Recreation Coverage

Recreation Industry Overview

Rise in disposable income leading to the greater spend on arts, sports and entertainment
In spite the weak performance experienced by theme parks, one of the largest participants in the recreation industry, in 2016, the attendance in top-25 theme parks in 2017 saw a positive growth of 4.7%. China is continuing emerging as the powerhouse behind the global recreation market’s growth, generating around 25% of attendance at the top 10 theme parks. And the recreation market’s growth is similar to China’s in other South-East Asian countries where the rise in disposable income expanding middle class and continuing economic success drives the greater spend of the population on entertainment . By 2022, it is expected that the recreation market will account for $1.5 trillion.
The recreation market consists of sales of recreational services and related goods, and sales derived from the use of recreational facilities by entities (organizations, sole traders and partnerships) that provide recreational services and related goods. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of the recreation market.
Recreation Market Coverage
The Business Research Company covers 46 markets overall in the recreation market providing global market numbers, market growth, market-specific drivers and restraints, trends, and other market specific information. The recreation market is segmented in the following manner:
  • 1.Amusements
    The amusements market consists of sales of amusements by entities (organizations, sole traders and partnerships) that provide facilities for recreation, amusement, and gambling activities, and operate sports teams, clubs, or leagues, involved in playing games for recreational purposes. The industry includes businesses that offer participant games and sports facilities. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry.
    • 1.1.Amusement Parks
    • 1.2.Gambling
  • 2.Arts
    The arts services market consists of sales of arts services and related goods by entities (organizations, sole traders and partnerships) that operate facilities or provide services for cultural, entertainment and recreational interests such as producing live performances or events and preserving and exhibiting objects of the art-related interests of patrons.
    • 2.1.Museums, Historical Sites, Zoos, and Parks
    • 2.2.Independent Artists and Performing Art Companies
    • 2.3.Sports and Arts Promoters
  • 3.Sports
    The sports market consists of sales of sports services and related goods by entities (organizations, sole traders and partnerships) that offer spectator sports and participatory sports. Spectator sports includes teams or clubs and independent athletes that present sporting events before a paying audience. The racing team owners of racing participants that enter the participants into racing events or other spectator sports events and the sports trainers who provide specialized services to support participants in sports events or competitions are part of this industry. The establishments that operate race tracks are also included in this industry.
    • 3.1.Spectator Sports
    • 3.2.Participatory Sports
How Can We Help?
The Business Research Company`s Recreation Market Research Practice provides marketing, planning and strategy departments with a wider range of market, business, customer and competitor intelligence services across different segments of the recreation industry. The recreation market research services and solutions The Business Research Company provides are as follows —
  • Recreation Market Sizing, Forecast and Trend Analysis
  • Recreation Market Competitor Analysis
  • Recreation Market Supply Chain Analysis
  • Recreation Market Customer Research
  • Recreation Market Partner or Distribution Research
  • Recreation Market Entry Strategy Research Study
  • Recreation Industry Analysis and Profiling
  • Recreation Market Regulations
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Gambling Market By Type (Lotteries, Casino, Sports Betting, Others) Trends And Market Size – Global Forecast To 2022 
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Amusement Parks And Arcades Market By Type (Theme Parks, Water Parks, Arcades And Parlors, And Others) Trends And Market Size – Global Forecast To 2022
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Sports Market By Type (Participatory Sports, Spectator Sports, Sports Team & Clubs, Racing & Individual Sports And Spectator Sports), By Competitive Landscape And By Geography – Global Forecast To 2022
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Amusements Market By Type (Gambling and Amusement Parks) Market Overview And Market Players– Global Forecast To 2022
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Recreation Global Market Report 2019
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Arts Global Market Report 2019
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Museums, Historical Sites, Zoos, And Parks Global Market Report 2019
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Independent Artists And Performing Art Companies Global Market Report 2019
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Theme Park Visitors Are More Likely To Be Millennials And Prefer AI/Mobile Application Systems
The Growing Demand And Legalization Of Gambling Will Drive The Global Amusements Market
North America And Asia Pacific Are Growing Neck-To-Neck In The Amusement Parks And Arcades Market
Lotteries Are The Most Common Form Of Gambling Globally
Sports Industry Trends- Technology To Elevate Skier Experience, Use Of Mobile Ticketing
Use Of Hybrid Games And Cryptocurrency In The Gambling Industry
Amusement Parks Are Implementing Virtual And Augmented Reality To Increase The Customer Base
Social Media Gains Popularity As A Major Channel For Artists To Promote Their Music

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