Global Smartphone/Tablet Games Market Report 2024

Smartphone/Tablet Games Global Market Report 2023 – By Game Type (Shooter, Action, Sports Games, RolePlaying, Adventure, Racing, Fighting, Strategy, Other Game Types), By Application (iOS User, Android User) – Market Size, Trends, And Global Forecast 2023-2032

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A smartphone/tablet games refer to the game designed for mobile devices, such as smartphones and tablets.

The main types of smartphone/tablet are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy, others. A role-playing game is a game in which gamers take on the responsibilities of fictional characters. The different applications include iOS user, android user.

The global smartphone/tablet games market is segmented -

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other Game Types

2) By Application: iOS User, Android User

The global smart phone/tablet games market size will grow from $65.52 billion in 2022 to $79.76 billion in 2023 at a compound annual growth rate (CAGR) of 21.7%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the global smart phone/tablet games is expected to grow to $165.5 billion in 2027 at a CAGR of 20.0%.

Rapid increase in the availability of affordable gaming smartphones/tablets in the market is supporting the smartphones/tablet gaming industry. The new affordable gaming mobile/tablet devices are better than the previous generation devices in terms of cost and performance that makes the games run in better FRP (Frames Per Second) providing an enhanced gaming experience. For example, many Chinese smartphones have entered into the market under $500 range which are offering technologically advanced gaming experience like Xiomi Mi 8 Pro ($469), Xiomi Mi 8 ($389), Xiomi Pocophone F1 ($319), Honor 9 ($320) and others.

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, Bandai NamCo., Nexon, Square Enix, Warner Bros, Pocket Games, Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam City, NetEase, Glu Mobile, Gameloft, Rovia, Ubisoft and Epic Games.

The major roadblock to this booming industry is the illegal downloads and pirated versions of the games, thereby causing serious concerns for the original developers of the game. The revenue loss is significantly high due to illegal downloads, as people never pay to the original developers of the game. For example, Subway Surfers, one of the most popular games may have lost close to $91 million due to pirated versions.

Augmented Reality (AG) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone/tablet games market. Both the technologies offer exciting gaming experiences to the users. Augmented reality gaming combines visual and audio content with the user's current environment in real time, thereby making them enjoy the unique gaming experience. Whereas the Virtual reality games apply three-dimensional (3-D) artificial environment to the computer games. These two technologies have been appreciated by the gaming community, proven by the rise in AR and VR based games downloads. For example, In November 2021, Niantic announced opening its Lightship AR platform to the developers. It is mainly offering the Lightship Augmented Reality Developer Kit to developers who want to create real-world metaverse concepts.

In October 2021, Zynga, a US-based social game developer acquired StarLark for an undisclosed amount. This acquisition will expand Zynga’s international presence by establishing it in China with access to the creative talent pool. StarLark is a China-based Mobile Game Developer.

Asia-Pacific was the largest region in the smartphone/tablet games market in 2022. North America was the second largest region of the global smart phone/tablet games market share. The regions covered in the global smartphone/tablet games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa.

The countries covered in the smartphone/tablet games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The smartphone/tablet games market consists of sales of games that can only be played on smartphones or tablets. The revenue for these companies is generated from the in-app purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise. The main types of smartphone/tablet games are shooter, action, sports games, role-playing, adventure, racing, fighting, strategy and others. A shooter game are the action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. The devices used include smartphone and tablet and used by iOS user and android user. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The smartphone/tablet games market research report is one of a series of new reports from The Business Research Company that provides smartphone/tablet games market statistics, including smartphone/tablet games industry global market size, regional shares, competitors with a smartphone/tablet games market share, detailed smartphone/tablet games market segments, market trends and opportunities, and any further data you may need to thrive in the smartphone/tablet games industry. This smartphone/tablet games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

    Table Of Contents

    1. Executive Summary

    2. Smart Phone /Tablet Games Market Characteristics

    3. Smart Phone /Tablet Games Market – Macro Economic Scenario

    3.1 COVID-19 Impact On Smart Phone /Tablet Games Market

    3.2 Ukraine-Russia War Impact On Smart Phone /Tablet Games Market

    3.3 Impact Of High Inflation On Smart Phone /Tablet Games Market

    4. Smart Phone /Tablet Games Market Size And Growth

    4.1. Global Smart Phone /Tablet Games Historic Market, 2017 - 2022, $ Billion

    4.1.1. Drivers Of The Market

    4.1.2. Restraints On The Market

    4.2. Global Smart Phone /Tablet Games Forecast Market, 2022-2027F, 2032F, $ Billion

    4.2.1. Drivers Of The Market

    4.2.2. Restraints On the Market

    5. Smart Phone /Tablet Games Market Segmentation

    5.1. Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    Shooter

    Action

    Sports Games

    Role-Playing

    Adventure

    Racing

    Fighting

    Strategy

    Other Game Types

    5.2. Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    iOS User

    Android User

    6. Smart Phone /Tablet Games Market Regional And Country Analysis

    6.1. Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    6.2. Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    7. Asia-Pacific Smart Phone /Tablet Games Market

    7.1. Asia-Pacific Smart Phone /Tablet Games Market Overview

    7.2. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    7.3. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    8. China Smart Phone /Tablet Games Market

    8.1. China Smart Phone /Tablet Games Market Overview

    8.2. China Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F,$ Billion

    8.3. China Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F,$ Billion

    9. India Smart Phone /Tablet Games Market

    9.1. India Smart Phone /Tablet Games Market Overview

    9.2. India Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    9.3. India Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    10. Japan Smart Phone /Tablet Games Market

    10.1. Japan Smart Phone /Tablet Games Market Overview

    10.2. Japan Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    10.3. Japan Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    11. Australia Smart Phone /Tablet Games Market

    11.1. Australia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    11.2. Australia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    12. Indonesia Smart Phone /Tablet Games Market

    12.1. Indonesia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    12.2. Indonesia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    13. South Korea Smart Phone /Tablet Games Market

    13.1. South Korea Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    13.2. South Korea Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    14. Western Europe Smart Phone /Tablet Games Market

    14.1. Western Europe Smart Phone /Tablet Games Market Overview

    14.2. Western Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    14.3. Western Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    15. UK Smart Phone /Tablet Games Market

    15.1. UK Smart Phone /Tablet Games Market Overview

    15.2. UK Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    14.3. UK Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    16. Germany Smart Phone /Tablet Games Market

    16.1. Germany Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    16.2. Germany Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    17. France Smart Phone /Tablet Games Market

    17.4. France Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    17.5. France Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    18. Eastern Europe Smart Phone /Tablet Games Market

    18.1. Eastern Europe Smart Phone /Tablet Games Market Overview

    18.2. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    18.3. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    19. Russia Smart Phone /Tablet Games Market

    19.1. Russia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    19.2. Russia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    20. North America Smart Phone /Tablet Games Market

    20.1. North America Smart Phone /Tablet Games Market Overview

    20.2. North America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    20.3. North America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    21. USA Smart Phone /Tablet Games Market

    21.1. USA Smart Phone /Tablet Games Market Overview

    21.2. USA Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    21.3. USA Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    22. South America Smart Phone /Tablet Games Market

    22.1. South America Smart Phone /Tablet Games Market Overview

    22.2. South America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    22.3. South America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    23. Brazil Smart Phone /Tablet Games Market

    23.1. Brazil Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    23.2. Brazil Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    24. Middle East Smart Phone /Tablet Games Market

    24.1. Middle East Smart Phone /Tablet Games Market Overview

    24.2. Middle East Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    24.3. Middle East Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    25. Africa Smart Phone /Tablet Games Market

    25.1. Africa Smart Phone /Tablet Games Market Overview

    25.2. Africa Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    25.3. Africa Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion

    26. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles

    26.1. Smart Phone /Tablet Games Market Competitive Landscape

    26.2. Smart Phone /Tablet Games Market Company Profiles

    26.2.1. Tencent Hold

    26.2.1.1. Overview

    26.2.1.2. Products and Services

    26.2.1.3. Strategy

    26.2.1.4. Financial Performance

    26.2.2. Sony

    26.2.2.1. Overview

    26.2.2.2. Products and Services

    26.2.2.3. Strategy

    26.2.2.4. Financial Performance

    26.2.3. Electronic Arts

    26.2.3.1. Overview

    26.2.3.2. Products and Services

    26.2.3.3. Strategy

    26.2.3.4. Financial Performance

    26.2.4. Nintendo

    26.2.4.1. Overview

    26.2.4.2. Products and Services

    26.2.4.3. Strategy

    26.2.4.4. Financial Performance

    26.2.5. Netmarble

    26.2.5.1. Overview

    26.2.5.2. Products and Services

    26.2.5.3. Strategy

    26.2.5.4. Financial Performance

    27. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market

    28. Smart Phone /Tablet Games Market Trends And Strategies

    29. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis

    30. Appendix

    30.1. Abbreviations

    30.2. Currencies

    30.3. Historic And Forecast Inflation Rates

    30.4. Research Inquiries

    30.5. The Business Research Company

    30.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2017-2022, $ Billion
  • Table 2: Global Forecast Market Growth, 2017-2027, 2032F, $ Billion
  • Table 3: Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 4: Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 5: Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 6: Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 7: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 8: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 9: China, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 10: China, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 11: India, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 12: India, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 13: Japan, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 14: Japan, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 15: Australia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 16: Australia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 17: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 18: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 19: South Korea, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 20: South Korea, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 21: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 22: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 23: UK, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 24: UK, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 25: Germany, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 26: Germany, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 27: France, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 28: France, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 29: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 30: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 31: Russia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 32: Russia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 33: North America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 34: North America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 35: USA, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 36: USA, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 37: South America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 38: South America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 39: Brazil, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 40: Brazil, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 41: Middle East, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 42: Middle East, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 43: Africa, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 44: Africa, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Table 45: Tencent Hold Financial Performance
  • Table 46: Sony Financial Performance
  • Table 47: Electronic Arts Financial Performance
  • Table 48: Nintendo Financial Performance
  • Table 49: Netmarble Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2017-2022, $ Billion
  • Figure 2: Global Forecast Market Growth, 2017-2027, 2032F, $ Billion
  • Figure 3: Global Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 4: Global Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 5: Global Smart Phone /Figuret Games Market, Split By Region, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 6: Global Smart Phone /Figuret Games Market, Split By Country, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 7: Asia-Pacific, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 8: Asia-Pacific, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 9: China, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 10: China, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 11: India, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 12: India, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 13: Japan, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 14: Japan, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 15: Australia, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 16: Australia, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 17: Indonesia, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 18: Indonesia, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 19: South Korea, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 20: South Korea, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 21: Western Europe, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 22: Western Europe, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 23: UK, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 24: UK, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 25: Germany, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 26: Germany, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 27: France, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 28: France, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 29: Eastern Europe, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 30: Eastern Europe, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 31: Russia, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 32: Russia, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 33: North America, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 34: North America, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 35: USA, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 36: USA, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 37: South America, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 38: South America, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 39: Brazil, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 40: Brazil, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 41: Middle East, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 42: Middle East, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 43: Africa, Smart Phone /Figuret Games Market, Segmentation By Game Type, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 44: Africa, Smart Phone /Figuret Games Market, Segmentation By Application, Historic and Forecast, 2017-2022, 2027, 2032F, $ Billion
  • Figure 45: Tencent Hold Financial Performance
  • Figure 46: Sony Financial Performance
  • Figure 47: Electronic Arts Financial Performance
  • Figure 48: Nintendo Financial Performance
  • Figure 49: Netmarble Financial Performance
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