Global Smartphone/Tablet Games Market Report 2024

Smart Phone/Tablet Games Global Market Report 2024 – By Game Type (Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types), By Device (Smartphone, Tablet), By Application (iOS User, Android User) – Market Size, Trends, And Global Forecast 2024-2033

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Smart Phone/Tablet Games Market Definition And Segments

A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets.

The main types of smartphone/tablet are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy, others. A role-playing game is a game in which gamers take on the responsibilities of fictional characters. The different applications include iOS user, android user.

The smart phone/tablet games market covered in this report is segmented –

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types

2) By Device: Smartphone, Tablet

3) By Application: iOS User, Android User

The smart phone/tablet games market size has grown rapidly in recent years. It will grow from $74.53 billion in 2023 to $87.77 billion in 2024 at a compound annual growth rate (CAGR) of 17.8%. The growth in the historic period can be attributed to proliferation of smart devices, app stores, freemium model, casual gaming, social integration.

The smart phone/tablet games market size is expected to see rapid growth in the next few years. It will grow to $173.97 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to advanced hardware, 5g connectivity, augmented reality (AR) and virtual reality (VR), cloud gaming. Major trends in the forecast period include augmented reality (AR) and virtual reality (VR), in-app purchases and microtransactions, blockchain and nfts: sustainability and eco-friendly initiatives.

Affordable Gaming Smartphones And Tablets Boosting The Smartphone/Tablet Games Market

Rapid increase in the availability of affordable gaming smartphones/tablets in the market is supporting the smartphones/tablet gaming industry. The new affordable gaming mobile/tablet devices are better than the previous generation devices in terms of cost and performance that makes the games run in better FRP (Frames Per Second) providing an enhanced gaming experience. For example, many Chinese smartphones have entered into the market under $500 range which are offering technologically advanced gaming experience like Xiaomi Mi 8 Pro ($469), Xiaomi Mi 8 ($389), Xiaomi Pocophone F1 ($319), Honor 9 ($320) and others.

Rising Popularity Of Video Game Streaming Fuels Growth In Smartphone/Tablet Games

The rise in the popularity of video game streaming is significantly contributing to the growth of the smartphone/tablet games market. Video game streaming refers to the real-time broadcasting of gameplay over the internet, allowing viewers to watch and often interact with the player. Video game streaming of smartphone/tablet games allows users to play and broadcast their gameplay over the internet, fostering community engagement and entertainment. For instance, in May 2021, Esports Charts, a US-based provider of analytics and tools for eSports, reported a significant increase in viewership during the Free Fire World Series (FFWS) 2021 in Singapore. The event reached a peak of 5.41 million viewers. Therefore, the rise in popularity of video game streaming will drive the smartphone/tablet games market.

Major companies operating in the smart phone/tablet games market include Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc.

Impact Of Illegal Downloads And Piracy On The Gaming Industry

The major roadblock to this booming industry is the illegal downloads and pirated versions of the games, thereby causing serious concerns for the original developers of the game. The revenue loss is significantly high due to illegal downloads, as people never pay to the original developers of the game. For example, Subway Surfers, one of the most popular games may have lost close to $91 million due to pirated versions.

Augmented Reality And Virtual Reality In Smartphone/Tablet Gaming

Augmented Reality (AG) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone/tablet games market. Both the technologies offer exciting gaming experiences to the users. Augmented reality gaming combines visual and audio content with the user's current environment in real time, thereby making them enjoy the unique gaming experience. Whereas the Virtual reality games apply three-dimensional (3-D) artificial environment to the computer games. These two technologies have been appreciated by the gaming community, proven by the rise in AR and VR based games downloads. For example, In November 2021, Niantic announced opening its Lightship AR platform to the developers. It is mainly offering the Lightship Augmented Reality Developer Kit to developers who want to create real-world metaverse concepts.

Increasing Focus On Introducing Games Based On Popular Shows To Gain A Competitive Edge

Major companies operating in the smartphone/tablet games market are focused on developing games based on popular shows to gain a competitive edge in the market. Games based on popular TV shows leverage the show's fanbase to create engaging interactive experiences, immersing players in familiar storylines and settings, often resulting in increased player engagement and excitement. For instance, in November 2021, Netflix Inc., a US-based subscription video-on-demand over-the-top streaming service company, launched its first games on smartphones, starting with Android devices and later expanding to iOS devices. The first release comprises five mobile games, all accessible for Netflix subscribers to download and play without charge. Among these, two are connected to Netflix's popular series, Stranger Things.

Zynga Acquired Starlark

In October 2021, Zynga, a US-based social game developer acquired StarLark for an undisclosed amount. This acquisition will expand Zynga’s international presence by establishing it in China with access to the creative talent pool. StarLark is a China-based Mobile Game Developer.

Asia-Pacific was the largest region in the smartphone/tablet games market in 2023. North America was the second largest region if the smart phone/tablet games market. The regions covered in the smart phone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the smart phone/tablet games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The smartphone/tablet games market consists of sales of games that can only be played on smartphones or tablets. The revenue for these companies is generated from the in-app purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise. The main types of smartphone/tablet games are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy and others. A shooter game are the action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. The devices used include smartphone and tablet and used by iOS user and android user. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The smartphone/tablet games market research report is one of a series of new reports from The Business Research Company that provides smartphone/tablet games market statistics, including smartphone/tablet games industry global market size, regional shares, competitors with a smartphone/tablet games market share, detailed smartphone/tablet games market segments, market trends and opportunities, and any further data you may need to thrive in the smartphone/tablet games industry. This smartphone/tablet games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Smart Phone/Tablet Games Market Report Scope
Report AttributeDetails
Market Size Value In 2024 $87.77 billion
Revenue Forecast In 2033 $173.97 billion
Growth Rate CAGR of 18.7% from 2024 to 2033
Base Year For Estimation 2023
Actual Estimates/Historical Data 2018-2023
Forecast Period 2024 - 2028 - 2033
Market Representation Revenue in USD Billion and CAGR from 2024 to 2033
Segments Covered 1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types
2) By Device: Smartphone, Tablet
3) By Application: iOS User, Android User
Regional Scope Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Country Scope Australia; China; India; Indonesia; Japan; South Korea; Bangladesh; Thailand; Vietnam; Malaysia; Singapore; Philippines; Hong Kong; New Zealand; USA; Canada; Mexico; Brazil; Chile; Argentina; Colombia; Peru; France; Germany; UK; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Russia; Czech Republic; Poland; Romania; Ukraine; Saudi Arabia; Israel; Iran; Turkey; UAE; Egypt; Nigeria; South Africa
Key Companies Profiled Tencent Holdings Ltd.; Sony Corporation; Electronic Arts Inc.; Nintendo Co Ltd.; Netmarble; CyberAgent Inc.; Mixi Inc.; Zynga Inc.; Supercell Oy; Machine Zone Inc.; King Digital Entertainment; Com2uS Corporation; Niantic Inc.; Bandai Namco Entertainment Inc.; NEXON Games Co Ltd.; Square Enix Holdings Co Ltd.; Warner Bros Entertainment Inc.; Pocket Games; Playrix Holding Ltd.; IGG Inc.; Miniclip SA; NCSoft Corporation; Peak Games; Jam City Inc.; NetEase Inc.; Glu Mobile LLC; Gameloft SE; Rovia LLC; Ubisoft Entertainment SA; Epic Games Inc.
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Smart Phone/Tablet Games Market Characteristics

    3. Smart Phone/Tablet Games Market Trends And Strategies

    4. Smart Phone/Tablet Games Market - Macro Economic Scenario

    4.1. Impact Of High Inflation On the Market

    4.2. Ukraine-Russia War Impact On the Market

    4.3. COVID-19 Impact On the Market

    5. Global Smart Phone/Tablet Games Market Size and Growth

    5.1. Global Smart Phone/Tablet Games Market Drivers and Restraints

    5.1.1. Drivers Of The Market

    5.1.2. Restraints Of The Market

    5.2. Global Smart Phone/Tablet Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)

    5.3. Global Smart Phone/Tablet Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

    6. Smart Phone/Tablet Games Market Segmentation

    6.1. Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Shooter

    Action

    Sports Games

    Role-Playing

    Adventure

    Racing

    Fighting

    Strategy

    Other Game Types

    6.2. Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Smartphone

    Tablet

    6.3. Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    iOS User

    Android User

    7. Smart Phone/Tablet Games Market Regional And Country Analysis

    7.1. Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    7.2. Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8. Asia-Pacific Smart Phone/Tablet Games Market

    8.1. Asia-Pacific Smart Phone/Tablet Games Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.3. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.4. Asia-Pacific Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    9. China Smart Phone/Tablet Games Market

    9.1. China Smart Phone/Tablet Games Market Overview

    9.2. China Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.3. China Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.4. China Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    10. India Smart Phone/Tablet Games Market

    10.1. India Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.2. India Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.3. India Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11. Japan Smart Phone/Tablet Games Market

    11.1. Japan Smart Phone/Tablet Games Market Overview

    11.2. Japan Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.3. Japan Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.4. Japan Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12. Australia Smart Phone/Tablet Games Market

    12.1. Australia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.2. Australia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.3. Australia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13. Indonesia Smart Phone/Tablet Games Market

    13.1. Indonesia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.2. Indonesia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.3. Indonesia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14. South Korea Smart Phone/Tablet Games Market

    14.1. South Korea Smart Phone/Tablet Games Market Overview

    14.2. South Korea Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.3. South Korea Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.4. South Korea Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15. Western Europe Smart Phone/Tablet Games Market

    15.1. Western Europe Smart Phone/Tablet Games Market Overview

    15.2. Western Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.3. Western Europe Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.4. Western Europe Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16. UK Smart Phone/Tablet Games Market

    16.1. UK Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.2. UK Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.3. UK Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17. Germany Smart Phone/Tablet Games Market

    17.1. Germany Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.2. Germany Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.3. Germany Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18. France Smart Phone/Tablet Games Market

    18.5. France Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.6. France Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.7. France Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19. Italy Smart Phone/Tablet Games Market

    19.9. Italy Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.10. Italy Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.11. Italy Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20. Spain Smart Phone/Tablet Games Market

    20.13. Spain Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.14. Spain Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.15. Spain Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21. Eastern Europe Smart Phone/Tablet Games Market

    21.1. Eastern Europe Smart Phone/Tablet Games Market Overview

    21.2. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.3. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.4. Eastern Europe Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22. Russia Smart Phone/Tablet Games Market

    22.1. Russia Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.2. Russia Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.3. Russia Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23. North America Smart Phone/Tablet Games Market

    23.1. North America Smart Phone/Tablet Games Market Overview

    23.2. North America Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.3. North America Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.4. North America Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24. USA Smart Phone/Tablet Games Market

    24.1. USA Smart Phone/Tablet Games Market Overview

    24.2. USA Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.3. USA Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.4. USA Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25. Canada Smart Phone/Tablet Games Market

    25.1. Canada Smart Phone/Tablet Games Market Overview

    25.2. Canada Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.3. Canada Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.4. Canada Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26. South America Smart Phone/Tablet Games Market

    26.1. South America Smart Phone/Tablet Games Market Overview

    26.2. South America Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.3. South America Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.4. South America Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27. Brazil Smart Phone/Tablet Games Market

    27.1. Brazil Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.2. Brazil Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.3. Brazil Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28. Middle East Smart Phone/Tablet Games Market

    28.1. Middle East Smart Phone/Tablet Games Market Overview

    28.2. Middle East Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.3. Middle East Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.4. Middle East Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29. Africa Smart Phone/Tablet Games Market

    29.1. Africa Smart Phone/Tablet Games Market Overview

    29.2. Africa Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.3. Africa Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.4. Africa Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    30. Smart Phone/Tablet Games Market Competitive Landscape And Company Profiles

    30.1. Smart Phone/Tablet Games Market Competitive Landscape

    30.2. Smart Phone/Tablet Games Market Company Profiles

    30.2.1. Tencent Holdings Ltd.

    30.2.1.1. Overview

    30.2.1.2. Products and Services

    30.2.1.3. Strategy

    30.2.1.4. Financial Performance

    30.2.2. Sony Corporation

    30.2.2.1. Overview

    30.2.2.2. Products and Services

    30.2.2.3. Strategy

    30.2.2.4. Financial Performance

    30.2.3. Electronic Arts Inc.

    30.2.3.1. Overview

    30.2.3.2. Products and Services

    30.2.3.3. Strategy

    30.2.3.4. Financial Performance

    30.2.4. Nintendo Co Ltd.

    30.2.4.1. Overview

    30.2.4.2. Products and Services

    30.2.4.3. Strategy

    30.2.4.4. Financial Performance

    30.2.5. Netmarble

    30.2.5.1. Overview

    30.2.5.2. Products and Services

    30.2.5.3. Strategy

    30.2.5.4. Financial Performance

    31. Global Smart Phone/Tablet Games Market Competitive Benchmarking

    32. Global Smart Phone/Tablet Games Market Competitive Dashboard

    33. Key Mergers And Acquisitions In The Smart Phone/Tablet Games Market

    34. Smart Phone/Tablet Games Market Future Outlook and Potential Analysis

    34.1 Smart Phone/Tablet Games Market In 2028 - Countries Offering Most New Opportunities

    34.2 Smart Phone/Tablet Games Market In 2028 - Segments Offering Most New Opportunities

    34.3 Smart Phone/Tablet Games Market In 2028 - Growth Strategies

    34.3.1 Market Trend Based Strategies

    34.3.2 Competitor Strategies

    35. Appendix

    35.1. Abbreviations

    35.2. Currencies

    35.3. Historic And Forecast Inflation Rates

    35.4. Research Inquiries

    35.5. The Business Research Company

    35.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Table 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Table 3: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 4: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 5: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 6: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 7: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 8: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 9: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 10: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 11: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 12: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 13: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 14: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 15: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 16: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 17: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 18: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 19: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 20: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 21: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 22: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 23: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 24: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 25: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 26: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 27: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 28: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 29: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 30: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 31: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 32: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 33: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 34: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 35: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 36: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 37: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 38: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 39: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 40: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 41: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 42: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 43: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 44: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 45: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 46: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 47: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 48: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 49: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 50: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 51: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 52: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 53: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 54: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 55: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 56: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 57: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 58: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 59: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 60: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 61: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 62: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 63: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 64: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 65: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 66: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 67: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 68: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 69: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 70: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 71: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 72: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 73: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 74: Tencent Holdings Ltd. Financial Performance
  • Table 75: Sony Corporation Financial Performance
  • Table 76: Electronic Arts Inc. Financial Performance
  • Table 77: Nintendo Co Ltd. Financial Performance
  • Table 78: Netmarble Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Figure 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Figure 3: Global Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 4: Global Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 5: Global Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 6: Global Smart Phone/Tablet Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 7: Global Smart Phone/Tablet Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 8: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 9: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 10: Asia-Pacific, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 11: China, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 12: China, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 13: China, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 14: India, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 15: India, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 16: India, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 17: Japan, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 18: Japan, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 19: Japan, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 20: Australia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 21: Australia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 22: Australia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 23: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 24: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 25: Indonesia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 26: South Korea, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 27: South Korea, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 28: South Korea, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 29: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 30: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 31: Western Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 32: UK, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 33: UK, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 34: UK, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 35: Germany, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 36: Germany, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 37: Germany, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 38: France, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 39: France, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 40: France, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 41: Italy, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 42: Italy, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 43: Italy, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 44: Spain, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 45: Spain, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 46: Spain, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 47: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 48: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 49: Eastern Europe, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 50: Russia, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 51: Russia, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 52: Russia, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 53: North America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 54: North America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 55: North America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 56: USA, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 57: USA, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 58: USA, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 59: Canada, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 60: Canada, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 61: Canada, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 62: South America, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 63: South America, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 64: South America, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 65: Brazil, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 66: Brazil, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 67: Brazil, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 68: Middle East, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 69: Middle East, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 70: Middle East, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 71: Africa, Smart Phone/Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 72: Africa, Smart Phone/Tablet Games Market, Segmentation By Device, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 73: Africa, Smart Phone/Tablet Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 74: Tencent Holdings Ltd. Financial Performance
  • Figure 75: Sony Corporation Financial Performance
  • Figure 76: Electronic Arts Inc. Financial Performance
  • Figure 77: Nintendo Co Ltd. Financial Performance
  • Figure 78: Netmarble Financial Performance
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Frequently Asked Questions

What is the definition of the smartphone/tablet games market?

A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets. For further insights on the smartphone/tablet games market, request a sample here

How will the smartphone/tablet games market drivers and restraints affect the smartphone/tablet games market dynamics? What forces will shape the smartphone/tablet games industry going forward?

The smartphone/tablet games market major growth driver - affordable gaming smartphones and tablets boosting the smartphone/tablet games market. For further insights on the smartphone/tablet games market, request a sample here

What is the forecast market size or the forecast market value of the smartphone/tablet games market ?

The smart phone/tablet games market size has grown rapidly in recent years. It will grow from $74.53 billion in 2023 to $87.77 billion in 2024 at a compound annual growth rate (CAGR) of 17.8%. The growth in the historic period can be attributed to proliferation of smart devices, app stores, freemium model, casual gaming, social integration. The smart phone/tablet games market size is expected to see rapid growth in the next few years. It will grow to $173.97 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to advanced hardware, 5g connectivity, augmented reality (ar) and virtual reality (vr), cloud gaming. Major trends in the forecast period include augmented reality (ar) and virtual reality (vr), in-app purchases and microtransactions, blockchain and nfts: sustainability and eco-friendly initiatives. For further insights on the smartphone/tablet games market, request a sample here

How is the smartphone/tablet games market segmented?

The smartphone/tablet games market is segmented
1) By Game Type: Shooter; Action; Sports Games; Role-Playing; Adventure; Racing; Fighting; Strategy; Other Game Types
2) By Device: Smartphone; Tablet
3) By Application: iOS User; Android User For further insights on the smartphone/tablet games market,
request a sample here

Which region has the largest share of the smartphone/tablet games market? What are the other regions covered in the report?

Asia-Pacific was the largest region in the smartphone/tablet games market in 2023. North America was the second largest region if the smart phone/tablet games market. The regions covered in the smart phone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa For further insights on the smartphone/tablet games market, request a sample here.

Who are the major players in the smartphone/tablet games market?

Major companies operating in the smart phone/tablet games market include Tencent Holdings Ltd., Sony Corporation, Electronic Arts Inc., Nintendo Co Ltd., Netmarble, CyberAgent Inc., Mixi Inc., Zynga Inc., Supercell Oy, Machine Zone Inc., King Digital Entertainment, Com2uS Corporation, Niantic Inc., Bandai Namco Entertainment Inc., NEXON Games Co Ltd., Square Enix Holdings Co Ltd., Warner Bros Entertainment Inc., Pocket Games, Playrix Holding Ltd., IGG Inc., Miniclip SA, NCSoft Corporation, Peak Games, Jam City Inc., NetEase Inc., Glu Mobile LLC, Gameloft SE, Rovia LLC, Ubisoft Entertainment SA, Epic Games Inc. For further insights on the smartphone/tablet games market, request a sample here.

What are the key trends in the smartphone/tablet games market?

Major trend in the smartphone/tablet games market - augmented reality and virtual reality in smartphone/tablet gaming. For further insights on the smartphone/tablet games market, request a sample here.

What are the major opportunities in the smartphone/tablet games market? What are the strategies for the smartphone/tablet games market?

For detailed insights on the major opportunities and strategies in the smartphone/tablet games market, request a sample here.

How does the smartphone/tablet games market relate to the overall economy and other similar markets?

For detailed insights on smartphone/tablet games market's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the smartphone/tablet games industry?

For detailed insights on the mergers and acquisitions in the smartphone/tablet games industry, request a sample here.

What are the key dynamics influencing the smartphone/tablet games market growth? SWOT analysis of the smartphone/tablet games market.

For detailed insights on the key dynamics influencing the smartphone/tablet games market growth and SWOT analysis of the smartphone/tablet games industry, request a sample here.