released in 2019, is an open world shooter. It offers some excellent features, such as reloading and updates, which use the VR tech in a very creative way, it also includes a game area created procedurally to ensure that each playthrough is different. Pokémon GO is probably the most popular augmented reality game and is expected to launch some new updates in 2019 to ensure it stays strong for a while. Niantic Labs, developer of Pokémon GO game, the company funding round has already raised $225 million, and is now focused on making more AR-based games.

In September 2020, Microsoft Corporation, a USA based technology company acquired ZeniMax Media for $7.5 billion in cash. Through this acquisition Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda's franchises to Xbox Game Pass. ZeniMax Media, an American video game holding company based in Rockville, Maryland.

The major players covered in the global browser games market are King Digital Entertainment, NCSOFT, GungHo Online, Zynga, Tencent, Microsoft, Activision Blizzard Inc., Sega, Sony Corporation, Peak Games, Gree, Electronics Arts, Arkadium, Playdom, Fun Technologies, Bwin, Riot Games, Giant Interactive, Ubisoft, Valve, Electronic Arts, Nintendo, Square Unix, Bluepoint Games, Failbetter Games, Midway, Westwood Studios, TakeTwo Interactive, DeNa, Nexon, Shanda.

The countries covered in the global browser games market are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The regions covered in the global browser games market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The global browser games market is segmented -

1) By Type: Mobile Games, Pay-to-Play Games, Free-to-Play Games, Pay-in-Play Games

2) By End User: Smartphone and Tablet, PC, TV, Other

3) By Operating System: IOS, Android, Windows

    Table Of Contents

    1. Executive Summary

    2. Browser Games Market Characteristics

    3. Browser Games Market Trends And Strategies

    4. Impact Of COVID-19 On Browser Games

    5. Browser Games Market Size And Growth

    5.1. Global Browser Games Historic Market, 2015-2020, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Browser Games Forecast Market, 2020-2025F, 2030F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Browser Games Market Segmentation

    6.1. Global Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    Mobile Games

    Pay-to-Play Games

    Free-to-Play Games

    Pay-in-Play Games

    6.2. Global Browser Games Market, Segmentation By End User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    Smartphone and Tablet

    PC

    TV

    Other

    6.3. Global Browser Games Market, Segmentation By Operating System, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    IOS

    Android

    Windows

    7. Browser Games Market Regional And Country Analysis

    7.1. Global Browser Games Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    7.2. Global Browser Games Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    8. Asia-Pacific Browser Games Market

    8.1. Asia-Pacific Browser Games Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    9. China Browser Games Market

    9.1. China Browser Games Market Overview

    9.2. China Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion

    10. India Browser Games Market

    10.1. India Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    11. Japan Browser Games Market

    11.1. Japan Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    12. Australia Browser Games Market

    12.1. Australia Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    13. Indonesia Browser Games Market

    13.1. Indonesia Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    14. South Korea Browser Games Market

    14.1. South Korea Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    15. Western Europe Browser Games Market

    15.1. Western Europe Browser Games Market Overview

    15.2. Western Europe Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    16. UK Browser Games Market

    16.1. UK Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    17. Germany Browser Games Market

    17.1. Germany Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    18. France Browser Games Market

    18.3. France Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    19. Eastern Europe Browser Games Market

    19.1. Eastern Europe Browser Games Market Overview

    19.2. Eastern Europe Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    20. Russia Browser Games Market

    20.1. Russia Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    21. North America Browser Games Market

    21.1. North America Browser Games Market Overview

    21.2. North America Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    22. USA Browser Games Market

    22.1. USA Browser Games Market Overview

    22.2. USA Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    23. South America Browser Games Market

    23.1. South America Browser Games Market Overview

    23.2. South America Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    24. Brazil Browser Games Market

    24.1. Brazil Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    25. Middle East Browser Games Market

    25.1. Middle East Browser Games Market Overview

    25.2. Middle East Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    26. Africa Browser Games Market

    26.1. Africa Browser Games Market Overview

    26.2. Africa Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

    27. Browser Games Market Competitive Landscape And Company Profiles

    27.1. Browser Games Market Competitive Landscape

    27.2. Browser Games Market Company Profiles

    27.2.1. King Digital Entertainment

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. NCSOFT

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. GungHo Online

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. Zynga

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Tencent

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    29. Key Mergers And Acquisitions In The Browser Games Market

    29. Browser Games Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2015-2020, $ Billion
  • Table 2: Global Forecast Market Growth, 2020-2025F, 2030F, $ Billion
  • Table 3: Global Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 4: Global Browser Games Market, Segmentation By End User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 5: Global Browser Games Market, Segmentation By Operating System, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 6: Global Browser Games Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 7: Global Browser Games Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 8: Asia-Pacific, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 9: China, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 10: India, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 11: Japan, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 12: Australia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 13: Indonesia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 14: South Korea, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 15: Western Europe, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 16: UK, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 17: Germany, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 18: France, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 19: Eastern Europe, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 20: Russia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 21: North America, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 22: USA, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 23: South America, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 24: Brazil, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 25: Middle East, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 26: Africa, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Table 27: King Digital Entertainment Financial Performance
  • Table 28: NCSOFT Financial Performance
  • Table 29: GungHo Online Financial Performance
  • Table 30: Zynga Financial Performance
  • Table 31: Tencent Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2015-2020, $ Billion
  • Figure 2: Global Forecast Market Growth, 2020-2025F, 2030F, $ Billion
  • Figure 3: Global Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 4: Global Browser Games Market, Segmentation By End User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 5: Global Browser Games Market, Segmentation By Operating System, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 6: Global Browser Games Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 7: Global Browser Games Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 8: Asia-Pacific, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 9: China, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 10: India, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 11: Japan, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 12: Australia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 13: Indonesia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 14: South Korea, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 15: Western Europe, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 16: UK, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 17: Germany, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 18: France, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 19: Eastern Europe, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 20: Russia, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 21: North America, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 22: USA, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 23: South America, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 24: Brazil, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 25: Middle East, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 26: Africa, Browser Games Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Figure 27: King Digital Entertainment Financial Performance
  • Figure 28: NCSOFT Financial Performance
  • Figure 29: GungHo Online Financial Performance
  • Figure 30: Zynga Financial Performance
  • Figure 31: Tencent Financial Performance
Global Internet Of Things (IoT) Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Video Surveillance As A Service (VSaaS) Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Productivity Software Publishing Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Data Center Colocation Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Pipeline Safety Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Smart Workplace Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Printer Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Global Platform as a service (PaaS) Market Report 2021 – Opportunities And Strategies, Market Forecast And Trends
Video Game Software Market - By Type (Browser Games, PC Games, Smart Phone/Tablet Games, Console Games), By Genre (Action, Shooter, Adventure, Role Playing, Strategy, Fighting, Sports, Racing, Others), By Type Of Transaction (Physical, Online/ Microtransaction, Digital), And By Region, Opportunities And Strategies - Global Video Game Software Market Forecast To 2030
View Report
5G Infrastructure Equipment Market - By Communication Infrastructure (Small Cell, Macro Cell, Radio Access Network (RAN), Distributed Antenna System (DAS)), By Type of Network Technology (Software Defined Networking (SDN), Network Function Virtualization (NFV), Mobile Edge Computing (MEC), Fog Computing (FC)), And By Region, Opportunities And Strategies – Global Forecast To 2023
View Report
IoT Services Global Market Report 2021 - By Type (Professional Services, Managed Services), By Vertical (Manufacturing, Retail, IT & Telecom, Transportation & Logistics, Utilities, Healthcare, Energy), By Application (Smart Buildings, Smart Manufacturing, Smart Transport and Logistics, Smart Healthcare, Smart Retail, Smart Energy), COVID-19 Growth And Change
View Report
Digital PC Games Global Market Report 2021 - By Game Subscription Model (Premium, Freemium), By Platform (Windows, IOS), By Audience (Social Gamer, Serious Gamers, Core Gamers), COVID-19 Impact and Recovery
View Report
Cybersecurity Services Market - By Security Type (Network Security, Endpoint Security, Application Security, Cloud security, Others) By User Type (Large enterprises, Small And medium enterprises) And By Region, Opportunities And Strategies - Global Cybersecurity Services Market Forecast To 2030
View Report
Telecom Global Market Report 2021 - By Type (Wireless Telecommunication Carriers, Wired Telecommunication Carriers, Communications Hardware, Satellite & Telecommunication Resellers), By Application (Household, Commercial), COVID-19 Impact And Recovery
View Report
Role Playing Games Market -By Product (Massively Multiplayer Online Role-Playing Game (Mmorpgs), Action-Based Rpgs, Turn-Based Rpgs, Puzzle Rpgs, Tactical Rpgs), By Platform (Pc Rpg, Mobile Rpgs, Console Rpgs), By Distribution (Online Microtransaction, Digital, Physical), And By Region, Opportunities And Strategies – Global Forecast To 2030
View Report

Call Us

+1 3156230293

(Americas)

+44 2071930708

(Europe)

+91 8897263534

(Asia & Others)