Mobile Gaming Global Market Report 2022 – By Device Type (Smartphone, Smartwatch, PDA, Tablet, Others), By Operating System (Android, iOS, Windows, Others), By Genre (Action And Adventure, Arcade, Roleplaying, Sports, Others), By Subscription (Free, Premium) – Market Size, Trends, And Global Forecast 2022-2026

Starting Price : $4000.00 | Pages : 175 | Published : September 2022 | SKU CODE : | Delivery Time: 2-3 business days | Format :


The mobile gaming market consists of sales of mobile games services by entities (organizations, sole traders, and partnerships) that are games designed and played on mobile devices such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablets, and others. Mobile games range from simple ones to complex ones involving 3Ds, AR (augmented reality), and others.

The main types of devices used for mobile gaming include smartphones, smartwatches, PDAs, tablets, and others. Smartphone mobile games are designed for a portable device that combines the features of a computer and a phone into one device. Smartphones are preferred more for gaming due to their features and processing capabilities. These mobile games can be played on operating systems such as Android, iOS, Windows, and others and could be of genres such as action and adventure, arcade, roleplaying, sports, and others. Mobile gaming could be provided for free or have a premium subscription.

The mobile gaming market research report is one of a series of new reports from The Business Research Company that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The global mobile gaming market is expected to grow from $101.21 billion in 2021 to $116.43 billion in 2022 at a compound annual growth rate (CAGR) of 15.04%. The global mobile gaming market is expected to grow to $209.12 billion in 2026 at a compound annual growth rate (CAGR) of 15.77%.

Growing smartphone penetration is expected to drive the growth of the mobile gaming market. Smartphone usage is growing for various reasons, such as growing internet penetration; increasing use of social media; the convenience of communication; affordability of phones with improved features; social status; rising income; dependency on phones; and others. The increasing penetration of smartphones will create a significant demand for mobile gaming as it is extensively used for playing games and spending leisure time. For instance, according to the survey of smartphone ownership commissioned by a nonpartisan American think tank, the Pew Research Center, the share of Americans that own a smartphone increased from 81% in February 2019 to 85% in February 2021, which was just 35% a decade ago (in 2011). This indicates that smartphone penetration is growing and, thus, will drive the growth of the mobile gaming market.

Technology advancement is a key trend gaining popularity in the mobile gaming market. The market is witnessing the integration of virtual reality (VR) and augmented reality (AR) technologies into mobile gaming for really immersive gaming experiences. VR is a computer-generated environment with scenes and objects that appear to be real, whereas AR combines virtual information with the real world. Through VR eyewear, VR allows gamers to escape reality by immersing themselves in a different gaming environment or reality. AR does not transport from a current location to a different one; instead, it amplifies or modifies some aspects of the current surroundings in a game. Key players are focusing on offering technologically advanced mobile gaming to strengthen their position in the market. For instance, in April 2022, Meta (formerly Facebook), the American technology company, conducted the Meta Quest Gaming presentation for 2022 and unveiled a virtual reality (VR) version of Ghostbusters. Ghostbusters VR will let gamers hunt, blast, and capture ghosts in the Ghostbusters universe, with single and multiplayer game modes available.

In April 2021, Electronic Arts (EA), a US-based video game company that publishes games for consoles, PC, and mobile phones, acquired Glu Mobile for $2.4 billion. The acquisition accelerates EA's mobile portfolio expansion and fuels new mobile experiences. Glu Mobile is a US-based company that develops and publishes freemium games for smartphone and tablet devices.

Major players in the mobile gaming market are Activision Blizzard Inc, CyberAgent Inc, Electronic Arts Inc, GungHo Online Entertainment Inc, Microsoft Corp, NetEase Inc, Niantic Inc, Tencent Holdings Ltd, The Walt Disney Co, Ubisoft Entertainment, Nintendo, MocoSpace, Nexon, Gamevil, and DeNA Co Ltd.

Asia-Pacific was the largest region in the mobile gaming market in 2021. The regions covered in the global mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.

The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the UK, and the USA.

The global mobile gaming market is segmented -

1) By Device Type: Smartphone, Smartwatch, PDA, Tablet, Others

2) By Operating System: Android, iOS, Windows, Others

3) By Genre: Action and Adventure, Arcade, Roleplaying, Sports, Others

4) By Subscription: Free, Premium

    Table Of Contents

    1. Executive Summary

    2. Mobile Gaming Market Characteristics

    3. Mobile Gaming Market Trends And Strategies

    4. Impact Of COVID-19 On Mobile Gaming

    5. Mobile Gaming Market Size And Growth

    5.1. Global Mobile Gaming Historic Market, 2016-2021, $ Billion

    5.1.1. Drivers Of The Market

    5.1.2. Restraints On The Market

    5.2. Global Mobile Gaming Forecast Market, 2021-2026F, 2031F, $ Billion

    5.2.1. Drivers Of The Market

    5.2.2. Restraints On the Market

    6. Mobile Gaming Market Segmentation

    6.1. Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Smartphone

    Smartwatch

    PDA

    Tablet

    Others

    6.2. Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Android

    iOS

    Windows

    Others

    6.3. Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Action And Adventure

    Arcade

    Roleplaying

    Sports

    Others

    6.4. Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    Free

    Premium

    7. Mobile Gaming Market Regional And Country Analysis

    7.1. Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    7.2. Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8. Asia-Pacific Mobile Gaming Market

    8.1. Asia-Pacific Mobile Gaming Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    8.3. Asia-Pacific Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    9. China Mobile Gaming Market

    9.1. China Mobile Gaming Market Overview

    9.2. China Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    9.3. China Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

    10. India Mobile Gaming Market

    10.1. India Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    10.2. India Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11. Japan Mobile Gaming Market

    11.1. Japan Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    11.2. Japan Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12. Australia Mobile Gaming Market

    12.1. Australia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    12.2. Australia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13. Indonesia Mobile Gaming Market

    13.1. Indonesia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    13.2. Indonesia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14. South Korea Mobile Gaming Market

    14.1. South Korea Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    14.2. South Korea Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15. Western Europe Mobile Gaming Market

    15.1. Western Europe Mobile Gaming Market Overview

    15.2. Western Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    15.3. Western Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16. UK Mobile Gaming Market

    16.1. UK Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    16.2. UK Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17. Germany Mobile Gaming Market

    17.1. Germany Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    17.2. Germany Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18. France Mobile Gaming Market

    18.4. France Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    18.5. France Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19. Eastern Europe Mobile Gaming Market

    19.1. Eastern Europe Mobile Gaming Market Overview

    19.2. Eastern Europe Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    19.3. Eastern Europe Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20. Russia Mobile Gaming Market

    20.1. Russia Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    20.2. Russia Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21. North America Mobile Gaming Market

    21.1. North America Mobile Gaming Market Overview

    21.2. North America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    21.3. North America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22. USA Mobile Gaming Market

    22.1. USA Mobile Gaming Market Overview

    22.2. USA Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    22.3. USA Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23. South America Mobile Gaming Market

    23.1. South America Mobile Gaming Market Overview

    23.2. South America Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    23.3. South America Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24. Brazil Mobile Gaming Market

    24.1. Brazil Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    24.2. Brazil Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25. Middle East Mobile Gaming Market

    25.1. Middle East Mobile Gaming Market Overview

    25.2. Middle East Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    25.3. Middle East Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26. Africa Mobile Gaming Market

    26.1. Africa Mobile Gaming Market Overview

    26.2. Africa Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    26.3. Africa Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

    27. Mobile Gaming Market Competitive Landscape And Company Profiles

    27.1. Mobile Gaming Market Competitive Landscape

    27.2. Mobile Gaming Market Company Profiles

    27.2.1. Activision Blizzard Inc

    27.2.1.1. Overview

    27.2.1.2. Products and Services

    27.2.1.3. Strategy

    27.2.1.4. Financial Performance

    27.2.2. CyberAgent Inc

    27.2.2.1. Overview

    27.2.2.2. Products and Services

    27.2.2.3. Strategy

    27.2.2.4. Financial Performance

    27.2.3. Electronic Arts Inc

    27.2.3.1. Overview

    27.2.3.2. Products and Services

    27.2.3.3. Strategy

    27.2.3.4. Financial Performance

    27.2.4. GungHo Online Entertainment Inc

    27.2.4.1. Overview

    27.2.4.2. Products and Services

    27.2.4.3. Strategy

    27.2.4.4. Financial Performance

    27.2.5. Microsoft Corp

    27.2.5.1. Overview

    27.2.5.2. Products and Services

    27.2.5.3. Strategy

    27.2.5.4. Financial Performance

    28. Key Mergers And Acquisitions In The Mobile Gaming Market

    29. Mobile Gaming Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Research Inquiries

    30.4. The Business Research Company

    30.5. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Table 3: Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 4: Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 5: Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 6: Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 7: Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 8: Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 9: Asia-Pacific, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 10: Asia-Pacific, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 11: China, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 12: China, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 13: India, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 14: India, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 15: Japan, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 16: Japan, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 17: Australia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 18: Australia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 19: Indonesia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 20: Indonesia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 21: South Korea, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 22: South Korea, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 23: Western Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 24: Western Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 25: UK, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 26: UK, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 27: Germany, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 28: Germany, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 29: France, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 30: France, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 31: Eastern Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 32: Eastern Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 33: Russia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 34: Russia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 35: North America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 36: North America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 37: USA, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 38: USA, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 39: South America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 40: South America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 41: Brazil, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 42: Brazil, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 43: Middle East, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 44: Middle East, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 45: Africa, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 46: Africa, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Table 47: Activision Blizzard Inc Financial Performance
  • Table 48: CyberAgent Inc Financial Performance
  • Table 49: Electronic Arts Inc Financial Performance
  • Table 50: GungHo Online Entertainment Inc Financial Performance
  • Table 51: Microsoft Corp Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2016-2021, $ Billion
  • Figure 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
  • Figure 3: Global Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 4: Global Mobile Gaming Market, Segmentation By Operating System, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 5: Global Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 6: Global Mobile Gaming Market, Segmentation By Subscription, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 7: Global Mobile Gaming Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 8: Global Mobile Gaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 9: Asia-Pacific, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 10: Asia-Pacific, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 11: China, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 12: China, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 13: India, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 14: India, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 15: Japan, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 16: Japan, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 17: Australia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 18: Australia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 19: Indonesia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 20: Indonesia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 21: South Korea, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 22: South Korea, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 23: Western Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 24: Western Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 25: UK, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 26: UK, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 27: Germany, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 28: Germany, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 29: France, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 30: France, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 31: Eastern Europe, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 32: Eastern Europe, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 33: Russia, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 34: Russia, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 35: North America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 36: North America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 37: USA, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 38: USA, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 39: South America, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 40: South America, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 41: Brazil, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 42: Brazil, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 43: Middle East, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 44: Middle East, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 45: Africa, Mobile Gaming Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 46: Africa, Mobile Gaming Market, Segmentation By Genre, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Figure 47: Activision Blizzard Inc Financial Performance
  • Figure 48: CyberAgent Inc Financial Performance
  • Figure 49: Electronic Arts Inc Financial Performance
  • Figure 50: GungHo Online Entertainment Inc Financial Performance
  • Figure 51: Microsoft Corp Financial Performance
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Global Ambulatory Surgical Centers IT Services Market Outlook, Opportunities And Strategies – Includes Ambulatory Surgical Centers IT Services Market Size
Mobile Computer Global Market Report 2022 – By Type (Hand Held Computers, Vehicle Mount Computers, Others), By Component (Hardware, Software), By Enterprise Size (Small and Midsize Businesses, Large Businesses), By Industry (Retail, Manufacturing, Healthcare, Warehouse, Others) – Market Size, Trends, And Global Forecast 2022-2026
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Virtual Reality In Gaming Global Market Report 2022 – By Component (Software, Hardware), By Types Of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction), By Device (Personal Computers, Gaming Consoles, Mobile Devices), By End-User(Commercial Space, Individual) – Market Size, Trends, And Global Forecast 2022-2026
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Broadband Internet Services Global Market Report 2022 – By Type (C Band, Ku Band, Ka Band), By Application (VoIP (Voice Over Internet Protocol), Internet TV, Smart Home Application, Remote Education, Virtual Private LAN Service, Interactive Gaming, VPN on Broadband), By End User (Business, Household) – Market Size, Trends, And Global Forecast 2022-2026
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Laptops Global Market Report 2022 – By Type (Ultrabook, Netbook, Notebook), By End-Use ( Personal, Business, Gaming), By Laptop Screen Size (More than 17"", 15.0"" to 16.9"", 13"" to 14.9""") – Market Size, Trends, And Global Forecast 2022-2026
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Browser Games Global Market Report 2022 – By Type (Mobile Games, Pay-to-Play Games, Free-to-Play Games, Pay-in-Play Games), By End User (Smartphone and Tablet, PC, TV), By Operating System (IOS, Android, Windows) – Market Size, Trends, And Global Forecast 2022-2026
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Video Game Software Global Market Report 2022 – By Type (PC Games, Browser Games, Smart Phone/Tablet Games, Console Games), By Genre (Action, Adventure, Role Playing, Simulation, Strategy, Sports), By End User Sex (Male, Female) – Market Size, Trends, And Global Forecast 2022-2026
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Digital PC Games Global Market Report 2022 – By Game Subscription Model (Premium, Freemium), By Platform (Windows, IOS), By Audience (Social Gamer, Serious Gamers, Core Gamers) – Market Size, Trends, And Global Forecast 2022-2026
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Smart Phone/Tablet Games Global Market Report 2022 – By Game Type (Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy), By Application (iOS User, Android User), By Device (Smartphone, Tablet) – Market Size, Trends, And Global Forecast 2022-2026
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